extends Button
func _ready():
pass
func _connect_pressed():
self.disabled = true
var ap = global.get_node("Archipelago")
ap.ap_server = self.get_parent().get_node("server_box").text
ap.ap_user = self.get_parent().get_node("player_box").text
ap.ap_pass = self.get_parent().get_node("password_box").text
ap.saveSettings()
ap.connectToServer()
func _back_pressed():
var ap = global.get_node("Archipelago")
ap.disconnect_from_ap()
get_tree().change_scene_to_file("res://objects/scenes/menus/main_menu.tscn")
ass='form'>
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