connections { from_room: "Entry" to_room: "Main Area" door { name: "Front Door" } } connections { from_room: "Main Area" to_room: "Stormy Entrance" door { name: "Stormy Entrance" } } connections { from_room: "Entry" to_room: "Hide Room" door { name: "Hidden Door" } } connections { from_room: "Main Area" to_room: "Mint Ending" door { name: "Mint Ending Door" } mint_ending: true } connections { from_room: "Main Area" to_room: "Entry Entrance" door { name: "X1 Door" } } connections { from_room: "Main Area" to_room: "Unkempt Entrance" door { name: "Unkempt Door" } } connections { from_room: "Main Area" to_room: "Partial Entrance" door { name: "Partial Door" } } connections { from_room: "Main Area" to_room: "White Ending" door { name: "White Ending Door" } } connections { from_room: "Main Area" to_room: "Repetitive Entrance" door { name: "Repetitive Entrance" } } connections { from_room: "Main Area" to_room: "Perceptive Entrance" door { name: "Perceptive From Outside" } } connections { from_room: "Main Area" to_room: "Perceptive Entrance" door { name: "Perceptive From Inside" } } connections { from_room: "Main Area" to_room: "Ancient Entrance" door { name: "Ancient Entrance" } } connections { from_room: "Main Area" to_room: "Between Entrance" door { name: "Between Door" } } connections { from_room: "Main Area" to_room: "Desert Room" door { name: "Desert Door" } } connections { from_room: "Main Area" to_room: "Shop Entrance" door { name: "Shop Door" } } connections { from_room: "Main Area" to_room: "Tenacious Entrance" door { name: "Tenacious Door" } } connections { from_room: "Main Area" to_room: "Unyielding Entrance" door { name: "Unyielding Door" } } uchDelegatingView.h?h=v0.4&id=887e595136e71f52ea585f17d73e5ac3baefb7eb'>diff stats
path: root/Classes/TouchDelegatingView.h
blob: 5ed68842e80e06ef29280368cc1ae598db9ae5a4 (plain) (blame)
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