extends "res://scripts/ui/pauseMenu.gd" var compass_button var locations_button var minimap_button func _ready(): var ap_panel = Panel.new() ap_panel.name = "Archipelago" get_node("menu/settings/settingsInner/TabContainer").add_child(ap_panel) var ap = global.get_node("Archipelago") compass_button = CheckBox.new() compass_button.text = "show compass" compass_button.button_pressed = ap.show_compass compass_button.position = Vector2(65, 100) compass_button.theme = preload("res://assets/themes/baseUI.tres") compass_button.add_theme_font_size_override("font_size", 60) compass_button.pressed.connect(_toggle_compass) ap_panel.add_child(compass_button) locations_button = CheckBox.new() locations_button.text = "show locations overlay" locations_button.button_pressed = ap.show_locations locations_button.position = Vector2(65, 200) locations_button.theme = preload("res://assets/themes/baseUI.tres") locations_button.add_theme_font_size_override("font_size", 60) locations_button.pressed.connect(_toggle_locations) ap_panel.add_child(locations_button) minimap_button = CheckBox.new() minimap_button.text = "show minimap" minimap_button.button_pressed = ap.show_minimap minimap_button.position = Vector2(65, 300) minimap_button.theme = preload("res://assets/themes/baseUI.tres") minimap_button.add_theme_font_size_override("font_size", 60) minimap_button.pressed.connect(_toggle_minimap) ap_panel.add_child(minimap_button) super._ready() func _pause_game(): global.get_node("Textclient").dismiss() super._pause_game() func _main_menu(): global.loaded = false global.get_node("Archipelago").disconnect_from_ap() global.get_node("Messages").clear() global.get_node("Compass").visible = false global.get_node("Textclient").reset() autosplitter.reset() _unpause_game() Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) musicPlayer.stop() var runtime = global.get_node("Runtime") runtime.load_script_as_scene.call_deferred("settings_screen.gd", "settings_screen") func _toggle_compass(): var ap = global.get_node("Archipelago") ap.show_compass = compass_button.button_pressed ap.saveSettings() var compass = global.get_node("Compass") compass.visible = compass_button.button_pressed func _toggle_locations(): var ap = global.get_node("Archipelago") ap.show_locations = locations_button.button_pressed ap.saveSettings() var textclient = global.get_node("Textclient") textclient.update_locations_visibility() func _toggle_minimap(): var ap = global.get_node("Archipelago") ap.show_minimap = minimap_button.button_pressed ap.saveSettings() var minimap = get_tree().get_root().get_node("scene/Minimap") if minimap != null: minimap.visible = ap.show_minimap