doors { name: "Obverse Magenta Door" type: STANDARD receivers: "Components/Doors/magenta_enterer2" panels { room: "Main Area" name: "LAKE" } panels { room: "Main Area" name: "DIE" } location_room: "Main Area" } doors { name: "Flipped Magenta Door" type: STANDARD receivers: "Components/Doors/magenta_enterer" panels { room: "Main Area" name: "LOVES" } panels { room: "Main Area" name: "RANGER" } panels { room: "Main Area" name: "LACE" } panels { room: "Main Area" name: "COAT" } panels { room: "Main Area" name: "LABS (1)" } panels { room: "Main Area" name: "LABS (2)" } location_room: "Main Area" location_name: "Obverse Cyan Large Room" } doors { name: "Flipped Yellow Door" type: STANDARD receivers: "Components/Doors/yellow_enterer" panels { room: "Flipped Magenta Room" name: "LOOK" } panels { room: "Flipped Magenta Room" name: "SLOW" } panels { room: "Flipped Magenta Room" name: "RULE" } panels { room: "Flipped Magenta Room" name: "MALE" } panels { room: "Flipped Magenta Room" name: "LAST" } panels { room: "Flipped Magenta Room" name: "LATE" } panels { room: "Flipped Magenta Room" name: "LEFT" } panels { room: "Flipped Magenta Room" name: "LIST" } panels { room: "Flipped Magenta Room" name: "LUST" } panels { room: "Flipped Magenta Room" name: "LAND" } location_room: "Flipped Magenta Room" location_name: "Flipped Magenta Room" } doors { name: "C Keyholder Blocker" type: STANDARD receivers: "Components/Doors/controlDoor" panels { room: "Flipped Yellow Room" name: "DANCER" } panels { room: "Flipped Yellow Room" name: "CROWN" } panels { room: "Flipped Yellow Room" name: "CRUEL" } panels { room: "Flipped Yellow Room" name: "BRICK" } panels { room: "Flipped Yellow Room" name: "FLACK" } panels { room: "Flipped Yellow Room" name: "TACK" } panels { room: "Flipped Yellow Room" name: "CAVE (1)" } panels { room: "Flipped Yellow Room" name: "CAVE (2)" } location_room: "Flipped Yellow Room" location_name: "Flipped Yellow Room" } doors { name: "C2 Door" type: STANDARD receivers: "Components/Doors/c_enterer" receivers: "Components/Doors/gridC" keyholders { room: "C Keyholder" name: "C" key: "c" } location_room: "C Keyholder" location_name: "C Keyholder" } doors { name: "Obverse Yellow Door" type: ITEM_ONLY receivers: "Components/Doors/magenta_enterer4" rooms { name: "C2 Room" } } doors { name: "Obverse Yellow Puzzles" type: LOCATION_ONLY panels { room: "Obverse Yellow Room" name: "CIVIL" } panels { room: "Obverse Yellow Room" name: "CRABS" } location_room: "Obverse Yellow Room" } doors { name: "Near C Keyholder Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "LANE (1)" } panels { room: "Main Area" name: "LANE (2)" } panels { room: "Main Area" name: "LANE (3)" } location_room: "Main Area" } doors { name: "G Keyholder Blocker" type: ITEM_ONLY receivers: "Components/Doors/controlDoor2" panels { room: "Main Area" name: "LANE (1)" } panels { room: "Main Area" name: "LANE (2)" } panels { room: "Main Area" name: "LANE (3)" } panels { room: "Main Area" name: "LIGHT" } panels { room: "Obverse Yellow Room" name: "CIVIL" } panels { room: "Obverse Yellow Room" name: "CRABS" } panels { room: "Flipped Yellow Room" name: "DANCER" } panels { room: "Flipped Yellow Room" name: "CROWN" } panels { room: "Flipped Yellow Room" name: "CRUEL" } panels { room: "Flipped Yellow Room" name: "BRICK" } panels { room: "Flipped Yellow Room" name: "FLACK" } panels { room: "Flipped Yellow Room" name: "TACK" } panels { room: "Flipped Yellow Room" name: "CAVE (1)" } panels { room: "Flipped Yellow Room" name: "CAVE (2)" } } doors { name: "G2 Door" type: STANDARD receivers: "Components/Doors/g_enterer" receivers: "Components/Doors/gridG" keyholders { room: "G Keyholder" name: "G" key: "g" } location_room: "G Keyholder" location_name: "G Keyholder" } doors { name: "T Keyholder Blocker" type: ITEM_ONLY receivers: "Components/Doors/magenta_enterer3" switches: "lavender_cubes" } 'n12' href='#n12'>12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
connections {
from_room: "Center"
to_room: "Nuclear Side"
door { name: "Nuclear Wall" }
}
connections {
from_room: "Center"
to_room: "Rain Side"
door { name: "Rain Wall" }
}
connections {
from_room: "Center"
to_room: "Tornado Side"
door { name: "Tornado Wall" }
}
connections {
from_room: "Center"
to_room: "Volcano Side"
door { name: "Volcano Wall" }
}
connections {
from_room: "Nuclear Side"
to_room: "Nuclear Vestibule"
door { name: "Side Doors" }
}
connections {
from_room: "Tornado Side"
to_room: "Tornado Vestibule"
door { name: "Side Doors" }
}
connections {
from_room: "Nuclear Side"
to_room: "X2 Room"
door { name: "X Door" }
}