doors { name: "Yellow Animal -> Vegetable" type: EVENT panels { room: "Entry" name: "SQUISH" } panels { room: "Entry" name: "MANE" } } doors { name: "Vegetable Yellow -> Orange" type: EVENT panels { room: "Entry" name: "SQUISH" } panels { room: "Yellow Vegetable" name: "CAKE" } } doors { name: "Vegetable Orange -> Red" type: EVENT panels { room: "Yellow Vegetable" name: "CAKE" } panels { room: "Orange Vegetable" name: "POTATO" } } doors { name: "Red Vegetable -> Animal" type: EVENT panels { room: "Orange Vegetable" name: "POTATO" } panels { room: "Red Vegetable" name: "CARD" } } doors { name: "Yellow Town -> Planet" type: EVENT panels { room: "Entry" name: "SCHOOL" } panels { room: "Entry" name: "FLYTRAP" } } doors { name: "Planet Yellow -> Orange" type: EVENT panels { room: "Entry" name: "FLYTRAP" } panels { room: "Yellow Planet" name: "ZEUS" } } doors { name: "Planet Orange -> Red" type: EVENT panels { room: "Yellow Planet" name: "ZEUS" } panels { room: "Orange Planet" name: "MAR" } } doors { name: "Red Planet -> Town" type: EVENT panels { room: "Orange Planet" name: "MAR" } panels { room: "Red Planet" name: "FUEL" } } doors { name: "Planet Yellow -> Green" type: EVENT panels { room: "Entry" name: "FLYTRAP" } panels { room: "Green Planet (View)" name: "SOIL" } } doors { name: "Town Yellow -> Green" type: EVENT panels { room: "Entry" name: "SCHOOL" } panels { room: "Entry" name: "CYCLING" } } doors { name: "Animal Yellow -> Green" type: EVENT panels { room: "Entry" name: "MANE" } panels { room: "Entry" name: "TOAD" } } doors { name: "Vegetable Yellow -> Green" type: EVENT panels { room: "Entry" name: "SQUISH" } panels { room: "Green Vegetable (View)" name: "SPIN" } } doors { name: "Green Planet -> Town" type: EVENT panels { room: "Green Planet (View)" name: "SOIL" } panels { room: "Entry" name: "CYCLING" } } doors { name: "Green Town -> Animal" type: EVENT panels { room: "Entry" name: "CYCLING" } panels { room: "Entry" name: "TOAD" } } doors { name: "Green Animal -> Vegetable" type: EVENT panels { room: "Entry" name: "TOAD" } panels { room: "Green Vegetable (View)" name: "SPIN" } } doors { name: "Planet Green -> Blue" type: EVENT panels { room: "Green Planet (View)" name: "SOIL" } panels { room: "Blue Planet (View)" name: "TUNE" } } doors { name: "Town Green -> Blue" type: EVENT panels { room: "Entry" name: "CYCLING" } panels { room: "Blue Town (View)" name: "LICE" } } doors { name: "Animal Green -> Blue" type: EVENT panels { room: "Entry" name: "TOAD" } panels { room: "Blue Animal (View)" name: "HALF" } } doors { name: "Vegetable Green -> Blue" type: EVENT panels { room: "Green Vegetable (View)" name: "SPIN" } panels { room: "Blue Vegetable (View)" name: "THORN" } } doors { name: "Blue Planet -> Town" type: EVENT panels { room: "Blue Planet (View)" name: "TUNE" } panels { room: "Blue Town (View)" name: "LICE" } } doors { name: "Blue Town -> Animal" type: EVENT panels { room: "Blue Town (View)" name: "LICE" } panels { room: "Blue Animal (View)" name: "HALF" } } doors { name: "Blue Animal -> Vegetable" type: EVENT panels { room: "Blue Animal (View)" name: "HALF" } panels { room: "Blue Vegetable (View)" name: "THORN" } } doors { name: "Planet Blue -> Purple" type: EVENT panels { room: "Blue Planet (View)" name: "TUNE" } panels { room: "Purple Planet (View)" name: "DOG" } } doors { name: "Town Blue -> Purple" type: EVENT panels { room: "Blue Town (View)" name: "LICE" } panels { room: "Purple Town (View)" name: "GRACEFUL" } } doors { name: "Animal Blue -> Purple" type: EVENT panels { room: "Blue Animal (View)" name: "HALF" } panels { room: "Purple Animal (View)" name: "SUNBASS" } } doors { name: "Vegetable Blue -> Purple" type: EVENT panels { room: "Blue Vegetable (View)" name: "THORN" } panels { room: "Purple Vegetable (View)" name: "AUBERGINE" } } doors { name: "Purple Planet -> Town" type: EVENT panels { room: "Purple Planet (View)" name: "DOG" } panels { room: "Purple Town (View)" name: "GRACEFUL" } } doors { name: "Purple Town -> Animal" type: EVENT panels { room: "Purple Town (View)" name: "GRACEFUL" } panels { room: "Purple Animal (View)" name: "SUNBASS" } } doors { name: "Purple Animal -> Vegetable" type: EVENT panels { room: "Purple Animal (View)" name: "SUNBASS" } panels { room: "Purple Vegetable (View)" name: "AUBERGINE" } } doors { name: "Overlook Door" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Entry" name: "VIEW" } panels { room: "Entry" name: "HOVER" } location_room: "Entry" } doors { name: "Exit Door" type: ITEM_ONLY receivers: "Components/Doors/entry_2" panels { room: "Entry" name: "SQUISH" } panels { room: "Entry" name: "MANE" } panels { room: "Entry" name: "SCHOOL" } panels { room: "Entry" name: "FLYTRAP" } panels { room: "Entry" name: "TOAD" } panels { room: "Entry" name: "CYCLING" } panels { room: "Blue Animal (View)" name: "HALF" } panels { room: "Blue Planet (View)" name: "TUNE" } panels { room: "Blue Town (View)" name: "LICE" } panels { room: "Blue Vegetable (View)" name: "THORN" } panels { room: "Green Planet (View)" name: "SOIL" } panels { room: "Green Vegetable (View)" name: "SPIN" } panels { room: "Orange Planet" name: "MAR" } panels { room: "Orange Vegetable" name: "POTATO" } panels { room: "Purple Animal (View)" name: "SUNBASS" } panels { room: "Purple Planet (View)" name: "DOG" } panels { room: "Purple Town (View)" name: "GRACEFUL" } panels { room: "Purple Vegetable (View)" name: "AUBERGINE" } panels { room: "Red Animal" name: "FOOLSHARK" } panels { room: "Red Planet" name: "FUEL" } panels { room: "Red Town" name: "DESTRUCTION" } panels { room: "Red Vegetable" name: "CARD" } panels { room: "Yellow Planet" name: "ZEUS" } panels { room: "Yellow Vegetable" name: "CAKE" } } doors { name: "Q2 Door" type: EVENT receivers: "Components/Doors/entry_3" panels { room: "Entry" name: "SQUISH" } panels { room: "Entry" name: "MANE" } panels { room: "Entry" name: "SCHOOL" } panels { room: "Entry" name: "FLYTRAP" } panels { room: "Entry" name: "TOAD" } panels { room: "Entry" name: "CYCLING" } panels { room: "Blue Animal (View)" name: "HALF" } panels { room: "Blue Planet (View)" name: "TUNE" } panels { room: "Blue Town (View)" name: "LICE" } panels { room: "Blue Vegetable (View)" name: "THORN" } panels { room: "Green Planet (View)" name: "SOIL" } panels { room: "Green Vegetable (View)" name: "SPIN" } panels { room: "Orange Planet" name: "MAR" } panels { room: "Orange Vegetable" name: "POTATO" } panels { room: "Purple Animal (View)" name: "SUNBASS" } panels { room: "Purple Planet (View)" name: "DOG" } panels { room: "Purple Town (View)" name: "GRACEFUL" } panels { room: "Purple Vegetable (View)" name: "AUBERGINE" } panels { room: "Red Animal" name: "FOOLSHARK" } panels { room: "Red Planet" name: "FUEL" } panels { room: "Red Town" name: "DESTRUCTION" } panels { room: "Red Vegetable" name: "CARD" } panels { room: "Yellow Planet" name: "ZEUS" } panels { room: "Yellow Vegetable" name: "CAKE" } } doors { name: "Control Center Brown Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/brown_1" control_center_color: "brown" } doors { name: "Butterfly Entrance" type: ITEM_ONLY receivers: "Components/Doors/brown_2" double_letters: true } 128'>128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191
connections {
from_room: "Starting Room"
to_room: "Gallery Return"
door { name: "Gallery Entrance" }
}
connections {
from_room: "Starting Room"
to_room: "Trick Room"
door { name: "Trick Door" }
}
connections {
from_room: "Starting Room"
to_room: "Shop Entrance"
door { name: "Shop Entrance" }
}
connections {
from_room: "Starting Room"
to_room: "Entry Exit"
door { name: "Second Room Right Door" }
}
connections {
from_room: "Entry Exit"
to_room: "Right Eye"
door { name: "Right Eye Entrance" }
}
connections {
from_room: "Starting Room"
to_room: "Flipped Second Room"
door { name: "Flip Area Entrance" }
}
connections {
from_room: "Starting Room"
to_room: "Least Blue Last"
door { name: "L Room Entrance" }
}
connections {
from_room: "Starting Room"
to_room: "Parthenon Return"
door { name: "Parthenon Entrance" }
}
connections {
from_room: "Starting Room"
to_room: "D Room"
door { name: "D Room Entrance" }
}
connections {
from_room: "Starting Room"
to_room: "X Area"
door { name: "X Area Entrance" }
}
connections {
from_room: "Trick Room"
to_room: "Link Area"
door { name: "Link Area Entrance" }
}
connections {
from_room: "Trick Room"
to_room: "Shop Entrance"
door { name: "Trick To Shop Door" }
}
connections {
from_room: "Flipped Link Area"
to_room: "Flipped Pyramid Area"
door { name: "Flipped Pyramid Area Entrance" }
}
connections {
from_room: "Right Eye"
to_room: "Least Blue Last"
door { name: "Red Blue Area Left Door" }
}
connections {
from_room: "Flipped Second Room"
to_room: "Flipped Right Eye"
door { name: "Flipped Second Room Left Door" }
}
connections {
from { painting { room: "Flipped Second Room" name: "EYE" } }
to { painting { room: "Eye Room" name: "ENTER" } }
oneway: true
}
connections {
from { painting { room: "Eye Room" name: "EXIT" } }
to { painting { room: "Red Blue Halls" name: "EYE" } }
oneway: true
}
connections {
from_room: "Least Blue Last"
to_room: "Red Blue Halls"
door { name: "Red Blue Area Right Door" }
}
connections {
from_room: "Red Blue Halls"
to_room: "Wrath Room"
door { name: "Noon Door" }
}
connections {
from_room: "Red Blue Halls"
to_room: "Red Alcove"
door { name: "Scarf Door" }
}
connections {
from_room: "Wrath Room"
to_room: "Rabbit Hole"
door { name: "Rabbithole Door" }
}
connections {
from_room: "Wrath Room"
to_room: "Blue Alcove"
door { name: "Blue Alcove Entrance" }
}
connections {
from_room: "Red Alcove"
to_room: "Least Blue Last"
door { name: "Red Alcove Exit" }
}
connections {
from_room: "Blue Alcove"
to_room: "Least Blue Last"
door { name: "Red Alcove Exit" }
}
connections {
from_room: "Parthenon Return"
to_room: "Colored Doors Area"
door { name: "Colored Doors Area Entrance" }
}
connections {
from_room: "Colored Doors Area"
to_room: "Ctrl Tutorial"
door { name: "Orange Door Hider" }
}
connections {
from { painting { room: "Starting Room" name: "PAINS" } }
to { painting { room: "Ctrl Tutorial" name: "PAINS" } }
oneway: true
}
connections {
from { painting { room: "Least Blue Last" name: "PAINS" } }
to { painting { room: "Ctrl Tutorial" name: "PAINS" } }
oneway: true
}
connections {
from_room: "Ctrl Tutorial"
to_room: "Lime Room"
door { name: "Lime Room Entrance" }
}
connections {
from { painting { room: "Link Area" name: "NEAR" } }
to { painting { room: "Flipped Link Area" name: "NEAR" } }
oneway: true
}
connections {
from { painting { room: "Flipped Link Area" name: "FAR" } }
to { painting { room: "Link Area" name: "FAR" } }
oneway: true
}
connections {
from_room: "D Room"
to_room: "D Room Final"
door { name: "D Room Panels" }
}
connections {
from_room: "Starting Room"
to_room: "Digital Entrance"
door { name: "Second Room Left Door" }
oneway: true
}
connections {
from_room: "Digital Entrance"
to_room: "Starting Room"
oneway: true
}
connections {
from_room: "Starting Room"
to_room: "Daedalus Entrance"
door { name: "Daedalus Entrance" }
}
connections {
from_room: "Starting Room"
to_room: "Composite Room Entrance"
door { name: "Composite Room Entrance" }
}
connections {
from_room: "Starting Room"
to_room: "Repetitive Entrance"
door { name: "Repetitive Entrance" }
}
connections {
from_room: "Lime Room"
to_room: "White Hallway To Daedalus"
door { name: "Control Center White Door" }
}