extends Button func _ready(): pass func _connect_pressed(): self.disabled = true var ap = global.get_node("Archipelago") ap.ap_server = self.get_parent().get_node("server_box").text ap.ap_user = self.get_parent().get_node("player_box").text ap.ap_pass = self.get_parent().get_node("password_box").text ap.saveSettings() ap.connectToServer() func _back_pressed(): var ap = global.get_node("Archipelago") ap.disconnect_from_ap() get_tree().change_scene_to_file("res://objects/scenes/menus/main_menu.tscn")