name: "Plum Room" panel_display_name: "Plum Room" panels { name: "GOD" path: "Panels/Plum Room/plum_1" clue: "god" answer: "goddess" symbols: GENDER } panels { name: "INJURED" path: "Panels/Plum Room/plum_2" clue: "injured" answer: "wounded" symbols: SUN } panels { name: "HEALTHY" path: "Panels/Plum Room/plum_3" clue: "healthy" answer: "diseased" symbols: SUN } panels { name: "DEMURRED" path: "Panels/Plum Room/plum_4" clue: "demurred" answer: "murdered" symbols: ANAGRAM } panels { name: "FOUROFFERBEAR" path: "Panels/Plum Room/plum_5" clue: "fourofferbear" answer: "forbidden" symbols: SUN symbols: ZERO symbols: STARS } panels { name: "SNAKE" path: "Panels/Plum Room/plum_6" clue: "snake" answer: "adder" symbols: EXAMPLE } panels { name: "CENTER" path: "Panels/Plum Room/plum_7" clue: "center" answer: "middle" symbols: SUN } 7dc1947b012c5f6a50047c159e'>this commit Randomizer for LINGO 2 using Archipelago Multiworld
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name: "Middle Room"
# This is the room after solving the B puzzles but before getting to B1 itself.
# It has to be a separate region because if you are shuffling worldports and you
# warp to the B1 room port, you can't access this port if you're not able to
# solve the B puzzles.
ports {
  name: "MID"
  display_name: "Middle Worldport"
  path: "Components/Warps/worldport4"
  destination { x: -69 y: 0 z: 43 }
  rotation: 90
}