doors {
name: "Double Letter Panel Blockers"
type: EVENT
receivers: "Panels/Room 1/panel_3/visibilityListener"
receivers: "Panels/Room 2/panel_3/visibilityListener"
double_letters: true
}
doors {
name: "Second Room Entrance"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "First Room" name: "KOI" }
location_room: "First Room"
}
doors {
name: "Third Room Entrance"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Second Room" name: "KOI" }
location_room: "Second Room"
}
doors {
name: "S1 Door"
type: EVENT
panels { room: "Third Room" name: "CULTS" }
panels { room: "Third Room" name: "TURNS" }
panels { room: "Third Room" name: "COINS" }
panels { room: "Third Room" name: "INKS" }
panels { room: "Third Room" name: "KNOTS" }
panels { room: "Third Room" name: "LINKS" }
panels { room: "Third Room" name: "LOCKS" }
panels { room: "Third Room" name: "TOUCHES" }
panels { room: "Third Room" name: "KOI" }
}
doors {
name: "Colorful Entrance"
type: STANDARD
receivers: "Components/Doors/entry_6"
panels { room: "First Room" name: "BISON" }
panels { room: "First Room" name: "FISH" }
panels { room: "First Room" name: "SHEEP" }
panels { room: "First Room" name: "KOI" }
panels { room: "First Room" name: "TUNA" }
location_room: "First Room"
location_name: "All Puzzles"
}
doors {
name: "Congruent Entrance"
type: STANDARD
receivers: "Components/Doors/entry_5"
panels { room: "Second Room" name: "BISON" }
panels { room: "Second Room" name: "FISH" }
panels { room: "Second Room" name: "SHEEP" }
panels { room: "Second Room" name: "KOI" }
panels { room: "Second Room" name: "TUNA" }
location_room: "Second Room"
location_name: "All Puzzles"
}
doors {
name: "Double Sided Entrance"
type: ITEM_ONLY
receivers: "Components/Doors/entry_4"
panels { room: "First Room" name: "BISON" }
panels { room: "First Room" name: "FISH" }
panels { room: "First Room" name: "SHEEP" }
panels { room: "First Room" name: "KOI" }
panels { room: "First Room" name: "TUNA" }
panels { room: "Second Room" name: "BISON" }
panels { room: "Second Room" name: "FISH" }
panels { room: "Second Room" name: "SHEEP" }
panels { room: "Second Room" name: "KOI" }
panels { room: "Second Room" name: "TUNA" }
}
me='h' value='loc-refactor'/>
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