from collections.abc import Callable from typing import TYPE_CHECKING from BaseClasses import CollectionState from .player_logic import AccessRequirements if TYPE_CHECKING: from . import Lingo2World def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, world: "Lingo2World") -> bool: if not all(state.has(item, world.player) for item in reqs.items): return False if not all(state.has(item, world.player, amount) for item, amount in reqs.progressives.items()): return False if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): return False for letter_key, letter_level in reqs.letters.items(): if not state.has(letter_key, world.player, letter_level): return False if reqs.cyans: if not any(state.has(letter, world.player, amount) for letter, amount in world.player_logic.double_letter_amount.items()): return False if len(reqs.or_logic) > 0: if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, world) for sub_reqs in subjunction) for subjunction in reqs.or_logic): return False if reqs.complete_at is not None: completed = 0 checked = 0 for possibility in reqs.possibilities: checked += 1 if lingo2_can_satisfy_requirements(state, possibility, world): completed += 1 if completed >= reqs.complete_at: break elif len(reqs.possibilities) - checked + completed < reqs.complete_at: # There aren't enough remaining possibilities for the check to pass. return False if completed < reqs.complete_at: return False return True def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World") -> Callable[[CollectionState], bool]: return lambda state: lingo2_can_satisfy_requirements(state, reqs, world)