extends "res://scripts/nodes/painting.gd" var item_id func _ready(): var node_path = String( get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() ) print("node: %s" % node_path) var gamedata = global.get_node("Gamedata") var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) if door_id != null: print("door_id: %d" % door_id) var ap = global.get_node("Archipelago") item_id = ap.get_item_id_for_door(door_id) if item_id != null: self.senders = [] self.senderGroup = [] self.nested = false self.complete_at = 0 self.max_length = 0 self.excludeSenders = [] call_deferred("_readier") super._ready() func _readier(): var ap = global.get_node("Archipelago") if ap.has_item(item_id): handleTriggered()