extends "res://scripts/nodes/keyHolder.gd"
func setFromAp(key, level):
if level > 0:
has_key = true
is_complete = "%s%d" % [key, level]
held_key = key
held_level = level
get_node("Hinge/Letter").mesh.text = held_key
get_node("Hinge/Letter2").mesh.text = held_key
setMaterial()
emit_signal("trigger")
else:
has_key = false
held_key = ""
held_level = 0
setMaterial()
get_node("Hinge/Letter").mesh.text = "-"
get_node("Hinge/Letter2").mesh.text = "-"
is_complete = ""
emit_signal("untrigger")
func addKey(key):
var node_path = String(
get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
)
var ap = global.get_node("Archipelago")
ap.keyboard.put_in_keyholder(key, global.map, node_path)
func removeKey():
var node_path = String(
get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
)
var ap = global.get_node("Archipelago")
ap.keyboard.remove_from_keyholder(held_key, global.map, node_path)
/tr>
A productivity-increasing notification system | |
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