name: "Tree Entrance" panel_display_name: "Outside Pumpkin" panels { name: "RAT" path: "Panels/Hexes/lime_1" clue: "rat" answer: "rated" symbols: SPARKLES } panels { name: "DIFFERENCE" path: "Panels/Hexes/lime_2" clue: "difference" answer: "some" symbols: SUN symbols: ZERO } panels { name: "LEANS" path: "Panels/Hexes/lime_3" clue: "leans" answer: "aliens" symbols: SPARKLES symbols: ZERO } panels { name: "QUESTION" path: "Panels/Hexes/lime_4" clue: "question" answer: "what" symbols: EXAMPLE } panels { name: "WHERE" path: "Panels/Hexes/lime_5" clue: "where" answer: "are" symbols: SPARKLES symbols: AGE } panels { name: "SUNDER" path: "Panels/Hexes/lime_6" clue: "sunder" answer: "over" symbols: SUN symbols: SPARKLES } ports { name: "TREE" path: "Components/Warps/Worldports/worldport12" } bmit();'> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_repetitive/metadata.txtpb
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display_name: "The Repetitive"
# The anti-collectable doesn't fit into our system right now so let's ignore it.
excluded_nodes: "Components/Collectables/anticollectable"
# These paintings are directly above/behind panels and thus can't be entered.
excluded_nodes: "Meshes/eyeRed3"
excluded_nodes: "Meshes/eyeRed4"
# I do not know what this is.
excluded_nodes: "Components/Doors/Door3/Hinge/panel_i"
# This has something to do with the magenta room entrance proxy panel.
excluded_nodes: "Panels/Eval/panel_26_proxyied_fake"