extends "res://scripts/ui/pauseMenu.gd"
var compass_button
var locations_button
var minimap_button
func _ready():
var ap_panel = Panel.new()
ap_panel.name = "Archipelago"
get_node("menu/settings/settingsInner/TabContainer").add_child(ap_panel)
var ap = global.get_node("Archipelago")
compass_button = CheckBox.new()
compass_button.text = "show compass"
compass_button.button_pressed = ap.show_compass
compass_button.position = Vector2(65, 100)
compass_button.theme = preload("res://assets/themes/baseUI.tres")
compass_button.add_theme_font_size_override("font_size", 60)
compass_button.pressed.connect(_toggle_compass)
ap_panel.add_child(compass_button)
locations_button = CheckBox.new()
locations_button.text = "show locations overlay"
locations_button.button_pressed = ap.show_locations
locations_button.position = Vector2(65, 200)
locations_button.theme = preload("res://assets/themes/baseUI.tres")
locations_button.add_theme_font_size_override("font_size", 60)
locations_button.pressed.connect(_toggle_locations)
ap_panel.add_child(locations_button)
minimap_button = CheckBox.new()
minimap_button.text = "show minimap"
minimap_button.button_pressed = ap.show_minimap
minimap_button.position = Vector2(65, 300)
minimap_button.theme = preload("res://assets/themes/baseUI.tres")
minimap_button.add_theme_font_size_override("font_size", 60)
minimap_button.pressed.connect(_toggle_minimap)
ap_panel.add_child(minimap_button)
super._ready()
func _pause_game():
global.get_node("Textclient").dismiss()
super._pause_game()
func _main_menu():
global.loaded = false
global.get_node("Archipelago").disconnect_from_ap()
global.get_node("Messages").clear()
global.get_node("Compass").visible = false
global.get_node("Textclient").reset()
autosplitter.reset()
_unpause_game()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
musicPlayer.stop()
var runtime = global.get_node("Runtime")
runtime.load_script_as_scene.call_deferred("settings_screen.gd", "settings_screen")
func _toggle_compass():
var ap = global.get_node("Archipelago")
ap.show_compass = compass_button.button_pressed
ap.saveSettings()
var compass = global.get_node("Compass")
compass.visible = compass_button.button_pressed
func _toggle_locations():
var ap = global.get_node("Archipelago")
ap.show_locations = locations_button.button_pressed
ap.saveSettings()
var textclient = global.get_node("Textclient")
textclient.update_locations_visibility()
func _toggle_minimap():
var ap = global.get_node("Archipelago")
ap.show_minimap = minimap_button.button_pressed
ap.saveSettings()
var minimap = get_tree().get_root().get_node("scene/Minimap")
if minimap != null:
minimap.visible = ap.show_minimap
name='q' value=''/>
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name: "Entry Connector"
ports {
name: "ENTRY"
path: "Components/Warps/worldport2"
destination { x: -11 y: 0 z: 13 }
rotation: 0
# TODO: this is part of what makes the keyholder dependent connection form CC
# safe in vanilla doors
no_shuffle: true
}