name: "Snake Room" panel_display_name: "West Area" panels { name: "HISS" path: "Panels/Snake Room/snake_1" clue: "hiss" answer: "aekns" symbols: SOUND proxies { answer: "snake" path: "Panels/Snake Room/snake_2" } proxies { answer: "cat" path: "Panels/Snake Room/snake_3" } } panels { name: "SQUEAK" path: "Panels/Snake Room/snake_4" clue: "squeak" answer: "emosu" symbols: SOUND proxies { answer: "mouse" path: "Panels/Snake Room/snake_5" } proxies { answer: "bat" path: "Panels/Snake Room/snake_6" } required_door { name: "Snake Room First Door" } } panels { name: "BUZZ" path: "Panels/Snake Room/snake_7" clue: "buzz" answer: "bee" symbols: SOUND proxies { answer: "fly" path: "Panels/Snake Room/snake_8" } required_door { name: "Snake Room Second Door" } } panels { name: "BARK" path: "Panels/Snake Room/snake_9" clue: "bark" answer: "dog" symbols: SOUND proxies { answer: "seal" path: "Panels/Snake Room/snake_10" } required_door { name: "Snake Room Third Door" } } paintings { name: "SNAKE2" path: "Components/Paintings/Group3/snake2" } # The other paintings in here are not usable because they are behind panels. lue='switch'/> Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_symbolic/rooms/Last Room.txtpb
blob: 307b0a5051018cc54a60b5b1b785005e949bc05b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
name: "Last Room"
panels {
  name: "BLEAT"
  path: "Panels/Ending/panel"
  clue: "bleat"
  answer: "goat"
  symbols: SOUND
}
panels {
  name: "JARGON"
  path: "Panels/Ending/panel2"
  clue: "jargon"
  answer: "lingo"
  symbols: SUN
}
panels {
  name: "JARGON BLEAT"
  path: "Panels/Ending/panel3"
  clue: ""
  answer: "gloat"
  symbols: EVAL
  symbols: LINGO
}
panels {
  name: "BRAG"
  path: "Panels/Ending/panel4"
  clue: "brag"
  answer: "gloat"
  symbols: SUN
}