name: "Second Room" panel_display_name: "Second Room" panels { name: "BISON" path: "Panels/Room 2/panel_1" clue: "bison" answer: "bison" symbols: PLANET } panels { name: "FISH" path: "Panels/Room 2/panel_2" clue: "fish" answer: "fish" symbols: PLANET } panels { name: "SHEEP" path: "Panels/Room 2/panel_3" clue: "sheep" answer: "sheep" symbols: PLANET required_door { name: "Double Letter Panel Blockers" } } panels { name: "KOI" path: "Panels/Room 2/panel_4" clue: "koi" answer: "koi" symbols: PLANET } panels { name: "TUNA" path: "Panels/Room 2/panel_5" clue: "tuna" answer: "tuna" symbols: PLANET } ports { name: "ENTRY" path: "Components/Warps/worldport3" orientation: "south" } ports { name: "NEXT" path: "Components/Warps/worldport4" orientation: "north" required_door { name: "Third Room Entrance" } } ports { name: "CONGRUENT" path: "Components/Warps/worldport7" orientation: "east" required_door { name: "Congruent Entrance" } } '> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_three_doors/rooms/Dead End Room.txtpb
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name: "Dead End Room"
panels {
  name: "DOOR"
  path: "Panels/Dead End/panel3"
  clue: "door"
  answer: "knob"
  symbols: BOXES
}
panels {
  name: "WAYS"
  path: "Panels/Dead End/panel4"
  clue: "ways"
  answer: "sway"
  symbols: SPARKLES
}
panels {
  name: "DEAD"
  path: "Panels/Dead End/panel"
  clue: "dead"
  answer: "alive"
  symbols: SUN
}
panels {
  name: "END"
  path: "Panels/Dead End/panel2"
  clue: "end"
  answer: "begin"
  symbols: SUN
}
ports {
  name: "BEGIN"
  path: "Components/Warps/worldport6"
}
ports {
  name: "BEGIN2"
  path: "Components/Warps/worldport5"
}