[gd_scene load_steps=11 format=2] [sub_resource id=2 type="GDScript"] script/source = "extends Node2D func _ready(): var args = OS.get_cmdline_user_args() var source_path = args[0] var runtime_script = ResourceLoader.load(\"%s/source_runtime.gd\" % source_path) var runtime = runtime_script.new(source_path) runtime.name = \"Runtime\" global.add_child(runtime) runtime.load_script_as_scene.call_deferred(\"settings_screen.gd\", \"settings_screen\") " [node name="loader" type="Node2D"] script = SubResource( 2 ) s='logo' rowspan='2'>cgit logo index : lingo2-archipelago
Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/daedalus/rooms/Zoo E.txtpb
blob: 3195623bc9c53e138b231640d4477f9c59de5590 (plain) (blame)
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