name: "Bee Room Reverse" display_name: "Bee Room" panels { name: "POCKET" path: "Panels/Bee Room/bee_9" clue: "pocket" answer: "rocket" symbols: ZERO } panels { name: "FLUME" path: "Panels/Bee Room/bee_10" clue: "flume" answer: "zoom" symbols: ZERO } panels { name: "HEALED" path: "Panels/Bee Room/bee_11" clue: "healed" answer: "shield" symbols: ZERO } panels { name: "SCRATCH" path: "Panels/Bee Room/bee_12" clue: "scratch" answer: "match" symbols: ZERO } panels { name: "MINORITY" path: "Panels/Bee Room/bee_13" clue: "minority" answer: "authority" symbols: ZERO } panels { name: "STYLINGS" path: "Panels/Bee Room/bee_14" clue: "stylings" answer: "filings" symbols: ZERO } panels { name: "PLANTS" path: "Panels/Bee Room/bee_15" clue: "plants" answer: "nature" symbols: BOXES } panels { name: "COUNCIL" path: "Panels/Bee Room/bee_16" clue: "council" answer: "counsel" symbols: ZERO } paintings { name: "BEE3" path: "Components/Paintings/Group3/bee3" gravity: Y_PLUS } paintings { name: "BUTTERFLY2" path: "Components/Paintings/Group3/butterfly2" gravity: Y_PLUS } it' value='switch'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_digital/doors.txtpb
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doors {
  name: "U Entrance"
  type: EVENT
  panels { room: "Main Area" name: "TIN" }
}
doors {
  name: "C Entrance"
  type: EVENT
  panels { room: "Main Area" name: "HIT" }
}
doors {
  name: "U Exit"
  type: EVENT
  panels { room: "Main Area" name: "TIN" }
  panels { room: "Chamber" name: "I" }
  panels { room: "Chamber" name: "HI" }
  panels { room: "Chamber" name: "IN" }
  panels { room: "Chamber" name: "INN" }
  panels { room: "Chamber" name: "YOU" }
  panels { room: "Chamber" name: "BYE" }
  panels { room: "Chamber" name: "OUT" }
}
doors {
  name: "C Exit"
  type: EVENT
  panels { room: "Main Area" name: "HIT" }
  panels { room: "Chamber" name: "I" }
  panels { room: "Chamber" name: "HI" }
  panels { room: "Chamber" name: "IN" }
  panels { room: "Chamber" name: "INN" }
  panels { room: "Chamber" name: "YOU" }
  panels { room: "Chamber" name: "BYE" }
  panels { room: "Chamber" name: "OUT" }
}
doors {
  name: "Gallery Entrance"
  type: STANDARD
  receivers: "Components/Doors/maze"
  panels { room: "Main Area" name: "PAINTING" }
  location_room: "Main Area"
}
doors {
  name: "Control Center Blue Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/maze2"
  control_center_color: "blue"
}
doors {
  name: "Tree Entrance"
  type: STANDARD
  receivers: "Components/Doors/tree"
  panels { room: "Tree Area" name: "TREE" }
  location_room: "Tree Area"
}