from .generated import common_pb2 as common_pb2
from .generated import data_pb2 as data_pb2
import pkgutil
class Lingo2StaticLogic:
item_id_to_name: dict[int, str]
location_id_to_name: dict[int, str]
item_name_to_id: dict[str, int]
location_name_to_id: dict[str, int]
def __init__(self):
self.item_id_to_name = {}
self.location_id_to_name = {}
file = pkgutil.get_data(__name__, "generated/data.binpb")
self.objects = data_pb2.AllObjects()
self.objects.ParseFromString(bytearray(file))
for door in self.objects.doors:
if door.type == common_pb2.DoorType.STANDARD:
location_name = f"{self.objects.rooms[door.room_id].display_name} - {door.name}"
self.location_id_to_name[door.ap_id] = location_name
if door.type != common_pb2.DoorType.EVENT:
item_name = f"{self.objects.rooms[door.room_id].display_name} - {door.name}"
self.item_id_to_name[door.ap_id] = item_name
self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()}
self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()}
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name: "Inside"
panels {
name: "REMEMBER"
path: "Panels/panel_3"
clue: "remember"
answer: "remember"
required_door { name: "Double Letters" }
}
endings {
name: "BLACK"
path: "Components/Ending/black_ending"
}
# TODO: Not sure if the paintings in here should be randomized.
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