# TODO: gallery painting
doors {
name: "Double Letter Panel Blockers"
type: ITEM_ONLY
receivers: "Panels/Room 1/panel_3/visibilityListener"
receivers: "Panels/Room 2/panel_3/visibilityListener"
# TODO: honestly idk if this should even exist
switches: "double_letters"
}
doors {
name: "Second Room Entrance"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "First Room" name: "KOI" }
location_room: "First Room"
}
doors {
name: "Third Room Entrance"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Second Room" name: "KOI" }
location_room: "Second Room"
}
doors {
name: "S1 Door"
type: LOCATION_ONLY
receivers: "Components/Doors/entry_3"
panels { room: "Third Room" name: "CULTS" }
panels { room: "Third Room" name: "TURNS" }
panels { room: "Third Room" name: "COINS" }
panels { room: "Third Room" name: "INKS" }
panels { room: "Third Room" name: "KNOTS" }
panels { room: "Third Room" name: "LINKS" }
panels { room: "Third Room" name: "LOCKS" }
panels { room: "Third Room" name: "TOUCHES" }
panels { room: "Third Room" name: "KOI" }
location_room: "Third Room"
}
doors {
name: "Colorful Entrance"
type: STANDARD
receivers: "Components/Doors/entry_6"
panels { room: "First Room" name: "BISON" }
panels { room: "First Room" name: "FISH" }
panels { room: "First Room" name: "SHEEP" }
panels { room: "First Room" name: "KOI" }
panels { room: "First Room" name: "TUNA" }
location_room: "First Room"
}
doors {
name: "Congruent Entrance"
type: STANDARD
receivers: "Components/Doors/entry_5"
panels { room: "Second Room" name: "BISON" }
panels { room: "Second Room" name: "FISH" }
panels { room: "Second Room" name: "SHEEP" }
panels { room: "Second Room" name: "KOI" }
panels { room: "Second Room" name: "TUNA" }
location_room: "Second Room"
}
doors {
name: "Double Sided Entrance"
type: ITEM_ONLY
receivers: "Components/Doors/entry_4"
panels { room: "First Room" name: "BISON" }
panels { room: "First Room" name: "FISH" }
panels { room: "First Room" name: "SHEEP" }
panels { room: "First Room" name: "KOI" }
panels { room: "First Room" name: "TUNA" }
panels { room: "Second Room" name: "BISON" }
panels { room: "Second Room" name: "FISH" }
panels { room: "Second Room" name: "SHEEP" }
panels { room: "Second Room" name: "KOI" }
panels { room: "Second Room" name: "TUNA" }
}
ect name='qt'>
blob: 2cfd3403d3b2a1d29cddad98e73ff0c3539dfa4c (
plain) (
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name: "R2C2 Bottom"
panels {
name: "FOUL"
path: "Panels/Bottom Mid/owl_11"
clue: "foul"
answer: "owl"
symbols: ZERO
}
ports {
name: "GALLERY"
display_name: "Gallery Worldport"
path: "Components/Warps/worldport"
destination { x: 0 y: 0 z: 9 }
rotation: 0
# TODO: Note that this port is accessible from the other side in the Z1
# room. Hmm.
}
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