[gd_scene load_steps=11 format=2]
[sub_resource id=2 type="GDScript"]
script/source = "extends Node2D
func _ready():
var args = OS.get_cmdline_user_args()
var source_path = args[0]
var runtime_script = ResourceLoader.load(\"%s/source_runtime.gd\" % source_path)
var runtime = runtime_script.new(source_path)
runtime.name = \"Runtime\"
global.add_child(runtime)
runtime.load_script_as_scene.call_deferred(\"settings_screen.gd\", \"settings_screen\")
"
[node name="loader" type="Node2D"]
script = SubResource( 2 )
s='logo' rowspan='2'>
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blame)