extends "res://scripts/ui/pauseMenu.gd" var compass_button func _ready(): var ap_panel = Panel.new() ap_panel.name = "Archipelago" get_node("menu/settings/settingsInner/TabContainer").add_child(ap_panel) var ap = global.get_node("Archipelago") compass_button = CheckBox.new() compass_button.text = "show compass" compass_button.button_pressed = ap.show_compass compass_button.position = Vector2(65, 100) compass_button.theme = preload("res://assets/themes/baseUI.tres") compass_button.add_theme_font_size_override("font_size", 60) compass_button.pressed.connect(_toggle_compass) ap_panel.add_child(compass_button) super._ready() func _pause_game(): global.get_node("Textclient").dismiss() super._pause_game() func _main_menu(): global.loaded = false global.get_node("Archipelago").disconnect_from_ap() global.get_node("Messages").clear() global.get_node("Compass").visible = false super._main_menu() func _toggle_compass(): var ap = global.get_node("Archipelago") ap.show_compass = compass_button.button_pressed ap.saveSettings() var compass = global.get_node("Compass") compass.visible = compass_button.button_pressed