name: "Plum Room" panel_display_name: "Plum Room" panels { name: "GOD" path: "Panels/Plum Room/plum_1" clue: "god" answer: "goddess" symbols: GENDER } panels { name: "INJURED" path: "Panels/Plum Room/plum_2" clue: "injured" answer: "wounded" symbols: SUN } panels { name: "HEALTHY" path: "Panels/Plum Room/plum_3" clue: "healthy" answer: "diseased" symbols: SUN } panels { name: "DEMURRED" path: "Panels/Plum Room/plum_4" clue: "demurred" answer: "murdered" symbols: ANAGRAM } panels { name: "FOUROFFERBEAR" path: "Panels/Plum Room/plum_5" clue: "fourofferbear" answer: "forbidden" symbols: SUN symbols: ZERO symbols: STARS } panels { name: "SNAKE" path: "Panels/Plum Room/plum_6" clue: "snake" answer: "adder" symbols: EXAMPLE } panels { name: "CENTER" path: "Panels/Plum Room/plum_7" clue: "center" answer: "middle" symbols: SUN } a661bf0a6e4d4a378b0588'>this commit Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_owl/rooms/Z Room.txtpb
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name: "Z Room"
panels {
  name: "MAZE"
  path: "Panels/Noncritical/owl_10"
  clue: "maze"
  answer: "glaze"
  symbols: ZERO
}
letters {
  key: "z"
  path: "Components/Collectables/collectable"
}
paintings {
  name: "OWL2"
  path: "Components/Paintings/owl2"
  exit_only: true
  # required: true
  orientation: "south"
}