name: "Outside Orange Room" panel_display_name: "East Area" panels { name: "SMILE" path: "Panels/Smiley Rooms/orange" clue: "smile" answer: "orange" symbols: QUESTION } panels { name: "VAN" path: "Panels/Orange Room/panel_entry" clue: "van" answer: "minivan" symbols: PYRAMID } panels { name: "WERE" path: "Panels/Hexes/magenta_1" clue: "were" answer: "are" symbols: AGE } panels { name: "FALL" path: "Panels/Hexes/magenta_2" clue: "fall" answer: "all" symbols: SPARKLES } panels { name: "KNOT" path: "Panels/Hexes/magenta_3" clue: "knot" answer: "not" symbols: ZERO } panels { name: "SLOT" path: "Panels/Hexes/magenta_4" clue: "slot" answer: "lost" symbols: ANAGRAM } panels { name: "WAND" path: "Panels/Hexes/magenta_5" clue: "wand" answer: "wander" symbols: SPARKLES } panels { name: "OWL" path: "Panels/Hexes/magenta_6" clue: "owl" answer: "who" symbols: SPARKLES symbols: ZERO symbols: SOUND } Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_tree/doors.txtpb
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doors {
  name: "Control Center Brown Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/entry_1"
  control_center_color: "brown"
}
doors {
  name: "The Tree Gravestone"
  type: GRAVESTONE
  panels { room: "Main Area" name: "COLOR" }
  panels { room: "Main Area" name: "DAMAGE (1)" }
  panels { room: "Main Area" name: "DAMAGE (2)" }
  panels { room: "Main Area" name: "MEAL (1)" }
  panels { room: "Main Area" name: "MEAL (2)" }
  panels { room: "Main Area" name: "WALK (1)" }
  panels { room: "Main Area" name: "WALK (2)" }
  panels { room: "Main Area" name: "REST" }
  panels { room: "Main Area" name: "SLEEP" }
  panels { room: "Main Area" name: "JUMP (1)" }
  panels { room: "Main Area" name: "JUMP (2)" }
  panels { room: "Main Area" name: "DRIZZLE" }
  panels { room: "Main Area" name: "WADE" }
  panels { room: "Main Area" name: "GROW (1)" }
  panels { room: "Main Area" name: "GROW (2)" }
  panels { room: "Main Area" name: "GROW (3)" }
  panels { room: "Main Area" name: "GOOD (1)" }
  panels { room: "Main Area" name: "GOOD (2)" }
  panels { room: "Main Area" name: "GOOD (3)" }
  panels { room: "Main Area" name: "HOVER" }
  panels { room: "Main Area" name: "HAPPY (1)" }
  panels { room: "Main Area" name: "HAPPY (2)" }
  panels { room: "Main Area" name: "HAPPY (3)" }
  panels { room: "Main Area" name: "LIGHT (1)" }
  panels { room: "Main Area" name: "LIGHT (2)" }
  panels { room: "Main Area" name: "LIGHT (3)" }
  panels { room: "Main Area" name: "SMALL (1)" }
  panels { room: "Main Area" name: "SMALL (2)" }
  panels { room: "Main Area" name: "SMALL (3)" }
  panels { room: "Main Area" name: "SPRINKLE" }
  location_room: "Main Area"
}