extends "res://scripts/nodes/keyHolder.gd" func setFromAp(key, level): if level > 0: has_key = true is_complete = "%s%d" % [key, level] held_key = key held_level = level get_node("Hinge/Letter").mesh.text = held_key get_node("Hinge/Letter2").mesh.text = held_key setMaterial() emit_signal("trigger") else: has_key = false held_key = "" held_level = 0 setMaterial() get_node("Hinge/Letter").mesh.text = "-" get_node("Hinge/Letter2").mesh.text = "-" is_complete = "" emit_signal("untrigger") func addKey(key): var node_path = String( get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() ) var ap = global.get_node("Archipelago") ap.keyboard.put_in_keyholder(key, global.map, node_path) func removeKey(): var node_path = String( get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() ) var ap = global.get_node("Archipelago") ap.keyboard.remove_from_keyholder(held_key, global.map, node_path)