name: "Intense Room" panel_display_name: "Intense Room" panels { name: "BRILLIANT" path: "Panels/Intense Room/intense_1" clue: "brilliant" answer: "smart" symbols: PYRAMID } panels { name: "HORRIBLE" path: "Panels/Intense Room/intense_2" clue: "horrible" answer: "bad" symbols: PYRAMID } panels { name: "INSTANTLY" path: "Panels/Intense Room/intense_3" clue: "instantly" answer: "quickly" symbols: PYRAMID } panels { name: "COLOSSAL" path: "Panels/Intense Room/intense_4" clue: "colossal" answer: "big" symbols: PYRAMID } panels { name: "RUN" path: "Panels/Intense Room/intense_5" clue: "run" answer: "walk" symbols: PYRAMID } panels { name: "SLEEP" path: "Panels/Intense Room/intense_6" clue: "sleep" answer: "nap" symbols: PYRAMID } panels { name: "TOSS" path: "Panels/Intense Room/intense_7" clue: "toss" answer: "hurl" symbols: PYRAMID } panels { name: "SHATTER" path: "Panels/Intense Room/intense_8" clue: "shatter" answer: "break" symbols: PYRAMID } panels { name: "DELICIOUS" path: "Panels/Intense Room/intense_9" clue: "delicious" answer: "tasty" symbols: PYRAMID } or LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_quiet/rooms/Main Area.txtpb
blob: d9c2361f67d219fe1fde9e2e4ed3487af1bd31eb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103