name: "Composite Room NW"
panel_display_name: "Composite Room"
panels {
name: "BEHOUSE"
path: "Panels/Combo Room NW/panel_1"
clue: "behouse"
answer: "bedroom"
symbols: SPARKLES
symbols: BOXES
}
panels {
name: "BRAKESTEADY"
path: "Panels/Combo Room NW/panel_2"
clue: "brakesteady"
answer: "breakfast"
symbols: ZERO
symbols: PYRAMID
}
panels {
name: "DEATHSHORT"
path: "Panels/Combo Room NW/panel_3"
clue: "deathshort"
answer: "lifelong"
symbols: SUN
}
panels {
name: "PLUMPFAMILY"
path: "Panels/Combo Room NW/panel_4"
clue: "plumpfamily"
answer: "pumpkin"
symbols: SUN
symbols: SPARKLES
}
panels {
name: "SHEEPBOOK"
path: "Panels/Combo Room NW/panel_5"
clue: "sheepbook"
answer: "rampage"
symbols: BOXES
symbols: GENDER
}
panels {
name: "LAIDIN"
path: "Panels/Combo Room NW/panel_6"
clue: "laidin"
answer: "layout"
symbols: SUN
symbols: AGE
}
panels {
name: "FOGIRON"
path: "Panels/Combo Room NW/panel_7"
clue: "fogiron"
answer: "mistrust"
symbols: SUN
symbols: AGE
}
panels {
name: "MOONSENT"
path: "Panels/Combo Room NW/panel_8"
clue: "moonsent"
answer: "sunset"
symbols: SUN
symbols: SPARKLES
}
panels {
name: "FAIRWATER"
path: "Panels/Combo Room NW/panel_9"
clue: "fairwater"
answer: "justice"
symbols: SUN
symbols: CROSS
}
panels {
name: "PLEADOUT"
path: "Panels/Combo Room NW/panel_10"
clue: "pleadout"
answer: "begin"
symbols: SUN
}
panels {
name: "OUTGARDEN"
path: "Panels/Combo Room NW/panel_11"
clue: "outgarden"
answer: "intend"
symbols: SUN
}
panels {
name: "HELLOTALE"
path: "Panels/Combo Room NW/panel_12"
clue: "hellotale"
answer: "history"
symbols: SUN
}
ooms/North%20Landscape.txtpb?h=v9.2.0'>log tree commit diff stats
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name: "North Landscape"
display_name: "North Landscape"
panels {
name: "WEATHER"
path: "Panels/General/platforms_1"
clue: "weather"
answer: "nature"
symbols: BOXES
}
panels {
name: "ANIMALS"
path: "Panels/General/platforms_2"
clue: "animals"
answer: "nature"
symbols: BOXES
}
panels {
name: "PLANTS"
path: "Panels/General/platforms_3"
clue: "plants"
answer: "nature"
symbols: BOXES
}
panels {
name: "LAUGH"
path: "Panels/General/dyk_4"
clue: "laugh"
answer: "half"
symbols: ZERO
}
panels {
name: "FINISHED"
path: "Panels/General/dyk_5"
clue: "finished"
answer: "done"
symbols: SUN
}
panels {
name: "LAUGH FINISHED"
path: "Panels/General/dyk_6"
clue: ""
answer: "shed"
symbols: LINGO
}
panels {
name: "INSIDE"
path: "Panels/General/nature_1"
clue: "inside"
answer: "outside"
symbols: SUN
}
keyholders {
name: "X"
path: "Components/KeyHolders/keyHolderX"
}
ports {
name: "INVISIBLE"
path: "Meshes/Blocks/Warps/worldport20"
orientation: "north"
# Note that this can be easily entered from the other side.
required_door { name: "Invisible Entrance" }
}
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