doors { name: "U Entrance" type: EVENT panels { room: "Main Area" name: "TIN" } } doors { name: "C Entrance" type: EVENT panels { room: "Main Area" name: "HIT" } } doors { name: "U Exit" type: EVENT panels { room: "Main Area" name: "TIN" } panels { room: "Chamber" name: "I" } panels { room: "Chamber" name: "HI" } panels { room: "Chamber" name: "IN" } panels { room: "Chamber" name: "INN" } panels { room: "Chamber" name: "YOU" } panels { room: "Chamber" name: "BYE" } panels { room: "Chamber" name: "OUT" } } doors { name: "C Exit" type: EVENT panels { room: "Main Area" name: "HIT" } panels { room: "Chamber" name: "I" } panels { room: "Chamber" name: "HI" } panels { room: "Chamber" name: "IN" } panels { room: "Chamber" name: "INN" } panels { room: "Chamber" name: "YOU" } panels { room: "Chamber" name: "BYE" } panels { room: "Chamber" name: "OUT" } } doors { name: "Gallery Entrance" type: STANDARD receivers: "Components/Doors/maze" panels { room: "Main Area" name: "PAINTING" } location_room: "Main Area" } doors { name: "Control Center Blue Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/maze2" control_center_color: "blue" } doors { name: "Tree Entrance" type: STANDARD receivers: "Components/Doors/tree" panels { room: "Tree Area" name: "TREE" } location_room: "Tree Area" }