name: "Bee Room Reverse"
display_name: "Bee Room"
panels {
name: "POCKET"
path: "Panels/Bee Room/bee_9"
clue: "pocket"
answer: "rocket"
symbols: ZERO
}
panels {
name: "FLUME"
path: "Panels/Bee Room/bee_10"
clue: "flume"
answer: "zoom"
symbols: ZERO
}
panels {
name: "HEALED"
path: "Panels/Bee Room/bee_11"
clue: "healed"
answer: "shield"
symbols: ZERO
}
panels {
name: "SCRATCH"
path: "Panels/Bee Room/bee_12"
clue: "scratch"
answer: "match"
symbols: ZERO
}
panels {
name: "MINORITY"
path: "Panels/Bee Room/bee_13"
clue: "minority"
answer: "authority"
symbols: ZERO
}
panels {
name: "STYLINGS"
path: "Panels/Bee Room/bee_14"
clue: "stylings"
answer: "filings"
symbols: ZERO
}
panels {
name: "PLANTS"
path: "Panels/Bee Room/bee_15"
clue: "plants"
answer: "nature"
symbols: BOXES
}
panels {
name: "COUNCIL"
path: "Panels/Bee Room/bee_16"
clue: "council"
answer: "counsel"
symbols: ZERO
}
paintings {
name: "BEE3"
path: "Components/Paintings/Group3/bee3"
gravity: Y_PLUS
}
paintings {
name: "BUTTERFLY2"
path: "Components/Paintings/Group3/butterfly2"
gravity: Y_PLUS
}
it' value='switch'/>
blob: 3a2e381c6a61ce4c16b9acb39af31e20ed4969ff (
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doors {
name: "U Entrance"
type: EVENT
panels { room: "Main Area" name: "TIN" }
}
doors {
name: "C Entrance"
type: EVENT
panels { room: "Main Area" name: "HIT" }
}
doors {
name: "U Exit"
type: EVENT
panels { room: "Main Area" name: "TIN" }
panels { room: "Chamber" name: "I" }
panels { room: "Chamber" name: "HI" }
panels { room: "Chamber" name: "IN" }
panels { room: "Chamber" name: "INN" }
panels { room: "Chamber" name: "YOU" }
panels { room: "Chamber" name: "BYE" }
panels { room: "Chamber" name: "OUT" }
}
doors {
name: "C Exit"
type: EVENT
panels { room: "Main Area" name: "HIT" }
panels { room: "Chamber" name: "I" }
panels { room: "Chamber" name: "HI" }
panels { room: "Chamber" name: "IN" }
panels { room: "Chamber" name: "INN" }
panels { room: "Chamber" name: "YOU" }
panels { room: "Chamber" name: "BYE" }
panels { room: "Chamber" name: "OUT" }
}
doors {
name: "Gallery Entrance"
type: STANDARD
receivers: "Components/Doors/maze"
panels { room: "Main Area" name: "PAINTING" }
location_room: "Main Area"
}
doors {
name: "Control Center Blue Door"
type: CONTROL_CENTER_COLOR
receivers: "Components/Doors/maze2"
control_center_color: "blue"
}
doors {
name: "Tree Entrance"
type: STANDARD
receivers: "Components/Doors/tree"
panels { room: "Tree Area" name: "TREE" }
location_room: "Tree Area"
}
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