name: "Plum Room" panel_display_name: "Plum Room" panels { name: "GOD" path: "Panels/Plum Room/plum_1" clue: "god" answer: "goddess" symbols: GENDER } panels { name: "INJURED" path: "Panels/Plum Room/plum_2" clue: "injured" answer: "wounded" symbols: SUN } panels { name: "HEALTHY" path: "Panels/Plum Room/plum_3" clue: "healthy" answer: "diseased" symbols: SUN } panels { name: "DEMURRED" path: "Panels/Plum Room/plum_4" clue: "demurred" answer: "murdered" symbols: ANAGRAM } panels { name: "FOUROFFERBEAR" path: "Panels/Plum Room/plum_5" clue: "fourofferbear" answer: "forbidden" symbols: SUN symbols: ZERO symbols: STARS } panels { name: "SNAKE" path: "Panels/Plum Room/plum_6" clue: "snake" answer: "adder" symbols: EXAMPLE } panels { name: "CENTER" path: "Panels/Plum Room/plum_7" clue: "center" answer: "middle" symbols: SUN } e='eba3b5fcfdf75b9aed02fc5cdc87e0483ae6369b'>this commit Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_nuanced/rooms/Back Room.txtpb
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name: "Back Room"
panels {
  name: "COURSE"
  path: "Panels/Rhymes/panel_1"
  clue: "course"
  answer: "horse"
  symbols: ZERO
}
panels {
  name: "WEIGH (1)"
  path: "Panels/Rhymes/panel_2"
  clue: "weigh"
  answer: "neigh"
  symbols: ZERO
}
panels {
  name: "WEIGH (2)"
  path: "Panels/Rhymes/panel_3"
  clue: "weigh"
  answer: "hay"
  symbols: ZERO
}
panels {
  name: "BUYER"
  path: "Panels/Rhymes/panel_4"
  clue: "buyer"
  answer: "hire"
  symbols: ZERO
}
panels {
  name: "GNASH"
  path: "Panels/Rhymes/panel_5"
  clue: "gnash"
  answer: "cash"
  symbols: ZERO
}
panels {
  name: "LIMB"
  path: "Panels/Rhymes/panel_6"
  clue: "limb"
  answer: "him"
  symbols: ZERO
}
panels {
  name: "SPARE"
  path: "Panels/Rhymes/panel_7"
  clue: "spare"
  answer: "flare"
  symbols: ZERO
}