name: "Snake Room"
panel_display_name: "West Area"
panels {
name: "HISS"
path: "Panels/Snake Room/snake_1"
clue: "hiss"
answer: "aekns"
symbols: SOUND
proxies { answer: "snake" path: "Panels/Snake Room/snake_2" }
proxies { answer: "cat" path: "Panels/Snake Room/snake_3" }
}
panels {
name: "SQUEAK"
path: "Panels/Snake Room/snake_4"
clue: "squeak"
answer: "emosu"
symbols: SOUND
proxies { answer: "mouse" path: "Panels/Snake Room/snake_5" }
proxies { answer: "bat" path: "Panels/Snake Room/snake_6" }
required_door { name: "Snake Room First Door" }
}
panels {
name: "BUZZ"
path: "Panels/Snake Room/snake_7"
clue: "buzz"
answer: "bee"
symbols: SOUND
proxies { answer: "fly" path: "Panels/Snake Room/snake_8" }
required_door { name: "Snake Room Second Door" }
}
panels {
name: "BARK"
path: "Panels/Snake Room/snake_9"
clue: "bark"
answer: "dog"
symbols: SOUND
proxies { answer: "seal" path: "Panels/Snake Room/snake_10" }
required_door { name: "Snake Room Third Door" }
}
paintings {
name: "SNAKE2"
path: "Components/Paintings/Group3/snake2"
}
# The other paintings in here are not usable because they are behind panels.
lue='switch'/>
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name: "Last Room"
panels {
name: "BLEAT"
path: "Panels/Ending/panel"
clue: "bleat"
answer: "goat"
symbols: SOUND
}
panels {
name: "JARGON"
path: "Panels/Ending/panel2"
clue: "jargon"
answer: "lingo"
symbols: SUN
}
panels {
name: "JARGON BLEAT"
path: "Panels/Ending/panel3"
clue: ""
answer: "gloat"
symbols: EVAL
symbols: LINGO
}
panels {
name: "BRAG"
path: "Panels/Ending/panel4"
clue: "brag"
answer: "gloat"
symbols: SUN
}
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