name: "Entry" panels { name: "VIEW" path: "Panels/Entry/panel_1" clue: "view" answer: "look" symbols: SUN } panels { name: "HOVER" path: "Panels/Entry/panel_2" clue: "hover" answer: "over" symbols: SPARKLES } panels { name: "SQUISH" path: "Panels/Yellow/panel_1" clue: "squish" answer: "squash" symbols: SUN } panels { name: "MANE" path: "Panels/Yellow/panel_2" clue: "mane" answer: "lion" symbols: BOXES } panels { name: "SCHOOL" path: "Panels/Yellow/panel_3" clue: "school" answer: "bus" symbols: EXAMPLE } panels { name: "FLYTRAP" path: "Panels/Yellow/panel_4" clue: "flytrap" answer: "venus" symbols: EXAMPLE } panels { name: "TOAD" path: "Panels/Green/panel_2" clue: "toad" answer: "frog" symbols: EXAMPLE } panels { name: "CYCLING" path: "Panels/Green/panel_3" clue: "cycling" answer: "recycling" symbols: SPARKLES } ports { name: "UNYIELDING" path: "Components/Warps/worldport" orientation: "east" } ranches'> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_entry/rooms/X Area.txtpb
blob: 3f61c262775f9b2a34566ecad6051a7339762f39 (plain) (blame)
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name: "X Area"
panel_display_name: "Starting Room"
letters {
  key: "x"
  path: "Components/Collectables/x"
}
ports {
  name: "CC"
  path: "Components/Warps/worldport3"
  orientation: "west"
}