doors { name: "Obverse Magenta Door" type: STANDARD receivers: "Components/Doors/magenta_enterer2" panels { room: "Main Area" name: "LAKE" } panels { room: "Main Area" name: "DIE" } location_room: "Main Area" } doors { name: "Flipped Magenta Door" type: STANDARD receivers: "Components/Doors/magenta_enterer" panels { room: "Main Area" name: "LOVES" } panels { room: "Main Area" name: "RANGER" } panels { room: "Main Area" name: "LACE" } panels { room: "Main Area" name: "COAT" } panels { room: "Main Area" name: "LABS (1)" } panels { room: "Main Area" name: "LABS (2)" } location_room: "Main Area" location_name: "Obverse Cyan Large Room" } doors { name: "Flipped Yellow Door" type: STANDARD receivers: "Components/Doors/yellow_enterer" panels { room: "Flipped Magenta Room" name: "LOOK" } panels { room: "Flipped Magenta Room" name: "SLOW" } panels { room: "Flipped Magenta Room" name: "RULE" } panels { room: "Flipped Magenta Room" name: "MALE" } panels { room: "Flipped Magenta Room" name: "LAST" } panels { room: "Flipped Magenta Room" name: "LATE" } panels { room: "Flipped Magenta Room" name: "LEFT" } panels { room: "Flipped Magenta Room" name: "LIST" } panels { room: "Flipped Magenta Room" name: "LUST" } panels { room: "Flipped Magenta Room" name: "LAND" } location_room: "Flipped Magenta Room" location_name: "Flipped Magenta Room" } doors { name: "C Keyholder Blocker" type: STANDARD receivers: "Components/Doors/controlDoor" panels { room: "Flipped Yellow Room" name: "DANCER" } panels { room: "Flipped Yellow Room" name: "CROWN" } panels { room: "Flipped Yellow Room" name: "CRUEL" } panels { room: "Flipped Yellow Room" name: "BRICK" } panels { room: "Flipped Yellow Room" name: "FLACK" } panels { room: "Flipped Yellow Room" name: "TACK" } panels { room: "Flipped Yellow Room" name: "CAVE (1)" } panels { room: "Flipped Yellow Room" name: "CAVE (2)" } location_room: "Flipped Yellow Room" location_name: "Flipped Yellow Room" } doors { name: "C2 Door" type: STANDARD receivers: "Components/Doors/c_enterer" receivers: "Components/Doors/gridC" keyholders { room: "C Keyholder" name: "C" key: "c" } location_room: "C Keyholder" location_name: "C Keyholder" } doors { name: "Obverse Yellow Door" type: ITEM_ONLY receivers: "Components/Doors/magenta_enterer4" rooms { name: "C2 Room" } } doors { name: "Obverse Yellow Puzzles" type: LOCATION_ONLY panels { room: "Obverse Yellow Room" name: "CIVIL" } panels { room: "Obverse Yellow Room" name: "CRABS" } location_room: "Obverse Yellow Room" } doors { name: "Near C Keyholder Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "LANE (1)" } panels { room: "Main Area" name: "LANE (2)" } panels { room: "Main Area" name: "LANE (3)" } location_room: "Main Area" } doors { name: "G Keyholder Blocker" type: ITEM_ONLY receivers: "Components/Doors/controlDoor2" panels { room: "Main Area" name: "LANE (1)" } panels { room: "Main Area" name: "LANE (2)" } panels { room: "Main Area" name: "LANE (3)" } panels { room: "Main Area" name: "LIGHT" } panels { room: "Obverse Yellow Room" name: "CIVIL" } panels { room: "Obverse Yellow Room" name: "CRABS" } panels { room: "Flipped Yellow Room" name: "DANCER" } panels { room: "Flipped Yellow Room" name: "CROWN" } panels { room: "Flipped Yellow Room" name: "CRUEL" } panels { room: "Flipped Yellow Room" name: "BRICK" } panels { room: "Flipped Yellow Room" name: "FLACK" } panels { room: "Flipped Yellow Room" name: "TACK" } panels { room: "Flipped Yellow Room" name: "CAVE (1)" } panels { room: "Flipped Yellow Room" name: "CAVE (2)" } } doors { name: "G2 Door" type: STANDARD receivers: "Components/Doors/g_enterer" receivers: "Components/Doors/gridG" keyholders { room: "G Keyholder" name: "G" key: "g" } location_room: "G Keyholder" location_name: "G Keyholder" } doors { name: "T Keyholder Blocker" type: ITEM_ONLY receivers: "Components/Doors/magenta_enterer3" switches: "lavender_cubes" } 80be0bcf1f482674455efe002cec2c'>15b8794 ^
#ifndef TOOLS_VALIDATOR_STRUCTS_H_
#define TOOLS_VALIDATOR_STRUCTS_H_
#include <map>
#include <string>
#include <vector>
#include "proto/human.pb.h"
#include "util/identifiers.h"
namespace com::fourisland::lingo2_archipelago {
struct MalformedIdentifiers {
std::vector<PaintingIdentifier> paintings;
std::vector<PanelIdentifier> panels;
std::vector<KeyholderIdentifier> keyholders;
bool HasAny() const {
return !paintings.empty() || !panels.empty() || !keyholders.empty();
}
};
struct GameNodeInfo {
bool defined = false;
int uses = 0;
};
struct MapInfo {
std::map<std::string, GameNodeInfo> game_nodes;
};
struct RoomInfo {
std::vector<HumanRoom> definitions;
std::vector<DoorIdentifier> doors_referenced_by;
std::vector<PanelIdentifier> panels_referenced_by;
std::vector<HumanConnection> connections_referenced_by;
};
struct DoorInfo {
std::vector<HumanDoor> definitions;
std::vector<HumanConnection> connections_referenced_by;
std::vector<DoorIdentifier> doors_referenced_by;
std::vector<PanelIdentifier> panels_referenced_by;
std::vector<PaintingIdentifier> paintings_referenced_by;
std::vector<PortIdentifier> ports_referenced_by;
MalformedIdentifiers malformed_identifiers;
};
struct PortInfo {
std::vector<HumanPort> definitions;
std::vector<HumanConnection> connections_referenced_by;
};
struct PaintingInfo {
std::vector<HumanPainting> definitions;
std::vector<HumanConnection> connections_referenced_by;
std::vector<DoorIdentifier> doors_referenced_by;
};
struct ProxyInfo {
std::vector<Proxy> definitions;
std::vector<HumanConnection> connections_referenced_by;
std::vector<DoorIdentifier> doors_referenced_by;
};
struct PanelInfo {
std::vector<HumanPanel> definitions;
std::vector<HumanConnection> connections_referenced_by;
std::vector<DoorIdentifier> doors_referenced_by;
std::map<std::string, ProxyInfo> proxies;
};
struct KeyholderInfo {
std::vector<HumanKeyholder> definitions;
std::vector<DoorIdentifier> doors_referenced_by;
};
using LetterIdentifier = std::tuple<char, bool>;
struct LetterInfo {
std::vector<RoomIdentifier> defined_in;
};
struct EndingInfo {
std::vector<RoomIdentifier> defined_in;
};
struct CollectedInfo {
std::map<std::string, MapInfo> maps;
std::map<RoomIdentifier, RoomInfo, RoomIdentifierLess> rooms;
std::map<DoorIdentifier, DoorInfo, DoorIdentifierLess> doors;
std::map<PortIdentifier, PortInfo, PortIdentifierLess> ports;
std::map<PaintingIdentifier, PaintingInfo, PaintingIdentifierLess> paintings;
std::map<PanelIdentifier, PanelInfo, PanelIdentifierLess> panels;
std::map<KeyholderIdentifier, KeyholderInfo, KeyholderIdentifierLess>
keyholders;
std::map<LetterIdentifier, LetterInfo> letters;
std::map<std::string, EndingInfo> endings;
};
} // namespace com::fourisland::lingo2_archipelago
#endif /* TOOLS_VALIDATOR_STRUCTS_H_ */