from typing import TYPE_CHECKING, NamedTuple if TYPE_CHECKING: from . import Lingo2World class PlayerLocation(NamedTuple): name: str code: int | None class Lingo2PlayerLogic: locations_by_room: dict[int, list[PlayerLocation]] def __init__(self, world: "Lingo2World"): self.locations_by_room = {} code = 1 for door in world.static_logic.objects.doors: if not door.HasField("room_id"): continue self.locations_by_room.setdefault(door.room_id, []).append(PlayerLocation(door.name, code)) code += 1