extends "res://scripts/nodes/painting.gd" var item_id var item_amount func _ready(): var node_path = String( get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() ) var gamedata = global.get_node("Gamedata") var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) if door_id != null: var ap = global.get_node("Archipelago") var item_lock = ap.get_item_id_for_door(door_id) if item_lock != null: item_id = item_lock[0] item_amount = item_lock[1] self.senders = [] self.senderGroup = [] self.nested = false self.complete_at = 0 self.max_length = 0 self.excludeSenders = [] call_deferred("_readier") super._ready() func _readier(): var ap = global.get_node("Archipelago") if ap.client.getItemAmount(item_id) >= item_amount: handleTriggered() change='this.form.submit();'> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_door/doors.txtpb
blob: f401f945ede73cbcb665cf824d8e532a9f1edd48 (plain) (blame)
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doors {
  name: "Stairs"
  type: EVENT
  panels { room: "Main Area" name: "HAIR" }
  panels { room: "Main Area" name: "PART" }
}