doors { name: "Snake Room First Door" type: EVENT panels { room: "Snake Room" name: "HISS" answer: "cat" } } doors { name: "Snake Room Second Door" type: EVENT panels { room: "Snake Room" name: "SQUEAK" answer: "bat" } } doors { name: "Snake Room Third Door" type: EVENT panels { room: "Snake Room" name: "SQUEAK" answer: "bat" } panels { room: "Snake Room" name: "BUZZ" answer: "fly" } } doors { name: "West Sticks And Stones Door" type: EVENT panels { room: "West Castle Area" name: "SKELETON" } } doors { name: "Castle West Hider" type: EVENT panels { room: "West Castle Area" name: "SONG (1)" } panels { room: "West Castle Area" name: "FACE" } } doors { name: "Castle South Hider" type: EVENT panels { room: "South Castle Area" name: "AN" } panels { room: "South Castle Area" name: "OFFER" } panels { room: "South Castle Area" name: "VILLAGE" } panels { room: "South Castle Area" name: "BEFORE" } panels { room: "South Castle Area" name: "LAIR" } } doors { name: "Southwest Sticks And Stones Door" type: EVENT panels { room: "Globe Room" name: "TICK" answer: "sticks" } panels { room: "Globe Room" name: "TONE" answer: "stones" } panels { room: "Globe Room" name: "BONE" } } doors { name: "Castle North Hider" type: EVENT panels { room: "North Castle Area" name: "A" } panels { room: "North Castle Area" name: "SUMMER" } panels { room: "North Castle Area" name: "PLACE" } } doors { name: "Pyramid 3 Door" type: EVENT panels { room: "Pyramid Entry" name: "TREE" } } doors { name: "Pyramid 6 Door" type: EVENT panels { room: "Pyramid 7" name: "ARTIST" } } doors { name: "Pyramid 8 Left Door" type: EVENT panels { room: "Pyramid 5" name: "ROYAL" } } doors { name: "Pyramid 8 Bottom Door" type: EVENT panels { room: "Pyramid 4" name: "CAT" } } doors { name: "Pyramid 7 Door" type: EVENT panels { room: "Pyramid Entry" name: "SHAPE" } } doors { name: "Pyramid 4 Door" type: EVENT panels { room: "Pyramid 3" name: "VEHICLE" } } doors { name: "Pyramid 5 Door" type: EVENT panels { room: "Pyramid 6" name: "TEA" } } doors { name: "Pyramid Second Floor Door" type: EVENT panels { room: "Pyramid 8" name: "INSTRUMENT" } panels { room: "Pyramid 5" name: "ROYAL" } } doors { name: "Pyramid Third Floor Door" type: EVENT panels { room: "Outside Pyramid" name: "PEER" } panels { room: "Outside Pyramid" name: "AMID" } panels { room: "Pyramid Entry" name: "TREE" } panels { room: "Pyramid Entry" name: "SHAPE" } panels { room: "Pyramid 3" name: "VEHICLE" } panels { room: "Pyramid 4" name: "CAT" } panels { room: "Pyramid 5" name: "ROYAL" } panels { room: "Pyramid 6" name: "TEA" } panels { room: "Pyramid 7" name: "ARTIST" } panels { room: "Pyramid 8" name: "INSTRUMENT" } panels { room: "Pyramid Second Floor" name: "TOOL" } panels { room: "Pyramid Second Floor" name: "SODA" } panels { room: "Pyramid Second Floor" name: "ORGAN" } panels { room: "Pyramid Second Floor" name: "DIAMOND" } panels { room: "Pyramid Second Floor" name: "INSTRUMENT" } panels { room: "Pyramid Second Floor" name: "BEVERAGE" } } doors { name: "Pyramid 9 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "TOOL" } panels { room: "Pyramid Second Floor" name: "SODA" } panels { room: "Pyramid Second Floor" name: "ORGAN" } } doors { name: "Pyramid 14 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "SODA" } } doors { name: "Pyramid 13 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "ORGAN" } } doors { name: "Castle Flipper" type: EVENT panels { room: "Castle" name: "REVERSE" } } doors { name: "Castle Hazel Stairs" # This is called "yellow" in-game... no way. type: EVENT panels { room: "Castle" name: "ONE (Hazel)" } panels { room: "Castle" name: "TWO (Hazel)" } panels { room: "Castle" name: "THREE (Hazel)" } panels { room: "Castle" name: "FOUR (Hazel)" } } doors { name: "Castle Maroon Stairs" type: EVENT panels { room: "Castle" name: "ONE (Maroon)" } panels { room: "Castle" name: "TWO (Maroon)" } panels { room: "Castle" name: "THREE (Maroon)" } panels { room: "Castle" name: "FOUR (Maroon)" } } doors { name: "Castle Green Stairs" type: EVENT panels { room: "Castle" name: "ONE (Green)" } panels { room: "Castle" name: "TWO (Green)" } panels { room: "Castle" name: "THREE (Green)" } panels { room: "Castle" name: "FOUR (Green)" } } doors { name: "Castle Blue Stairs" type: EVENT panels { room: "Castle" name: "ONE (Blue)" } panels { room: "Castle" name: "TWO (Blue)" } panels { room: "Castle" name: "THREE (Blue)" } panels { room: "Castle" name: "FOUR (Blue)" } } doors { name: "Castle Throne" type: EVENT panels { room: "Castle" name: "FIVE (Blue)" } panels { room: "Castle" name: "FIVE (Green)" } panels { room: "Castle" name: "FIVE (Maroon)" } panels { room: "Castle" name: "FIVE (Hazel)" } } doors { name: "Starting Room North Wall Center Door" type: STANDARD receivers: "Components/Doors/Entry/entry_1" panels { room: "Starting Room" name: "ENTRANCE" } location_room: "Starting Room" } doors { name: "Starting Room West Wall South Door" type: STANDARD receivers: "Components/Doors/Entry/entry_2" panels { room: "Welcome Back Exit" name: "WELCOME" } location_room: "Welcome Back Exit" } doors { name: "Welcome Back Secret Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_13" panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } panels { room: "West Spire" name: "BYE" } } doors { name: "Welcome Back Door" type: STANDARD receivers: "Components/Doors/Entry/entry_14" panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } location_room: "Welcome Back Area" } # entry_3 is the door to SEAL, which we will ignore. doors { name: "Starting Room West Wall Center Door" type: STANDARD receivers: "Components/Doors/Entry/entry_4" panels { room: "Entry Shortcut" name: "WELCOME" } location_room: "Entry Shortcut" } doors { name: "Entry Shortcut Secret Exit" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_12" panels { room: "Entry Shortcut" name: "WELCOME" } panels { room: "West Spire" name: "CONCEALED" } } doors { name: "Starting Room West Wall North Door" type: STANDARD receivers: "Components/Doors/Entry/entry_5" panels { room: "West Spire" name: "CONCEALED" } location_room: "West Spire" } doors { name: "Starting Room East Wall Center Door" type: STANDARD receivers: "Components/Doors/Entry/entry_6" panels { room: "Rainbow Color Backside" name: "?" } location_room: "Rainbow Color Backside" } doors { name: "Starting Room East Wall North Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_7" panels { room: "Starting Room" name: "ENTRANCE" } panels { room: "Rainbow Color Backside" name: "?" } } doors { name: "Starting Room North Wall West Door" type: STANDARD receivers: "Components/Doors/Entry/entry_8" receivers: "Components/Doors/Entry/entry_16" panels { room: "Number Paintings Area" name: "TURN" } location_room: "Number Paintings Area" } doors { name: "Starting Room North Wall East Door" type: STANDARD receivers: "Components/Doors/Entry/entry_9" panels { room: "Yellow Color Door" name: "SPIN" } location_room: "Yellow Color Door" } doors { name: "Starting Room South Wall East Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_10" panels { room: "Outside Eye Temple" name: "Entrance" } } doors { name: "Temple of the Eyes Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_18" panels { room: "Outside Eye Temple" name: "Entrance" } location_room: "Outside Eye Temple" } doors { name: "Starting Room South Wall West Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_11" panels { room: "Outside Eye Temple" name: "Entrance" } } doors { name: "Eye Painting Exit" type: STANDARD receivers: "Components/Doors/Entry/entry_15" panels { room: "Eye Painting" name: "REVILED" } location_room: "Eye Painting" } doors { name: "Near Pyramid Gate" type: STANDARD receivers: "Components/Doors/Entry/gate_1" panels { room: "Number Paintings Area" name: "GOING" } location_room: "Number Paintings Area" } doors { name: "Black Hexes Door" type: STANDARD receivers: "Components/Doors/Entry/gate_3" panels { room: "Black Hex" name: "HIDE" } panels { room: "Black Hex" name: "ORDER" } panels { room: "Black Hex" name: "TOWER" } panels { room: "Black Hex" name: "MAZE" } panels { room: "Black Hex" name: "CLUES" } panels { room: "Black Hex" name: "SECRET" } location_room: "Black Hex" location_name: "Black Hex" } doors { name: "Splintering Exit Left Door" type: STANDARD receivers: "Components/Doors/Entry/gate_4" panels { room: "West Castle Area" name: "EVER" } panels { room: "West Castle Area" name: "AXES" } panels { room: "West Castle Area" name: "FLIP (1)" } panels { room: "West Castle Area" name: "SLOT" } location_room: "West Castle Area" } doors { name: "Splintering Exit Right Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/gate_5" panels { room: "West Castle Area" name: "EVER" } panels { room: "West Castle Area" name: "AXES" } panels { room: "West Castle Area" name: "FLIP (1)" } panels { room: "West Castle Area" name: "SLOT" } } doors { name: "Z2 Room Back Exit" type: ITEM_ONLY receivers: "Components/Doors/Entry/gate_2" panels { room: "Z2 Room" name: "MICROSCOPE" } panels { room: "Z2 Room" name: "KEY" } panels { room: "Z2 Room" name: "HORSE" } panels { room: "Z2 Room" name: "CAR" } panels { room: "Z2 Room" name: "SOLSTICE" } panels { room: "Z2 Room" name: "EQUINE" } panels { room: "Z2 Room" name: "CHARGE" } panels { room: "Z2 Room" name: "MUST" } panels { room: "Z2 Room" name: "CAPE" } panels { room: "Z2 Room" name: "GLANCE" } panels { room: "Z2 Room" name: "JAR" } panels { room: "Z2 Room" name: "AGREEMENT" } panels { room: "Z2 Room" name: "VOYAGE" } panels { room: "Z2 Room" name: "INSECT" } panels { room: "Z2 Room" name: "EAGLE" } panels { room: "Z2 Room" name: "MAJESTIC" } panels { room: "Z2 Room" name: "RINGO" } panels { room: "Z2 Room" name: "POLICY" } panels { room: "Z2 Room" name: "DISCORD" } panels { room: "Z2 Room" name: "CAT" } complete_at: 10 } doors { name: "Z2 Prize" type: EVENT # theo_6, theo_7, theo_8, theo_9 panels { room: "Z2 Room" name: "MICROSCOPE" } panels { room: "Z2 Room" name: "KEY" } panels { room: "Z2 Room" name: "HORSE" } panels { room: "Z2 Room" name: "CAR" } panels { room: "Z2 Room" name: "SOLSTICE" } panels { room: "Z2 Room" name: "EQUINE" } panels { room: "Z2 Room" name: "CHARGE" } panels { room: "Z2 Room" name: "MUST" } panels { room: "Z2 Room" name: "CAPE" } panels { room: "Z2 Room" name: "GLANCE" } panels { room: "Z2 Room" name: "JAR" } panels { room: "Z2 Room" name: "AGREEMENT" } panels { room: "Z2 Room" name: "VOYAGE" } panels { room: "Z2 Room" name: "INSECT" } panels { room: "Z2 Room" name: "EAGLE" } panels { room: "Z2 Room" name: "MAJESTIC" } panels { room: "Z2 Room" name: "RINGO" } panels { room: "Z2 Room" name: "POLICY" } panels { room: "Z2 Room" name: "DISCORD" } panels { room: "Z2 Room" name: "CAT" } } doors { name: "Z2 Room Southwest Door" type: STANDARD receivers: "Components/Doors/Halls/theo_1" panels { room: "Z2 Room" name: "MICROSCOPE" } panels { room: "Z2 Room" name: "KEY" } panels { room: "Z2 Room" name: "HORSE" } panels { room: "Z2 Room" name: "CAR" } panels { room: "Z2 Room" name: "SOLSTICE" } panels { room: "Z2 Room" name: "EQUINE" } panels { room: "Z2 Room" name: "CHARGE" } panels { room: "Z2 Room" name: "MUST" } panels { room: "Z2 Room" name: "CAPE" } panels { room: "Z2 Room" name: "GLANCE" } location_room: "Z2 Room" location_name: "West Puzzles" } doors { name: "Z2 Room Northwest Door" type: ITEM_ONLY receivers: "Components/Doors/Halls/theo_2" panels { room: "Z2 Room" name: "MICROSCOPE" } panels { room: "Z2 Room" name: "KEY" } panels { room: "Z2 Room" name: "HORSE" } panels { room: "Z2 Room" name: "CAR" } panels { room: "Z2 Room" name: "SOLSTICE" } panels { room: "Z2 Room" name: "EQUINE" } panels { room: "Z2 Room" name: "CHARGE" } panels { room: "Z2 Room" name: "MUST" } panels { room: "Z2 Room" name: "CAPE" } panels { room: "Z2 Room" name: "GLANCE" } } doors { name: "Z2 Room Northeast Door" type: STANDARD receivers: "Components/Doors/Halls/theo_3" panels { room: "Z2 Room" name: "JAR" } panels { room: "Z2 Room" name: "AGREEMENT" } panels { room: "Z2 Room" name: "VOYAGE" } panels { room: "Z2 Room" name: "INSECT" } panels { room: "Z2 Room" name: "EAGLE" } panels { room: "Z2 Room" name: "MAJESTIC" } panels { room: "Z2 Room" name: "RINGO" } panels { room: "Z2 Room" name: "POLICY" } panels { room: "Z2 Room" name: "DISCORD" } panels { room: "Z2 Room" name: "CAT" } location_room: "Z2 Room" location_name: "East Puzzles" } doors { name: "Z2 Room Southeast Door" type: ITEM_ONLY receivers: "Components/Doors/Halls/theo_4" receivers: "Components/Doors/Halls/theo_5" panels { room: "Z2 Room" name: "JAR" } panels { room: "Z2 Room" name: "AGREEMENT" } panels { room: "Z2 Room" name: "VOYAGE" } panels { room: "Z2 Room" name: "INSECT" } panels { room: "Z2 Room" name: "EAGLE" } panels { room: "Z2 Room" name: "MAJESTIC" } panels { room: "Z2 Room" name: "RINGO" } panels { room: "Z2 Room" name: "POLICY" } panels { room: "Z2 Room" name: "DISCORD" } panels { room: "Z2 Room" name: "CAT" } } doors { name: "Coin Tower Part 1" type: LOCATION_ONLY panels { room: "Yellow Color Door" name: "Paintings" } location_room: "Yellow Color Door" } doors { name: "Coin Tower Part 2" type: EVENT panels { room: "Coin Tower" name: "RAIN" } } doors { name: "Purple SE Vestibule Blocker" type: EVENT #receivers: "Components/Doors/Purple Exterior/purple_3" #receivers: "Components/Doors/Purple Exterior/purple_4" panels { room: "Purple SE Vestibule" name: "RUN" } panels { room: "Purple SE Vestibule" name: "ROADS" } } doors { name: "Purple SW Vestibule Blocker" type: EVENT #receivers: "Components/Doors/Purple Exterior/purple_15" #receivers: "Components/Doors/Purple Exterior/purple_16" panels { room: "Purple SW Vestibule" name: "LETTERS" } panels { room: "Purple SW Vestibule" name: "INSCRIBE" } } doors { name: "Purple NW Vestibule Blocker" type: EVENT #receivers: "Components/Doors/Purple Exterior/purple_11" #receivers: "Components/Doors/Purple Exterior/purple_12" panels { room: "Purple NW Vestibule" name: "MESSAGES" } panels { room: "Purple NW Vestibule" name: "LOSE" } } doors { name: "Purple NE Vestibule Blocker" type: EVENT #receivers: "Components/Doors/Purple Exterior/purple_7" #receivers: "Components/Doors/Purple Exterior/purple_8" panels { room: "Outside House" name: "WALLS" } panels { room: "Outside House" name: "LOCK" } } doors { name: "Purple SE Vestibule" type: STANDARD receivers: "Components/Doors/Purple Exterior/purple_1" receivers: "Components/Doors/Purple Exterior/purple_2" panels { room: "Purple SE Vestibule" name: "RUN" } panels { room: "Purple SE Vestibule" name: "ROADS" } location_room: "Purple SE Vestibule" } doors { name: "Purple NE Vestibule" type: LOCATION_ONLY # This has no impact on logic because it's the same room on both sides. #receivers: "Components/Doors/Purple Exterior/purple_5" #receivers: "Components/Doors/Purple Exterior/purple_6" panels { room: "Outside House" name: "WALLS" } panels { room: "Outside House" name: "LOCK" } location_room: "Outside House" location_name: "North Purple Vestibules" } doors { name: "Purple NW Vestibule" type: STANDARD receivers: "Components/Doors/Purple Exterior/purple_9" receivers: "Components/Doors/Purple Exterior/purple_10" panels { room: "Purple NW Vestibule" name: "MESSAGES" } panels { room: "Purple NW Vestibule" name: "LOSE" } location_room: "Purple NW Vestibule" } doors { name: "Purple SW Vestibule" type: STANDARD receivers: "Components/Doors/Purple Exterior/purple_13" receivers: "Components/Doors/Purple Exterior/purple_14" panels { room: "Purple SW Vestibule" name: "LETTERS" } panels { room: "Purple SW Vestibule" name: "INSCRIBE" } location_room: "Purple SW Vestibule" } doors { name: "Purple West Area North Door" type: STANDARD receivers: "Components/Doors/Purple Exterior/purple_17" panels { room: "Outside House" name: "BLITHELY" } panels { room: "Purple Room South" name: "THESE" } location_room: "Outside House" location_name: "West Purple Vestibules" } doors { name: "Purple West Area South Door" type: ITEM_ONLY receivers: "Components/Doors/Purple Exterior/purple_18" panels { room: "Outside House" name: "BLITHELY" } panels { room: "Purple Room South" name: "THESE" } } doors { name: "Godot Room Entrance" type: ITEM_ONLY receivers: "Components/Doors/Purple Exterior/purple_25" panels { room: "Purple Room South" name: "THESE" } } doors { name: "Godot Room Exit" type: STANDARD receivers: "Components/Doors/Purple Exterior/purple_26" panels { room: "Godot Room" name: "MOTORCYCLE" } panels { room: "Godot Room" name: "ME" } panels { room: "Godot Room" name: "PAWN" } panels { room: "Godot Room" name: "MANIPULATE" } panels { room: "Godot Room" name: "AUDIO" } panels { room: "Godot Room" name: "AIRPLANE" } panels { room: "Godot Room" name: "IDEA" } panels { room: "Godot Room" name: "TRAIN" } panels { room: "Godot Room" name: "RECORDING" } location_room: "Godot Room" location_name: "Godot Room" } doors { name: "Beehalls Intersection" type: EVENT # Unfortunately this has to be an event because the panels block the door # until solved. This means that the door can't give access to the three # entrances. It only blocks access to the fourth panel. panels { room: "After Bee Room" name: "GAS" } panels { room: "Outside House" name: "WHISPER" } panels { room: "Purple NW Vestibule" name: "SNOWMAN" } } doors { name: "Beehalls Panel" type: LOCATION_ONLY panels { room: "Beehalls Intersection" name: "CLOUDS" } location_room: "Beehalls Intersection" } doors { name: "Purple West Area West Door" type: ITEM_ONLY receivers: "Components/Doors/Purple Exterior/purple_27" panels { room: "Outside House" name: "BLITHELY" } panels { room: "Purple Room South" name: "THESE" } } doors { name: "Purple East Area South Door" type: STANDARD receivers: "Components/Doors/Purple Exterior/purple_19" panels { room: "Purple Room South" name: "ANY" } panels { room: "Outside House" name: "A" } location_room: "Outside House" location_name: "East Purple Vestibules" } doors { name: "Purple East Area North Door" type: ITEM_ONLY receivers: "Components/Doors/Purple Exterior/purple_20" panels { room: "Purple Room South" name: "ANY" } panels { room: "Outside House" name: "A" } } doors { name: "Purple Room North Entrance" type: STANDARD receivers: "Components/Doors/Purple Exterior/purple_21" panels { room: "Purple Room South" name: "ANY" } panels { room: "Outside House" name: "A" } panels { room: "Outside House" name: "BLITHELY" } panels { room: "Purple Room South" name: "THESE" } location_room: "Outside House" location_name: "Purple Vestibules" } doors { name: "Purple Room South Entrance" type: ITEM_ONLY receivers: "Components/Doors/Purple Exterior/purple_22" panels { room: "Purple Room South" name: "ANY" } panels { room: "Outside House" name: "A" } panels { room: "Outside House" name: "BLITHELY" } panels { room: "Purple Room South" name: "THESE" } } doors { name: "Purple Room West Entrance" type: ITEM_ONLY receivers: "Components/Doors/Purple Exterior/purple_23" panels { room: "Purple Room South" name: "ANY" } panels { room: "Outside House" name: "A" } panels { room: "Outside House" name: "BLITHELY" } panels { room: "Purple Room South" name: "THESE" } } doors { name: "Purple Room East Entrance" type: ITEM_ONLY receivers: "Components/Doors/Purple Exterior/purple_24" panels { room: "Purple Room South" name: "ANY" } panels { room: "Outside House" name: "A" } panels { room: "Outside House" name: "BLITHELY" } panels { room: "Purple Room South" name: "THESE" } } doors { name: "Purple Room" type: LOCATION_ONLY panels { room: "Purple Room" name: "HOIST" } panels { room: "Purple Room" name: "CORE" } panels { room: "Purple Room" name: "FISH" } panels { room: "Purple Room" name: "ALLOW" } panels { room: "Purple Room" name: "BIRD" } panels { room: "Purple Room" name: "HONK" } panels { room: "Purple Room" name: "APE" } panels { room: "Purple Room" name: "APATHY" } location_room: "Purple Room" location_name: "Puzzles" } doors { name: "Hedges Tower" type: LOCATION_ONLY # TODO: Not making this an item right now in order to force the player to # solve the puzzles in order to enter The Tenacious. In the future, I'd like # to make this an item, and make you solve the panels in order to get the # location. panels { room: "Hedges" name: "SOLVE" } panels { room: "Hedges" name: "US" } panels { room: "Hedges" name: "IN" } panels { room: "Hedges" name: "ORDER" } panels { room: "Hedges" name: "THEN" } panels { room: "Hedges" name: "JUMP" } panels { room: "Hedges" name: "DOWN" } panels { room: "Hedges" name: "THE" } panels { room: "Hedges" name: "TOWER" } location_room: "Hedges" } doors { name: "Near Flip Painting Door" type: STANDARD receivers: "Components/Doors/Halls/halls_1" panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" } location_room: "Flip Painting Hidden Panel" } doors { name: "Southwest Area Intersection" type: STANDARD receivers: "Components/Doors/Halls/halls_3" panels { room: "Globe Room" name: "HIDDEN" answer: "secret" } location_room: "Globe Room" } # halls_4 is some kind of remnant from SEAL and does nothing. doors { name: "Blue Room Entrance" type: STANDARD receivers: "Components/Doors/Halls/halls_2" panels { room: "Rainbow Color Doors" name: "CROW" } location_room: "Rainbow Color Doors" } doors { name: "Blue Room" type: LOCATION_ONLY panels { room: "Blue Room" name: "RED" } panels { room: "Blue Room" name: "WESTWARD" } panels { room: "Blue Room" name: "RANGE" } panels { room: "Blue Room" name: "PEPPER" } panels { room: "Blue Room" name: "TIME" } panels { room: "Blue Room" name: "SALT" } panels { room: "Blue Room" name: "BULB" } panels { room: "Blue Room" name: "PAPA" } panels { room: "Blue Room" name: "MINT" } panels { room: "Blue Room" name: "CELEBRATORY" } panels { room: "Blue Room" name: "DETECTIVE" } location_room: "Blue Room" location_name: "Puzzles" } doors { name: "O2 Prize" type: EVENT panels { room: "O2 Room" name: "LISTEN" } panels { room: "O2 Room" name: "UNLOCK" } panels { room: "O2 Room" name: "PROMISE" } panels { room: "O2 Room" name: "SIGN" } panels { room: "O2 Room" name: "AJAR" } panels { room: "O2 Room" name: "HEED" } panels { room: "O2 Room" name: "HERALD" } panels { room: "O2 Room" name: "VOW" } panels { room: "O2 Room" name: "HONEST" } panels { room: "O2 Room" name: "PROPHECY" } panels { room: "O2 Room" name: "BOND" } panels { room: "O2 Room" name: "UNBLOCKED" } } doors { name: "Blue Smiley Entrance" type: STANDARD receivers: "Components/Doors/Halls/oroom_2" panels { room: "O2 Room" name: "HONEST" } location_room: "O2 Room" } doors { name: "Composite Room NE Entrance" type: STANDARD receivers: "Components/Doors/Halls/oroom_3" panels { room: "O2 Room" name: "UNLOCK" } location_room: "O2 Room" } doors { name: "Composite Room East Door" type: STANDARD receivers: "Components/Doors/Halls/oroom_5" panels { room: "Composite Room NE" name: "<-" } panels { room: "Composite Room NE" name: "TEXTBOOK" } panels { room: "Composite Room NE" name: "CORNERHOME" } panels { room: "Composite Room NE" name: "BIRDCALL" } panels { room: "Composite Room NE" name: "FORCEYARD" } panels { room: "Composite Room NE" name: "TIREPOUND" } panels { room: "Composite Room NE" name: "LIEQUIZ" } panels { room: "Composite Room NE" name: "WHITEOUT" } panels { room: "Composite Room NE" name: "FEETHIM" } panels { room: "Composite Room NE" name: "STARFALL" } panels { room: "Composite Room S" name: "MUSCLEIN" } panels { room: "Composite Room S" name: "PLAYHOP" } panels { room: "Composite Room S" name: "BOUGHTHIM" } panels { room: "Composite Room S" name: "FRIENDPILOT" } panels { room: "Composite Room S" name: "UNDERPANTS" } panels { room: "Composite Room S" name: "FIREFOX" } panels { room: "Composite Room S" name: "SPRINKLEDRIP" } panels { room: "Composite Room S" name: "TWOGOTHIM" } panels { room: "Composite Room S" name: "SKIMFARE" } panels { room: "Composite Room S" name: "TICKETBORNE" } panels { room: "Composite Room S" name: "BLEAKCARD" } panels { room: "Composite Room S" name: "MISSIONMISSION" } location_room: "Composite Room S" location_name: "East Rooms" } doors { name: "Composite Room North Door" type: STANDARD receivers: "Components/Doors/Halls/oroom_7" panels { room: "Composite Room NE" name: "<-" } panels { room: "Composite Room NE" name: "TEXTBOOK" } panels { room: "Composite Room NE" name: "CORNERHOME" } panels { room: "Composite Room NE" name: "BIRDCALL" } panels { room: "Composite Room NE" name: "FORCEYARD" } panels { room: "Composite Room NE" name: "TIREPOUND" } panels { room: "Composite Room NE" name: "LIEQUIZ" } panels { room: "Composite Room NE" name: "WHITEOUT" } panels { room: "Composite Room NE" name: "FEETHIM" } panels { room: "Composite Room NE" name: "STARFALL" } panels { room: "Composite Room NW" name: "BEHOUSE" } panels { room: "Composite Room NW" name: "BRAKESTEADY" } panels { room: "Composite Room NW" name: "DEATHSHORT" } panels { room: "Composite Room NW" name: "PLUMPFAMILY" } panels { room: "Composite Room NW" name: "SHEEPBOOK" } panels { room: "Composite Room NW" name: "LAIDIN" } panels { room: "Composite Room NW" name: "FOGIRON" } panels { room: "Composite Room NW" name: "MOONSENT" } panels { room: "Composite Room NW" name: "FAIRWATER" } panels { room: "Composite Room NW" name: "PLEADOUT" } panels { room: "Composite Room NW" name: "OUTGARDEN" } panels { room: "Composite Room NW" name: "HELLOTALE" } location_room: "Composite Room NE" location_name: "North Rooms" } doors { name: "Composite Room West Door" type: STANDARD receivers: "Components/Doors/Halls/oroom_8" panels { room: "Composite Room NW" name: "BEHOUSE" } panels { room: "Composite Room NW" name: "BRAKESTEADY" } panels { room: "Composite Room NW" name: "DEATHSHORT" } panels { room: "Composite Room NW" name: "PLUMPFAMILY" } panels { room: "Composite Room NW" name: "SHEEPBOOK" } panels { room: "Composite Room NW" name: "LAIDIN" } panels { room: "Composite Room NW" name: "FOGIRON" } panels { room: "Composite Room NW" name: "MOONSENT" } panels { room: "Composite Room NW" name: "FAIRWATER" } panels { room: "Composite Room NW" name: "PLEADOUT" } panels { room: "Composite Room NW" name: "OUTGARDEN" } panels { room: "Composite Room NW" name: "HELLOTALE" } panels { room: "Composite Room S" name: "CONCAVE" } panels { room: "Composite Room S" name: "FAIRYTHINK" } panels { room: "Composite Room S" name: "AILAND" } panels { room: "Composite Room S" name: "RULERCAT" } panels { room: "Composite Room S" name: "ANDBITE" } panels { room: "Composite Room S" name: "ASHHIM" } panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" } panels { room: "Composite Room S" name: "SPOUSEGARDEN" } panels { room: "Composite Room S" name: "BANGER" } panels { room: "Composite Room S" name: "LEGIT" } panels { room: "Composite Room S" name: "OUTEAT" } panels { room: "Composite Room S" name: "SUMMERIN" } location_room: "Composite Room NW" location_name: "West Rooms" } doors { name: "Composite Room NW Entrance" type: STANDARD receivers: "Components/Doors/Halls/oroom_10" panels { room: "Red Color Door" name: "Left" } location_room: "Red Color Door" } doors { name: "Composite Room South Door" type: LOCATION_ONLY #receivers: "Components/Doors/Halls/oroom_9" panels { room: "Composite Room S" name: "MUSCLEIN" } panels { room: "Composite Room S" name: "PLAYHOP" } panels { room: "Composite Room S" name: "BOUGHTHIM" } panels { room: "Composite Room S" name: "FRIENDPILOT" } panels { room: "Composite Room S" name: "UNDERPANTS" } panels { room: "Composite Room S" name: "FIREFOX" } panels { room: "Composite Room S" name: "SPRINKLEDRIP" } panels { room: "Composite Room S" name: "TWOGOTHIM" } panels { room: "Composite Room S" name: "SKIMFARE" } panels { room: "Composite Room S" name: "TICKETBORNE" } panels { room: "Composite Room S" name: "BLEAKCARD" } panels { room: "Composite Room S" name: "MISSIONMISSION" } panels { room: "Composite Room S" name: "CONCAVE" } panels { room: "Composite Room S" name: "FAIRYTHINK" } panels { room: "Composite Room S" name: "AILAND" } panels { room: "Composite Room S" name: "RULERCAT" } panels { room: "Composite Room S" name: "ANDBITE" } panels { room: "Composite Room S" name: "ASHHIM" } panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" } panels { room: "Composite Room S" name: "SPOUSEGARDEN" } panels { room: "Composite Room S" name: "BANGER" } panels { room: "Composite Room S" name: "LEGIT" } panels { room: "Composite Room S" name: "OUTEAT" } panels { room: "Composite Room S" name: "SUMMERIN" } location_room: "Composite Room S" location_name: "South Rooms" } doors { name: "O2 Room Back Door" type: STANDARD receivers: "Components/Doors/Halls/oroom_4" panels { room: "O2 Room" name: "UNBLOCKED" } location_room: "O2 Room" } doors { name: "Control Center Orange Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/Halls/oroom_6" control_center_color: "orange" } doors { name: "F2 Prize" type: EVENT panels { room: "F2 Room" name: "DULLS" } panels { room: "F2 Room" name: "GRIME" } panels { room: "F2 Room" name: "CRAFT" } panels { room: "F2 Room" name: "CAST" } panels { room: "F2 Room" name: "WANES" } panels { room: "F2 Room" name: "DECAY" } panels { room: "F2 Room" name: "MAKE" } panels { room: "F2 Room" name: "WEAKENS" } panels { room: "F2 Room" name: "TRASH" } panels { room: "F2 Room" name: "SHAPE" } } doors { name: "F2 Room Entrance" type: STANDARD receivers: "Components/Doors/Halls/froom_2" panels { room: "Sweet Foyer" name: "RENT (1)" } location_room: "Sweet Foyer" } doors { name: "White Hallway From Entry" # TODO: This should be combined with the corresponding door in the_entry, at # least when connections are not shuffled. type: CONTROL_CENTER_COLOR receivers: "Components/Doors/Halls/froom_6" control_center_color: "white" } doors { name: "Purple Hallway From Great" # TODO: This should be combined with the corresponding door in the_great, at # least when connections are not shuffled. type: CONTROL_CENTER_COLOR receivers: "Components/Doors/Halls/froom_7" control_center_color: "purple" } doors { name: "F2 Room Back Right Door" type: STANDARD receivers: "Components/Doors/Halls/froom_3" panels { room: "F2 Room" name: "RISKY" } location_room: "F2 Room" } doors { name: "F2 Room Back Left Door" type: STANDARD receivers: "Components/Doors/Halls/froom_4" panels { room: "F2 Room" name: "SHAPE" } location_room: "F2 Room" } doors { name: "F2 Room Back Middle Door" type: STANDARD receivers: "Components/Doors/Halls/froom_5" panels { room: "F2 Room" name: "DIRT" } location_room: "F2 Room" } doors { name: "U2 Prize" type: EVENT panels { room: "U2 Room" name: "DREAMSCAPE" } panels { room: "U2 Room" name: "WICKED" } panels { room: "U2 Room" name: "PARADISE" } panels { room: "U2 Room" name: "DISCORD" } panels { room: "U2 Room" name: "EVIL" } panels { room: "U2 Room" name: "DISORDER" } panels { room: "U2 Room" name: "CHAOS" } panels { room: "U2 Room" name: "TROUBLE" } panels { room: "U2 Room" name: "IRREVERENT" } panels { room: "U2 Room" name: "HEAVEN" } } doors { name: "U2 Room Shortcut" type: STANDARD receivers: "Components/Doors/Halls/uroom_2" panels { room: "U2 Room" name: "WICKED" } location_room: "U2 Room" } doors { name: "Blue Foyer Door" type: STANDARD receivers: "Components/Doors/Halls/blue_foyer_1" panels { room: "Maze Paintings Area" name: "Paintings" } location_room: "Maze Paintings Area" } doors { name: "House Entrance" type: STANDARD receivers: "Components/Doors/Halls/theo_door_1" panels { room: "House Entrance" name: "ADULT" } location_room: "House Entrance" } doors { name: "U2 Room Back Right Door" type: STANDARD receivers: "Components/Doors/Halls/uroom_3" panels { room: "U2 Room" name: "HEAVEN" } location_room: "U2 Room" } doors { name: "U2 Room Back Door" type: ITEM_ONLY receivers: "Components/Doors/Halls/uroom_5" panels { room: "Purple Room South" name: "ANY" } panels { room: "Outside House" name: "A" } } doors { name: "U2 Room Entrance" type: ITEM_ONLY receivers: "Components/Doors/Halls/uroom_4" panels { room: "Outside Magic Room" name: "WIZARD" } panels { room: "Magic Room" name: "1" } panels { room: "Magic Room" name: "2" } panels { room: "Magic Room" name: "3" } panels { room: "Magic Room" name: "4" } } doors { name: "Magic Room Panels" type: LOCATION_ONLY panels { room: "Magic Room" name: "1" } panels { room: "Magic Room" name: "2" } panels { room: "Magic Room" name: "3" } panels { room: "Magic Room" name: "4" } location_room: "Magic Room" } doors { name: "Magic Room Entrance" type: STANDARD receivers: "Components/Doors/Halls/maze_enter_1" panels { room: "Outside Magic Room" name: "WIZARD" } location_room: "Outside Magic Room" } doors { name: "Maze East Door" type: ITEM_ONLY receivers: "Components/Doors/Halls/maze_enter_2" panels { room: "Outside Magic Room" name: "WIZARD" } } doors { name: "Maze North Door" type: ITEM_ONLY receivers: "Components/Doors/Halls/maze_enter_3" panels { room: "Outside Magic Room" name: "WIZARD" } } doors { name: "Maze South Door" type: ITEM_ONLY receivers: "Components/Doors/Halls/maze_enter_4" panels { room: "Outside Magic Room" name: "WIZARD" } } doors { name: "Wonderland Right Door" type: STANDARD receivers: "Components/Doors/Halls/wonderland_1" panels { room: "Wonderland" name: "APRIL" } panels { room: "Wonderland" name: "UNDER" } panels { room: "Wonderland" name: "ANGRY" } panels { room: "Wonderland" name: "ARTS" } panels { room: "Wonderland" name: "SONG" } location_room: "Wonderland" location_name: "Wonderland" } doors { name: "Pyramid Entrance" type: STANDARD receivers: "Components/Doors/Halls/pyramid_1" panels { room: "Outside Pyramid" name: "PEER" } panels { room: "Outside Pyramid" name: "AMID" } location_room: "Outside Pyramid" } doors { name: "Orange Room Entrance" type: STANDARD receivers: "Components/Doors/Halls/orange_entry" panels { room: "Outside Orange Room" name: "VAN" } location_room: "Outside Orange Room" } doors { name: "Orange Room" type: LOCATION_ONLY panels { room: "Orange Room" name: "FRANCE" } panels { room: "Orange Room" name: "ENTER" } panels { room: "Orange Room" name: "TURN" } panels { room: "Orange Room" name: "BARE" } panels { room: "Orange Room" name: "PORT" } panels { room: "Orange Room" name: "FORTE" } panels { room: "Orange Room" name: "MILKS" } panels { room: "Orange Room" name: "VINE" } panels { room: "Orange Room" name: "COAL" } panels { room: "Orange Room" name: "OWED" } location_room: "Orange Room" location_name: "Puzzles" } doors { name: "Hedges Entrance" type: STANDARD receivers: "Components/Doors/Halls/orange_entry2" panels { room: "Outside Hedges" name: "BARK" } panels { room: "Outside Hedges" name: "BUD" } panels { room: "Outside Hedges" name: "LEAF" } panels { room: "Outside Hedges" name: "PETAL" } location_room: "Outside Hedges" } doors { name: "Amber South Door" type: STANDARD receivers: "Components/Doors/Halls/amber_1" panels { room: "Outside Snake Room" name: "SONG (South)" } panels { room: "West Castle Area" name: "SONG (2)" } location_room: "West Castle Area" } doors { name: "Amber North Door" type: STANDARD receivers: "Components/Doors/Halls/amber_2" panels { room: "Outside Snake Room" name: "SONG (North)" } panels { room: "Amber North 2" name: "SONG" } location_room: "Amber North 2" } doors { name: "Amber East Doors" type: ITEM_ONLY receivers: "Components/Doors/Halls/amber_3" receivers: "Components/Doors/Halls/amber_4" panels { room: "Outside Snake Room" name: "SONG (North)" } panels { room: "West Castle Area" name: "SONG (2)" } } doors { name: "Pains Room Divider" type: STANDARD receivers: "Components/Doors/Halls/gold_1" panels { room: "Pains Room" name: "MOO" } location_room: "Pains Room" } doors { name: "Planet Room Divider" type: STANDARD receivers: "Components/Doors/Halls/gold_2" panels { room: "West Spire" name: "CAW" } location_room: "West Spire" } doors { name: "Snake Room Entrance" type: STANDARD receivers: "Components/Doors/Halls/purple_lav_3" panels { room: "Snake Room" name: "HISS" } panels { room: "Snake Room" name: "SQUEAK" } panels { room: "Snake Room" name: "BUZZ" } panels { room: "Snake Room" name: "BARK" } location_room: "Snake Room" } doors { name: "Hotel First Floor" type: LOCATION_ONLY panels { room: "Hotel" name: "PARKA" } panels { room: "Hotel" name: "MARLIN" } panels { room: "Hotel" name: "WHO" } panels { room: "Hotel" name: "CLOAK" } panels { room: "Hotel" name: "MANE" } panels { room: "Hotel" name: "WHAT" } panels { room: "Hotel" name: "BLAZER" } panels { room: "Hotel" name: "WHERE" } panels { room: "Hotel" name: "DOROTHY" } panels { room: "Hotel" name: "JACKET" } panels { room: "Hotel" name: "TAIL" } panels { room: "Hotel" name: "JAWS" } panels { room: "Hotel" name: "FLOUNDER" } panels { room: "Hotel" name: "WHEN" } panels { room: "Hotel" name: "CLAWS" } panels { room: "Hotel" name: "BRUCE" } location_room: "Hotel" } doors { name: "Hotel Second Floor" type: LOCATION_ONLY panels { room: "Hotel" name: "POTATO" } panels { room: "Hotel" name: "SALAD" } panels { room: "Hotel" name: "BATHING" } panels { room: "Hotel" name: "MICRO" } panels { room: "Hotel" name: "BUSINESS" } panels { room: "Hotel" name: "WEDDING" } panels { room: "Hotel" name: "TREE" } panels { room: "Hotel" name: "RIVER" } panels { room: "Hotel" name: "TUNING" } panels { room: "Hotel" name: "BOXING" } panels { room: "Hotel" name: "TELEPHONE" } panels { room: "Hotel" name: "LAW" } panels { room: "Hotel" name: "POKER" } panels { room: "Hotel" name: "CARD" } panels { room: "Hotel" name: "ROAD" } panels { room: "Hotel" name: "CHOCOLATE" } location_room: "Hotel" } doors { name: "Hotel Third Floor" type: LOCATION_ONLY panels { room: "Hotel" name: "DEPART" } panels { room: "Hotel" name: "WITHDRAW" } panels { room: "Hotel" name: "QUIT" } panels { room: "Hotel" name: "LEAVE" } panels { room: "Hotel" name: "PALE" } panels { room: "Hotel" name: "JUST" } panels { room: "Hotel" name: "NEW" } panels { room: "Hotel" name: "UNTALENTED" } panels { room: "Hotel" name: "SERVICE" } panels { room: "Hotel" name: "FULL" } panels { room: "Hotel" name: "EVIL" } panels { room: "Hotel" name: "HONEY" } panels { room: "Hotel" name: "CRESCENT" } panels { room: "Hotel" name: "INVALID" } panels { room: "Hotel" name: "FESTIVAL" } panels { room: "Hotel" name: "BEAUTIFUL" } location_room: "Hotel" } doors { name: "Hotel Fourth Floor" type: LOCATION_ONLY panels { room: "Hotel" name: "WILTED" } panels { room: "Hotel" name: "DROOPED" } panels { room: "Hotel" name: "FADED" } panels { room: "Hotel" name: "WANED" } panels { room: "Hotel" name: "TALL" } panels { room: "Hotel" name: "CANVAS" } panels { room: "Hotel" name: "LEVER" } panels { room: "Hotel" name: "SCULPTURE" } panels { room: "Hotel" name: "RAGE" } panels { room: "Hotel" name: "BALL" } panels { room: "Hotel" name: "FOOL" } panels { room: "Hotel" name: "VERGE" } panels { room: "Hotel" name: "ART" } panels { room: "Hotel" name: "EVER" } panels { room: "Hotel" name: "PAIN" } panels { room: "Hotel" name: "FOOT" } location_room: "Hotel" } doors { name: "Checkered Door" type: ITEM_ONLY receivers: "Components/Doors/Halls/connections_1" receivers: "Components/Doors/Halls/connections_3" panels { room: "Hotel" name: "PARKA" } panels { room: "Hotel" name: "MARLIN" } panels { room: "Hotel" name: "WHO" } panels { room: "Hotel" name: "CLOAK" } panels { room: "Hotel" name: "MANE" } panels { room: "Hotel" name: "WHAT" } panels { room: "Hotel" name: "BLAZER" } panels { room: "Hotel" name: "WHERE" } panels { room: "Hotel" name: "DOROTHY" } panels { room: "Hotel" name: "JACKET" } panels { room: "Hotel" name: "TAIL" } panels { room: "Hotel" name: "JAWS" } panels { room: "Hotel" name: "FLOUNDER" } panels { room: "Hotel" name: "WHEN" } panels { room: "Hotel" name: "CLAWS" } panels { room: "Hotel" name: "BRUCE" } panels { room: "Hotel" name: "POTATO" } panels { room: "Hotel" name: "SALAD" } panels { room: "Hotel" name: "BATHING" } panels { room: "Hotel" name: "MICRO" } panels { room: "Hotel" name: "BUSINESS" } panels { room: "Hotel" name: "WEDDING" } panels { room: "Hotel" name: "TREE" } panels { room: "Hotel" name: "RIVER" } panels { room: "Hotel" name: "TUNING" } panels { room: "Hotel" name: "BOXING" } panels { room: "Hotel" name: "TELEPHONE" } panels { room: "Hotel" name: "LAW" } panels { room: "Hotel" name: "POKER" } panels { room: "Hotel" name: "CARD" } panels { room: "Hotel" name: "ROAD" } panels { room: "Hotel" name: "CHOCOLATE" } panels { room: "Hotel" name: "DEPART" } panels { room: "Hotel" name: "WITHDRAW" } panels { room: "Hotel" name: "QUIT" } panels { room: "Hotel" name: "LEAVE" } panels { room: "Hotel" name: "PALE" } panels { room: "Hotel" name: "JUST" } panels { room: "Hotel" name: "NEW" } panels { room: "Hotel" name: "UNTALENTED" } panels { room: "Hotel" name: "SERVICE" } panels { room: "Hotel" name: "FULL" } panels { room: "Hotel" name: "EVIL" } panels { room: "Hotel" name: "HONEY" } panels { room: "Hotel" name: "CRESCENT" } panels { room: "Hotel" name: "INVALID" } panels { room: "Hotel" name: "FESTIVAL" } panels { room: "Hotel" name: "BEAUTIFUL" } panels { room: "Hotel" name: "WILTED" } panels { room: "Hotel" name: "DROOPED" } panels { room: "Hotel" name: "FADED" } panels { room: "Hotel" name: "WANED" } panels { room: "Hotel" name: "TALL" } panels { room: "Hotel" name: "CANVAS" } panels { room: "Hotel" name: "LEVER" } panels { room: "Hotel" name: "SCULPTURE" } panels { room: "Hotel" name: "RAGE" } panels { room: "Hotel" name: "BALL" } panels { room: "Hotel" name: "FOOL" } panels { room: "Hotel" name: "VERGE" } panels { room: "Hotel" name: "ART" } panels { room: "Hotel" name: "EVER" } panels { room: "Hotel" name: "PAIN" } panels { room: "Hotel" name: "FOOT" } } doors { name: "J2 Door 1" type: EVENT panels { room: "Hotel" name: "PARKA" } panels { room: "Hotel" name: "CLOAK" } panels { room: "Hotel" name: "DOROTHY" } panels { room: "Hotel" name: "JAWS" } panels { room: "Hotel" name: "WHEN" } panels { room: "Hotel" name: "CLAWS" } panels { room: "Hotel" name: "POTATO" } panels { room: "Hotel" name: "MICRO" } panels { room: "Hotel" name: "TUNING" } panels { room: "Hotel" name: "LAW" } panels { room: "Hotel" name: "CARD" } panels { room: "Hotel" name: "ROAD" } panels { room: "Hotel" name: "DEPART" } panels { room: "Hotel" name: "LEAVE" } panels { room: "Hotel" name: "SERVICE" } panels { room: "Hotel" name: "HONEY" } panels { room: "Hotel" name: "INVALID" } panels { room: "Hotel" name: "FESTIVAL" } panels { room: "Hotel" name: "WILTED" } panels { room: "Hotel" name: "WANED" } panels { room: "Hotel" name: "RAGE" } panels { room: "Hotel" name: "VERGE" } panels { room: "Hotel" name: "EVER" } panels { room: "Hotel" name: "PAIN" } } doors { name: "J2 Door 2" type: EVENT panels { room: "J2 Vestibule" name: "COLORFUL" } } doors { name: "Wonderland Left Door" type: ITEM_ONLY receivers: "Components/Doors/Halls/wonderland_2" panels { room: "Wonderland" name: "APRIL" } panels { room: "Wonderland" name: "UNDER" } panels { room: "Wonderland" name: "ANGRY" } panels { room: "Wonderland" name: "ARTS" } panels { room: "Wonderland" name: "SONG" } } doors { name: "Bee Room Entrance" type: STANDARD receivers: "Components/Doors/Halls/bee_entry" panels { room: "Outside House" name: "WING" } panels { room: "Outside House" name: "DOTE" } location_room: "Outside House" } doors { name: "Intense Room Entrance" type: STANDARD receivers: "Components/Doors/Halls/bee_entry2" panels { room: "Outside House" name: "VIVID" } panels { room: "Outside House" name: "RIGHT" } location_room: "Outside House" } doors { name: "D2 Room" type: EVENT panels { room: "Outside House" name: "VIVID" } panels { room: "Outside House" name: "RIGHT" } panels { room: "Intense Room" name: "BRILLIANT" } panels { room: "Intense Room" name: "HORRIBLE" } panels { room: "Intense Room" name: "INSTANTLY" } panels { room: "Intense Room" name: "COLOSSAL" } panels { room: "Intense Room" name: "RUN" } panels { room: "Intense Room" name: "SLEEP" } panels { room: "Intense Room" name: "TOSS" } panels { room: "Intense Room" name: "SHATTER" } panels { room: "Intense Room" name: "DELICIOUS" } } doors { name: "Bee Room Back Door" type: ITEM_ONLY receivers: "Components/Doors/Halls/bee_exit" panels { room: "Outside House" name: "WING" } panels { room: "Outside House" name: "DOTE" } panels { room: "Bee Room Obverse" name: "SINGLE" } panels { room: "Bee Room Obverse" name: "BLINDER" } panels { room: "Bee Room Obverse" name: "SURE" } panels { room: "Bee Room Obverse" name: "BLUR" } panels { room: "Bee Room Obverse" name: "FRINGE" } panels { room: "Bee Room Obverse" name: "CINDER" } panels { room: "Bee Room Obverse" name: "FUMBLE" } panels { room: "Bee Room Obverse" name: "LATCH" } panels { room: "Bee Room Reverse" name: "POCKET" } panels { room: "Bee Room Reverse" name: "FLUME" } panels { room: "Bee Room Reverse" name: "HEALED" } panels { room: "Bee Room Reverse" name: "SCRATCH" } panels { room: "Bee Room Reverse" name: "MINORITY" } panels { room: "Bee Room Reverse" name: "STYLINGS" } panels { room: "Bee Room Reverse" name: "PLANTS" } panels { room: "Bee Room Reverse" name: "COUNCIL" } } doors { name: "Bee Room Obverse" type: LOCATION_ONLY panels { room: "Bee Room Obverse" name: "SINGLE" } panels { room: "Bee Room Obverse" name: "BLINDER" } panels { room: "Bee Room Obverse" name: "SURE" } panels { room: "Bee Room Obverse" name: "BLUR" } panels { room: "Bee Room Obverse" name: "FRINGE" } panels { room: "Bee Room Obverse" name: "CINDER" } panels { room: "Bee Room Obverse" name: "FUMBLE" } panels { room: "Bee Room Obverse" name: "LATCH" } location_room: "Bee Room Obverse" } doors { name: "Bee Room Reverse" type: LOCATION_ONLY panels { room: "Bee Room Reverse" name: "POCKET" } panels { room: "Bee Room Reverse" name: "FLUME" } panels { room: "Bee Room Reverse" name: "HEALED" } panels { room: "Bee Room Reverse" name: "SCRATCH" } panels { room: "Bee Room Reverse" name: "MINORITY" } panels { room: "Bee Room Reverse" name: "STYLINGS" } panels { room: "Bee Room Reverse" name: "PLANTS" } panels { room: "Bee Room Reverse" name: "COUNCIL" } location_room: "Bee Room Reverse" } doors { name: "Gourd Door" type: STANDARD receivers: "Components/Doors/Halls/pumpkin_1" panels { room: "Outside Hedges" name: "GOURD (1)" } panels { room: "Outside Hedges" name: "GOURD (2)" } panels { room: "Outside Hedges" name: "GOURD (3)" } panels { room: "Outside Hedges" name: "GOURD (4)" } location_room: "Outside Hedges" } doors { name: "Castle Drawbridge" type: STANDARD receivers: "Components/Doors/Castle/Drawbridge/animationListener" panels { room: "Roof" name: "?" } location_room: "Roof" } doors { name: "Roof Access" type: ITEM_ONLY receivers: "Components/Doors/Castle/entry_stairs_big" receivers: "Components/Doors/Castle/entry_stairs_big2" receivers: "Meshes/Stairs/staircase31/teleportListener" receivers: "Meshes/Stairs/staircase32/teleportListener2" receivers: "Meshes/Stairs/staircase33/teleportListener3" panels { room: "North Castle Area" name: "A SUMMER PLACE" } panels { room: "West Castle Area" name: "SONG FACE" } panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } } doors { name: "North Castle Panel" type: LOCATION_ONLY panels { room: "North Castle Area" name: "A SUMMER PLACE" } location_room: "North Castle Area" } doors { name: "West Castle Panel" type: LOCATION_ONLY panels { room: "West Castle Area" name: "SONG FACE" } location_room: "West Castle Area" } doors { name: "South Castle Panel" type: LOCATION_ONLY panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } location_room: "South Castle Area" } doors { name: "Pairs Room North And South Doors" type: STANDARD receivers: "Components/Doors/Pairs/pairs_3" receivers: "Components/Doors/Pairs/pairs_4" panels { room: "Outside Snake Room" name: "TONGUE" } panels { room: "Outside Snake Room" name: "ACE" } panels { room: "Outside Snake Room" name: "ANIMAL" } panels { room: "Outside Snake Room" name: "ONES" } panels { room: "West Castle Area" name: "FALSIFY" } panels { room: "West Castle Area" name: "ALL" } panels { room: "West Spire" name: "CUT" } panels { room: "West Spire" name: "STONES" } location_room: "West Spire" location_name: "Pairs Room Puzzles" } doors { name: "Pairs Room West Door" type: ITEM_ONLY receivers: "Components/Doors/Pairs/pairs_2" panels { room: "Outside Snake Room" name: "TONGUE" } panels { room: "Outside Snake Room" name: "ACE" } panels { room: "Outside Snake Room" name: "ANIMAL" } panels { room: "Outside Snake Room" name: "ONES" } panels { room: "West Castle Area" name: "FALSIFY" } panels { room: "West Castle Area" name: "ALL" } panels { room: "West Spire" name: "CUT" } panels { room: "West Spire" name: "STONES" } } doors { name: "Pairs Room East Door" type: ITEM_ONLY receivers: "Components/Doors/Pairs/pairs_1" panels { room: "Outside Snake Room" name: "TONGUE" } panels { room: "Outside Snake Room" name: "ACE" } panels { room: "Outside Snake Room" name: "ANIMAL" } panels { room: "Outside Snake Room" name: "ONES" } panels { room: "West Castle Area" name: "FALSIFY" } panels { room: "West Castle Area" name: "ALL" } panels { room: "West Spire" name: "CUT" } panels { room: "West Spire" name: "STONES" } } doors { name: "Salt Room Entrance" type: STANDARD receivers: "Components/Doors/Color Reading/door_1" panels { room: "Outside Salt Room" name: "Colors" } location_room: "Outside Salt Room" } doors { name: "Rainbow Rooms Entrance" type: ITEM_ONLY receivers: "Components/Doors/Color Reading/door_2" panels { room: "Rainbow Start" name: "PAINTING" } } doors { name: "Red Rainbow Room" type: ITEM_ONLY receivers: "Components/Doors/Color Reading/door_3" panels { room: "Rainbow Start" name: "PAINTING" } panels { room: "Red Smiley" name: "SMILE" } } doors { name: "Orange Rainbow Room" type: ITEM_ONLY receivers: "Components/Doors/Color Reading/door_4" panels { room: "Rainbow Red" name: "THEME" } panels { room: "Outside Orange Room" name: "SMILE" } } doors { name: "Yellow Rainbow Room" type: ITEM_ONLY receivers: "Components/Doors/Color Reading/door_17" panels { room: "Rainbow Orange" name: "THEME" } panels { room: "Hedges" name: "SMILE" } } doors { name: "Green Rainbow Room" type: ITEM_ONLY receivers: "Components/Doors/Color Reading/door_5" panels { room: "Rainbow Yellow" name: "THEME" } panels { room: "Green Smiley" name: "SMILE" } } doors { name: "Blue Rainbow Room" type: ITEM_ONLY receivers: "Components/Doors/Color Reading/door_6" panels { room: "Rainbow Green" name: "THEME" } panels { room: "Blue Smiley" name: "SMILE" } } doors { name: "Purple Rainbow Room" type: ITEM_ONLY receivers: "Components/Doors/Color Reading/door_7" panels { room: "Rainbow Blue" name: "THEME" } panels { room: "Purple Smiley" name: "SMILE" } } doors { name: "Red Rainbow Panel" type: LOCATION_ONLY panels { room: "Rainbow Start" name: "PAINTING" } location_room: "Rainbow Start" } doors { name: "Orange Rainbow Panel" type: LOCATION_ONLY panels { room: "Rainbow Red" name: "THEME" } location_room: "Rainbow Red" } doors { name: "Yellow Rainbow Panel" type: LOCATION_ONLY panels { room: "Rainbow Orange" name: "THEME" } location_room: "Rainbow Orange" } doors { name: "Green Rainbow Panel" type: LOCATION_ONLY panels { room: "Rainbow Yellow" name: "THEME" } location_room: "Rainbow Yellow" } doors { name: "Blue Rainbow Panel" type: LOCATION_ONLY panels { room: "Rainbow Green" name: "THEME" } location_room: "Rainbow Green" } doors { name: "Purple Rainbow Panel" type: LOCATION_ONLY panels { room: "Rainbow Blue" name: "THEME" } location_room: "Rainbow Blue" } doors { name: "Cyan Rainbow Room" type: STANDARD receivers: "Components/Doors/Color Reading/door_18" panels { room: "Rainbow Purple" name: "THEME" } location_room: "Rainbow Purple" } doors { name: "Brown Rainbow Room" type: STANDARD receivers: "Components/Doors/Color Reading/door_8" panels { room: "Rainbow Cyan" name: "THEME" } location_room: "Rainbow Cyan" } doors { name: "Pepper Room Entrance" type: STANDARD receivers: "Components/Doors/Color Reading/door_9" panels { room: "Red Color Door" name: "Colors" } location_room: "Red Color Door" } doors { name: "Hotel Entrance" type: STANDARD receivers: "Components/Doors/Color Reading/door_14" panels { room: "Outside Hotel" name: "COLORFUL" } location_room: "Outside Hotel" } doors { name: "Seasoning Doors" type: STANDARD receivers: "Components/Doors/Color Reading/door_10" receivers: "Components/Doors/Color Reading/door_11" panels { room: "Salt Room" name: "SEASONING" } panels { room: "Pepper Room" name: "SEASONING" } location_room: "Pepper Room" } doors { name: "Bow Side" type: EVENT panels { room: "Brown Smiley" name: "OTHERS" } } doors { name: "Brown Smiley Shortcut" type: EVENT panels { room: "Brown Smiley" name: "OTHERS" } } doors { name: "Bow Side Panel" type: LOCATION_ONLY panels { room: "Bow Side" name: "?" } location_room: "Bow Side" } doors { name: "Rain Side Panel" type: LOCATION_ONLY panels { room: "Rain Side" name: "?" } location_room: "Rain Side" } doors { name: "Gold Ending Blockers" type: EVENT panels { room: "Bow Side" name: "?" } panels { room: "Rain Side" name: "?" } } doors { name: "Blue Smiley Exit To Red" type: LOCATION_ONLY # Components/Doors/Smileys/blue_1 panels { room: "Blue Smiley" name: "SMILE" } location_room: "Blue Smiley" } doors { name: "Blue Smiley Annex" type: EVENT # Components/Doors/Smileys/blue_2 panels { room: "Blue Smiley" name: "SMILE" } } doors { name: "Purple Smiley Exit To Hallway" type: EVENT # Components/Doors/Smileys/purple_2 panels { room: "Purple Smiley" name: "SMILE" } } doors { name: "Purple Smiley Exit To Cream Hex" type: EVENT # Components/Doors/Smileys/purple_3 panels { room: "Purple Smiley" name: "SMILE" } } doors { name: "Yellow Smiley Annex" type: EVENT # Components/Doors/Smileys/yellow_1 panels { room: "Hedges" name: "SMILE" } } doors { name: "Yellow Smiley Door" type: STANDARD receivers: "Components/Doors/Smileys/yellow_2" panels { room: "Hedges" name: "SMILE" } location_room: "Hedges" } doors { name: "Green Smiley" type: STANDARD receivers: "Components/Doors/Smileys/green_1" receivers: "Components/Doors/Smileys/green_2" panels { room: "Green Smiley" name: "SMILE" } location_room: "Green Smiley" } doors { name: "Orange Smiley Exit" type: STANDARD receivers: "Components/Doors/Smileys/orange_1" panels { room: "Outside Orange Room" name: "SMILE" } location_room: "Outside Orange Room" } doors { name: "F Keyholder Door" type: ITEM_ONLY receivers: "Components/Doors/Smileys/orange_2" panels { room: "Outside Orange Room" name: "SMILE" } } doors { name: "Flip Painting Blocker" type: ITEM_ONLY receivers: "Components/Doors/Smileys/orange_3" panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" } } doors { name: "Red Smiley Entrance" type: ITEM_ONLY receivers: "Components/Doors/Smileys/red_2" panels { room: "Outside Red Room" name: "ROCK" } } doors { name: "Red Smiley" type: LOCATION_ONLY panels { room: "Red Smiley" name: "SMILE" } location_room: "Red Smiley" } doors { name: "Pink Hallway" type: STANDARD receivers: "Components/Doors/Halls 2/door_19" receivers: "Components/Doors/Halls 2/door_20" receivers: "Components/Doors/Halls 2/door_21" # These two (maze paintings and yellow backside) could maybe be detached. receivers: "Components/Doors/Halls 2/door_23" receivers: "Components/Doors/Halls 2/door_24" panels { room: "Green Color Door" name: "OLD (1)" } panels { room: "Green Color Door" name: "OLD (2)" } panels { room: "Green Color Door" name: "SLEEPY" } panels { room: "Green Color Door" name: "COMELY" } location_room: "Green Color Door" } doors { name: "Cyan Room Entrance" type: STANDARD receivers: "Components/Doors/Halls 2/brown_entry" panels { room: "Outside Snake Room" name: "DEE SIX" } location_room: "Outside Snake Room" } doors { name: "Cyan Room" type: LOCATION_ONLY panels { room: "Cyan Room" name: "LIFE" } panels { room: "Cyan Room" name: "SKIRMISH" } panels { room: "Cyan Room" name: "WORD" } panels { room: "Cyan Room" name: "SUMMER" } panels { room: "Cyan Room" name: "ACCLIMATE (1)" } panels { room: "Cyan Room" name: "ACCLIMATE (2)" } panels { room: "Cyan Room" name: "P+EMIC" } panels { room: "Cyan Room" name: "METEOROID" } panels { room: "Cyan Room" name: "CLEAR" } panels { room: "Cyan Room" name: "COLD" } panels { room: "Cyan Room" name: "WORDWORD" } location_room: "Cyan Room" location_name: "Puzzles" } doors { name: "Green Room Entrance" type: STANDARD receivers: "Components/Doors/Halls 2/green_entry" panels { room: "After Bee Room" name: "ROOM" } location_room: "After Bee Room" } doors { name: "Green Room" type: LOCATION_ONLY panels { room: "Green Room" name: "TIMESCALE" } panels { room: "Green Room" name: "MAILBOX" } panels { room: "Green Room" name: "MILKY" } panels { room: "Green Room" name: "TAN" } panels { room: "Green Room" name: "BLAND" } panels { room: "Green Room" name: "WATERCOOLER" } panels { room: "Green Room" name: "FIXATE" } panels { room: "Green Room" name: "THAT" } panels { room: "Green Room" name: "RICE" } panels { room: "Green Room" name: "DOUBLE" } panels { room: "Green Room" name: "BADMINTON" } location_room: "Green Room" location_name: "Puzzles" } doors { name: "Blue Hallway South Divider" type: STANDARD receivers: "Components/Doors/Halls 2/halls_1" panels { room: "Blue Hallway" name: "SHORT" } panels { room: "Blue Hallway Cut Side" name: "CUT" } location_room: "Blue Hallway Cut Side" } doors { name: "Near Sweet Brown Door" type: STANDARD receivers: "Components/Doors/Halls 2/halls_2" panels { room: "Sweet Foyer" name: "RENT (4)" } location_room: "Sweet Foyer" } doors { name: "Red Room Entrance" type: STANDARD receivers: "Components/Doors/Halls 2/halls_3" panels { room: "Outside Red Room" name: "ROCK" } location_room: "Outside Red Room" } doors { name: "Red Room" type: LOCATION_ONLY panels { room: "Red Room" name: "BLINDING" } panels { room: "Red Room" name: "MONTH" } panels { room: "Red Room" name: "CHAIN" } panels { room: "Red Room" name: "FLOWER" } panels { room: "Red Room" name: "OVERCHARGE" } panels { room: "Red Room" name: "LOSER" } panels { room: "Red Room" name: "PAD" } panels { room: "Red Room" name: "RISE" } panels { room: "Red Room" name: "ELEGANCE" } panels { room: "Red Room" name: "TESTAMENT" } panels { room: "Red Room" name: "TAKEOUT" } location_room: "Red Room" location_name: "Puzzles" } doors { name: "Blue Hallway To Red Room" type: EVENT panels { room: "Blue Hallway Cut Side" name: "GREEN" } } doors { name: "Blue Hallway North Divider" type: STANDARD receivers: "Components/Doors/Halls 2/halls_5" panels { room: "Blue Hallway" name: "CHOP" } panels { room: "Blue Hallway Tall Side" name: "TALL" } location_room: "Blue Hallway Tall Side" location_name: "CHOP, TALL" } doors { name: "Near Yellow Room Door" type: STANDARD receivers: "Components/Doors/Halls 2/halls_6" panels { room: "Blue Hallway Tall Side" name: "SHOO" } panels { room: "Blue Hallway Tall Side" name: "ALL WAY" } panels { room: "Blue Hallway Tall Side" name: "FOUR" } panels { room: "Blue Hallway Tall Side" name: "OFFER" } panels { room: "Blue Hallway Tall Side" name: "CHILD" } panels { room: "Blue Hallway Tall Side" name: "NEW" } location_room: "Blue Hallway Tall Side" location_name: "Pink Hex" } doors { name: "House Side Door" type: ITEM_ONLY receivers: "Components/Doors/Halls 2/halls_7" receivers: "Components/Doors/Halls 2/halls_8" panels { room: "Blue Hallway Tall Side" name: "SHOO" } panels { room: "Blue Hallway Tall Side" name: "ALL WAY" } panels { room: "Blue Hallway Tall Side" name: "FOUR" } panels { room: "Blue Hallway Tall Side" name: "OFFER" } panels { room: "Blue Hallway Tall Side" name: "CHILD" } panels { room: "Blue Hallway Tall Side" name: "NEW" } } doors { name: "Yellow Room Entrance" type: STANDARD receivers: "Components/Doors/Halls 2/yellow_1" receivers: "Panels/Yellow Room/panel_entry/animationListener" panels { room: "Yellow Color Door" name: "SUN" } location_room: "Yellow Color Door" } doors { name: "Yellow Room" type: LOCATION_ONLY panels { room: "Yellow Room" name: "FREE" } panels { room: "Yellow Room" name: "TORSOBOUNCE" } panels { room: "Yellow Room" name: "TORSO BOUNCE" } panels { room: "Yellow Room" name: "JAWBREAKER" } panels { room: "Yellow Room" name: "EXPLODE" } panels { room: "Yellow Room" name: "JAPAN" } panels { room: "Yellow Room" name: "COLOR" } panels { room: "Yellow Room" name: "PERSON" } panels { room: "Yellow Room" name: "PARROT" } panels { room: "Yellow Room" name: "PROTON" } panels { room: "Yellow Room" name: "SPIRIT" } location_room: "Yellow Room" location_name: "Puzzles" } doors { name: "Dark Light Room Entrance" type: ITEM_ONLY receivers: "Components/Doors/Halls 2/hedge_1" panels { room: "Rainbow Color Doors" name: "INWALK" } panels { room: "Rainbow Color Doors" name: "RAIN" } panels { room: "Rainbow Color Doors" name: "PURCHASE" } panels { room: "Rainbow Color Doors" name: "HOURS" } panels { room: "Rainbow Color Doors" name: "MISCHIEF" } panels { room: "Rainbow Color Doors" name: "CASUAL" } panels { room: "Gray Color Door" name: "PATCH" } } doors { name: "Dark Light Room Exit" type: ITEM_ONLY receivers: "Components/Doors/Halls 2/hedge_4" panels { room: "Dark Light Room" name: "COIN (1)" } panels { room: "Dark Light Room" name: "DOG (1)" } panels { room: "Dark Light Room" name: "SONG (1)" } panels { room: "Dark Light Room" name: "HUMAN (1)" } panels { room: "Dark Light Room" name: "ROSE (1)" } panels { room: "Dark Light Room" name: "DARK" } panels { room: "Dark Light Room" name: "COIN (2)" } panels { room: "Dark Light Room" name: "DOG (2)" } panels { room: "Dark Light Room" name: "SONG (2)" } panels { room: "Dark Light Room" name: "HUMAN (2)" } panels { room: "Dark Light Room" name: "ROSE (2)" } panels { room: "Dark Light Exit" name: "GASKET" } } doors { name: "Dark Light Room Exit Panel" type: LOCATION_ONLY panels { room: "Dark Light Exit" name: "GASKET" } location_room: "Dark Light Exit" } doors { name: "Dark Light Room Divider" type: STANDARD receivers: "Components/Doors/Halls 2/hedge_7" panels { room: "Dark Light Room" name: "COIN (1)" } panels { room: "Dark Light Room" name: "DOG (1)" } panels { room: "Dark Light Room" name: "SONG (1)" } panels { room: "Dark Light Room" name: "HUMAN (1)" } panels { room: "Dark Light Room" name: "ROSE (1)" } panels { room: "Dark Light Room" name: "DARK" } panels { room: "Dark Light Room" name: "COIN (2)" } panels { room: "Dark Light Room" name: "DOG (2)" } panels { room: "Dark Light Room" name: "SONG (2)" } panels { room: "Dark Light Room" name: "HUMAN (2)" } panels { room: "Dark Light Room" name: "ROSE (2)" } # Not technically true; it's complete_at=11 with both rooms, but you couldn't # get to the other side in vanilla doors anyway. location_room: "Dark Light Room" location_name: "Main Puzzles" } doors { name: "Near Sweet Blue Door" type: STANDARD receivers: "Components/Doors/Halls 2/hedge_6" panels { room: "Gray Color Backside" name: "ORANGE" } panels { room: "Gray Color Backside" name: "BEGINNING" } panels { room: "Gray Color Backside" name: "FOREWARD" } panels { room: "Gray Color Backside" name: "GO" } panels { room: "Gray Color Backside" name: "LAST" } panels { room: "Gray Color Backside" name: "RISE" } location_room: "Gray Color Backside" location_name: "Light Green Hex" } doors { name: "South Castle Area Back Door" type: ITEM_ONLY receivers: "Components/Doors/Halls 2/hedge_5" panels { room: "Gray Color Backside" name: "ORANGE" } panels { room: "Gray Color Backside" name: "BEGINNING" } panels { room: "Gray Color Backside" name: "FOREWARD" } panels { room: "Gray Color Backside" name: "GO" } panels { room: "Gray Color Backside" name: "LAST" } panels { room: "Gray Color Backside" name: "RISE" } } doors { name: "South Castle Area Entrance" type: STANDARD receivers: "Components/Doors/Halls 2/hedge_2" panels { room: "Gray Color Door" name: "PATCH" } location_room: "Gray Color Door" } # hedge_3 has no impact on logic doors { name: "Plum Room Entrance" type: STANDARD receivers: "Components/Doors/Halls 2/plum_2" panels { room: "After Bee Room" name: "SINGLED" } location_room: "After Bee Room" } doors { name: "Plum Room Exit" type: STANDARD receivers: "Components/Doors/Halls 2/plum_3" panels { room: "Plum Room" name: "GOD" } panels { room: "Plum Room" name: "INJURED" } panels { room: "Plum Room" name: "HEALTHY" } panels { room: "Plum Room" name: "DEMURRED" } panels { room: "Plum Room" name: "FOUROFFERBEAR" } panels { room: "Plum Room" name: "SNAKE" } panels { room: "Plum Room" name: "CENTER" } location_room: "Plum Room" location_name: "Plum Room" } doors { name: "D Keyholder Blocker" type: EVENT receivers: "Components/Doors/Halls 2/plum_1" panels { room: "Plum Room" name: "GOD" } panels { room: "Plum Room" name: "INJURED" } panels { room: "Plum Room" name: "HEALTHY" } panels { room: "Plum Room" name: "DEMURRED" } panels { room: "Plum Room" name: "FOUROFFERBEAR" } panels { room: "Plum Room" name: "SNAKE" } panels { room: "Plum Room" name: "CENTER" } } doors { name: "Planet Room Secret Door" type: STANDARD receivers: "Components/Doors/Halls 2/secret_2" panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" } location_room: "Quiet Entrance" } doors { name: "Blue Color Doorway" type: ITEM_ONLY receivers: "Components/Doors/Halls 2/secret_3" panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" } panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" } complete_at: 1 } doors { name: "Blue Color Backside" type: ITEM_ONLY receivers: "Components/Doors/Halls 2/secret_4" panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" } panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" } complete_at: 1 } doors { name: "Pumpkin Room Interior" type: STANDARD receivers: "Components/Doors/Pumpkin/pumpkin_1" receivers: "Components/Doors/Pumpkin/pumpkin_5" receivers: "Components/Doors/Pumpkin/pumpkin_7" receivers: "Components/Doors/Pumpkin/pumpkin_8" receivers: "Components/Doors/Pumpkin/pumpkin_9" receivers: "Components/Doors/Pumpkin/pumpkin_10" receivers: "Components/Doors/Pumpkin/pumpkin_11" receivers: "Components/Doors/Pumpkin/pumpkin_15" receivers: "Components/Doors/Pumpkin/pumpkin_12" receivers: "Components/Doors/Pumpkin/pumpkin_13" receivers: "Components/Doors/Pumpkin/pumpkin_6" receivers: "Components/Doors/Pumpkin/pumpkin_4" receivers: "Components/Doors/Pumpkin/pumpkin_2" receivers: "Components/Doors/Pumpkin/pumpkin_3" panels { room: "Pumpkin Entrance" name: "JACK" } location_room: "Pumpkin Entrance" } doors { name: "Pumpkin Room" type: LOCATION_ONLY panels { room: "Pumpkin Entrance" name: "JACK" } panels { room: "Rainbow Color Doors" name: "PUMP" } panels { room: "Pumpkin Room" name: "BONE" } panels { room: "Pumpkin Room" name: "SHEET" } panels { room: "Pumpkin Room" name: "PHARAOH" } panels { room: "Pumpkin Room" name: "EMPIRE" } panels { room: "Pumpkin Room" name: "BEASTS" } panels { room: "Pumpkin Room" name: "STRAW" } panels { room: "Pumpkin Room" name: "CACKLE" } panels { room: "Pumpkin Room" name: "HUMAN" } panels { room: "Pumpkin Room" name: "JAGUAR" } location_room: "Pumpkin Room" } doors { name: "Pumpkin Door" type: STANDARD receivers: "Components/Doors/Pumpkin/pumpkin_14" panels { room: "Rainbow Color Doors" name: "PUMP" } location_room: "Rainbow Color Doors" } doors { name: "Computer Room Exit" type: STANDARD receivers: "Components/Doors/Unincorporated/temple_foyer_1" panels { room: "Computer Room Seal" name: "SCROLL" } location_room: "Computer Room Seal" } doors { name: "Computer Room Interior Door" type: STANDARD receivers: "Components/Doors/Unincorporated/temple_foyer_8" panels { room: "Computer Room" name: "MONITOR (1)" } panels { room: "Computer Room" name: "MICROPHONE" } panels { room: "Computer Room" name: "SPEAKER" } panels { room: "Computer Room" name: "PROCESSOR (1)" } panels { room: "Computer Room" name: "MOUSE (1)" } panels { room: "Computer Room" name: "KEYBOARD (1)" } panels { room: "Computer Room" name: "MONITOR (2)" } panels { room: "Computer Room" name: "PROCESSOR (2)" } panels { room: "Computer Room" name: "MOUSE (2)" } panels { room: "Computer Room" name: "KEYBOARD (2)" } location_room: "Computer Room" location_name: "Main Puzzles" } doors { name: "Computer Room Entrance" type: STANDARD receivers: "Components/Doors/Unincorporated/temple_foyer_2" panels { room: "Rainbow Color Doors" name: "INWALK" } panels { room: "Rainbow Color Doors" name: "RAIN" } panels { room: "Rainbow Color Doors" name: "PURCHASE" } panels { room: "Rainbow Color Doors" name: "HOURS" } panels { room: "Rainbow Color Doors" name: "MISCHIEF" } panels { room: "Rainbow Color Doors" name: "CASUAL" } location_room: "Rainbow Color Doors" location_name: "Red Tower" } doors { name: "C Keyholder Blocker" type: EVENT # Components/Doors/Unincorporated/temple_foyer_7 switches: "lavender_cubes" } doors { name: "Computer Room Back Door" type: ITEM_ONLY receivers: "Components/Doors/Unincorporated/temple_foyer_3" panels { room: "Computer Room" name: "MONITOR (1)" } panels { room: "Computer Room" name: "MICROPHONE" } panels { room: "Computer Room" name: "SPEAKER" } panels { room: "Computer Room" name: "PROCESSOR (1)" } panels { room: "Computer Room" name: "MOUSE (1)" } panels { room: "Computer Room" name: "KEYBOARD (1)" } panels { room: "Computer Room" name: "MONITOR (2)" } panels { room: "Computer Room" name: "PROCESSOR (2)" } panels { room: "Computer Room" name: "MOUSE (2)" } panels { room: "Computer Room" name: "KEYBOARD (2)" } } doors { name: "Book Room Entrance" type: STANDARD receivers: "Components/Doors/Unincorporated/temple_foyer_4" panels { room: "Seasoning Room" name: "PARITY" } location_room: "Seasoning Room" } doors { name: "Globe Room East Door" type: STANDARD receivers: "Components/Doors/Unincorporated/east" panels { room: "Globe Room" name: "NORTH" answer: "east" } location_room: "Globe Room" } doors { name: "Globe Room West Door" type: STANDARD receivers: "Components/Doors/Unincorporated/west" panels { room: "Globe Room" name: "NORTH" answer: "west" } location_room: "Globe Room" } doors { name: "Globe Room South Door" type: STANDARD receivers: "Components/Doors/Unincorporated/west2" panels { room: "Globe Room" name: "NORTH" answer: "south" } location_room: "Globe Room" } doors { name: "Book Room Exit" type: STANDARD receivers: "Components/Doors/Unincorporated/temple_foyer_5" panels { room: "Book Room" name: "BOOK (1)" } panels { room: "Book Room" name: "BOOK (2)" } panels { room: "Book Room" name: "BOOK (3)" } panels { room: "Book Room" name: "BOOK (4)" } panels { room: "Book Room" name: "BOOK (5)" } panels { room: "Book Room" name: "BOOK (6)" } panels { room: "Book Room" name: "BOOK (7)" } panels { room: "Book Room" name: "BOOK (8)" } panels { room: "Book Room" name: "BOOK (9)" } panels { room: "Book Room" name: "BOOK (10)" } panels { room: "Book Room" name: "BOOK (11)" } panels { room: "Book Room" name: "BOOK (12)" } location_room: "Book Room" location_name: "Book Room" } doors { name: "Sticks And Stones Door" type: STANDARD receivers: "Components/Doors/Unincorporated/temple_foyer_6" panels { room: "Globe Room" name: "WORD" } location_room: "Globe Room" } doors { name: "Castle Numbers Puzzle" type: EVENT panels { room: "Castle" name: "NUMBER (1)" answer: "two" } panels { room: "Castle" name: "NUMBER (2)" answer: "zero" } panels { room: "Castle" name: "NUMBER (3)" answer: "five" } panels { room: "Castle" name: "NUMBER (4)" answer: "nine" } } doors { name: "Zoo West Entrance" type: STANDARD receivers: "Components/Doors/V Maze/door_8" receivers: "Components/Doors/V Maze/door_7" receivers: "Panels/V Maze/door_2/teleportListener" receivers: "Panels/V Maze/door_1/teleportListener" panels { room: "Black Hex" name: "BARK" } panels { room: "Zoo N" name: "LEAF" } location_room: "Zoo N" location_name: "BARK, LEAF" } doors { name: "Zoo East Entrance" type: STANDARD receivers: "Components/Doors/V Maze/entry_1" panels { room: "Z2 Room" name: "EXHIBIT" } location_room: "Z2 Room" } doors { name: "Zoo South Entrance" type: STANDARD receivers: "Components/Doors/V Maze/entry_2" panels { room: "Outside Snake Room" name: "ANSWERS" } location_room: "Outside Snake Room" } doors { name: "Zoo Proxy North Door" type: EVENT #receivers: "Components/Doors/V Maze/door_1" panels { room: "Zoo NE" name: "Colors" answer: "ode" } } doors { name: "Zoo East Room" type: LOCATION_ONLY panels { room: "Zoo E" name: "WING" } panels { room: "Zoo E" name: "WHISKER" } panels { room: "Zoo E" name: "CLAW" } panels { room: "Zoo E" name: "FUR" } location_room: "Zoo E" } doors { name: "Zoo Northeast Room" type: LOCATION_ONLY panels { room: "Zoo NE" name: "FANG" } panels { room: "Zoo NE" name: "STRIPE (1)" } panels { room: "Zoo NE" name: "STRIPE (2)" } panels { room: "Zoo NE" name: "HOOF" } panels { room: "Zoo NE" name: "Colors" } location_room: "Zoo NE" } doors { name: "Zoo Prize Door" type: LOCATION_ONLY panels { room: "Zoo S" name: "SHELL" } panels { room: "Zoo S" name: "FIN" } panels { room: "Zoo S" name: "PINCER" } panels { room: "Zoo S" name: "SCALE" } location_room: "Zoo S" } doors { name: "Zoo Proxy South Door" type: EVENT #receivers: "Components/Doors/V Maze/door_5" panels { room: "Zoo NE" name: "Colors" answer: "abode" } } doors { name: "Zoo North Entrance" type: STANDARD receivers: "Components/Doors/V Maze/door_6" panels { room: "Zoo N" name: "BILL" } panels { room: "Zoo N" name: "FIN" } panels { room: "Zoo N" name: "BLOWHOLE" } panels { room: "Zoo N" name: "FEATHER" } location_room: "Zoo N" } doors { name: "Magenta Hexes" type: LOCATION_ONLY panels { room: "Outside Orange Room" name: "WERE" } panels { room: "Outside Orange Room" name: "FALL" } panels { room: "Outside Orange Room" name: "KNOT" } panels { room: "Outside Orange Room" name: "SLOT" } panels { room: "Outside Orange Room" name: "WAND" } panels { room: "Outside Orange Room" name: "OWL" } location_room: "Outside Orange Room" } doors { name: "Orchestra Room" type: LOCATION_ONLY panels { room: "Yellow Color Backside" name: "WINDS" } panels { room: "Yellow Color Backside" name: "STRINGS" } panels { room: "Yellow Color Backside" name: "BRASS" } panels { room: "Yellow Color Backside" name: "REDACTED" } location_room: "Yellow Color Backside" } doors { name: "Tenacious Color Painting" type: EVENT panels { room: "South Castle Area" name: "COLOR (1)" answer: "red" } panels { room: "South Castle Area" name: "COLOR (2)" answer: "yellow" } panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" } panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" } }