extends "res://scripts/nodes/listeners/keyHolderChecker.gd" func check(): var ap = global.get_node("Archipelago") var matches = [] for map in ap.keyboard.keyholder_state.keys(): var nodes = ap.keyboard.keyholder_state[map] for node in nodes.keys(): matches.append([nodes[node], 1, map, "/root/scene/%s" % node]) var count = 0 for key_match in matches: var active = ( key_match[2] + String(key_match[3]).replace("/root/scene/Components/KeyHolders/", ".") ) if map[active] == key_match[0]: emit_signal("trigger_letter", key_match[0], true) count += 1 else: emit_signal("trigger_letter", key_match[0], false) if count > 25: emit_signal("trigger") go
Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/client/Archipelago/collectable.gd
blob: 4a17a2a0440e2948aedc414f8fe7ea4ef025cb03 (plain) (blame)
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