extends Node2D const RADIUS = 48 var _font func _ready(): _font = load("res://assets/fonts/Lingo2.ttf") func _draw(): draw_circle(Vector2.ZERO, RADIUS, Color(1.0, 1.0, 1.0, 0.8), true) draw_circle(Vector2.ZERO, RADIUS, Color.BLACK, false) draw_string( _font, Vector2(-4, -RADIUS * 3.0 / 4.0), "N", HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT, -1, 16, Color.BLACK ) draw_set_transform(Vector2.ZERO, PI / 2) draw_string( _font, Vector2(-4, -RADIUS * 3.0 / 4.0), "E", HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT, -1, 16, Color.BLACK ) draw_set_transform(Vector2.ZERO, PI) draw_string( _font, Vector2(-4, -RADIUS * 3.0 / 4.0), "S", HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT, -1, 16, Color.BLACK ) draw_set_transform(Vector2.ZERO, PI * 3.0 / 2.0) draw_string( _font, Vector2(-4, -RADIUS * 3.0 / 4.0), "W", HorizontalAlignment.HORIZONTAL_ALIGNMENT_LEFT, -1, 16, Color.BLACK ) draw_set_transform(Vector2.ZERO) draw_colored_polygon( PackedVector2Array( [Vector2(0, -RADIUS * 5.0 / 8.0), Vector2(-RADIUS / 6.0, 0), Vector2(RADIUS / 6.0, 0)] ), Color.RED ) draw_colored_polygon( PackedVector2Array( [Vector2(0, RADIUS * 5.0 / 8.0), Vector2(-RADIUS / 6.0, 0), Vector2(RADIUS / 6.0, 0)] ), Color.GRAY )