name: "White Hallway From Entry" panel_display_name: "Southwest Area" # Not exactly sure what to do with this yet. In unshuffled connections, the door # here should be paired with the door on the other end (which is vanilla) even # if control center color doors are shuffled. But when connections are shuffled # maybe this should be shuffled separately? I might also want to find a way to # register when there's a door immediately outside of a connection so that when # two connections behind doors are shuffled together, their doors can be paired. ports { name: "ENTRY" path: "Components/Warps/Worldports/worldport10" } f='/lingo2-archipelago/'>lingo2-archipelago
Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/daedalus/rooms/Pyramid 4.txtpb
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