doors { name: "Red Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } location_room: "Main Area" } doors { name: "Yellow Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } location_room: "Main Area" } doors { name: "Green Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } location_room: "Main Area" } doors { name: "Orange Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } location_room: "Main Area" } doors { name: "Brown Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } location_room: "Main Area" } doors { name: "Gray Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } location_room: "Main Area" } doors { name: "Purple Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } location_room: "Main Area" } doors { name: "Blue Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } location_room: "Main Area" } doors { name: "Gallery Painting" type: ITEM_ONLY # TODO: How does this door move the painting in the gallery? panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } panels { room: "Control Center Side" name: "RIGHT" } complete_at: 1 } doors { name: "Control Center Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_3" panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } panels { room: "Control Center Side" name: "RIGHT" } complete_at: 10 } doors { name: "Plaza Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_4" panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } panels { room: "Control Center Side" name: "RIGHT" } complete_at: 20 } doors { name: "B2 Door" type: ITEM_ONLY receivers: "Components/Doors/entry_1" panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } panels { room: "Control Center Side" name: "RIGHT" } } bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Entry Shortcut"
panel_display_name: "Central"
panels {
  name: "WELCOME"
  path: "Panels/Entry/entry_3"
  clue: "welcome"
  answer: "back"
  symbols: QUESTION
  display_name: "WELCOME (Red/Blue)"
}
ports {
  name: "ENTRY"
  path: "Components/Warps/Worldports/worldport4"
}