doors { name: "Intensify Door" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Intensify Room" name: "SMALL" } panels { room: "Intensify Room" name: "LIKE" } panels { room: "Intensify Room" name: "LARGE" } panels { room: "Intensify Room" name: "TERROR" } panels { room: "Intensify Room" name: "BETTER" } panels { room: "Intensify Room" name: "TURN" } panels { room: "Intensify Room" name: "INJURY" } panels { room: "Intensify Room" name: "SWAY" } location_room: "Intensify Room" location_name: "Intensify Room" } doors { name: "Examples Door" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Examples Room" name: "SIZE (1)" } panels { room: "Examples Room" name: "EMOTION (1)" } panels { room: "Examples Room" name: "SIZE (2)" } panels { room: "Examples Room" name: "EMOTION (2)" } panels { room: "Examples Room" name: "SUPERLATIVE" } panels { room: "Examples Room" name: "SONNET" } panels { room: "Examples Room" name: "URN" } panels { room: "Examples Room" name: "ART" } location_room: "Examples Room" location_name: "Examples Room" } doors { name: "Synonyms Door" type: STANDARD receivers: "Components/Doors/entry_3" panels { room: "Synonyms Room" name: "MINUTE" } panels { room: "Synonyms Room" name: "ADORE" } panels { room: "Synonyms Room" name: "MASSIVE" } panels { room: "Synonyms Room" name: "FRIGHT" } panels { room: "Synonyms Room" name: "SURPASS" } panels { room: "Synonyms Room" name: "VERSE" } panels { room: "Synonyms Room" name: "SERIOUS" } panels { room: "Synonyms Room" name: "FURY" } location_room: "Synonyms Room" location_name: "Synonyms Room" } doors { name: "Time Door" type: STANDARD receivers: "Components/Doors/entry_4" panels { room: "Time Room" name: "BROODING" } panels { room: "Time Room" name: "CARE" } panels { room: "Time Room" name: "LIFE" } panels { room: "Time Room" name: "SUSPENSE" } panels { room: "Time Room" name: "PRACTICE" } panels { room: "Time Room" name: "WRITING" } panels { room: "Time Room" name: "HOLE" } panels { room: "Time Room" name: "RHYTHM" } location_room: "Time Room" location_name: "Time Room" } doors { name: "A2 Door" type: STANDARD receivers: "Components/Doors/entry_6" panels { room: "Hallway" name: "SUSPICION" } location_room: "Hallway" } doors { name: "Keyholder Door" type: STANDARD receivers: "Components/Doors/entry_5" panels { room: "Hallway" name: "HUNCHBACK" } location_room: "Hallway" } ed%20Pyramid%20Area.txtpb'>
path: root/data/maps/the_entry/rooms/Flipped Pyramid Area.txtpb
blob: 30e737f0f09541a0b98f8f131bfb47023c77c201 (plain) (blame)
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name: "Flipped Pyramid Area"
panel_display_name: "Pyramid Area"
# The fact that the doors here cover up the panels once they open is a problem
# since you're not guaranteed to have access to the lower area if painting
# shuffle is a thing. So we need to edit these doors so that they don't cover up
# the panels.