func on_map_load(root): # Add the mastery to The Stellar. var collectable_prefab = preload("res://objects/nodes/collectable.tscn") var saver_prefab = preload("res://objects/nodes/saver.tscn") var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn") var collectables = Node.new() collectables.name = "Collectables" var mastery = collectable_prefab.instantiate() mastery.name = "collectable" mastery.position = Vector3(2, 2, -31) mastery.rotation_degrees = Vector3(0, 90, 0) mastery.unlock_type = "smiley" mastery.material_override = load("res://assets/materials/gold.material") collectables.add_child.call_deferred(mastery) root.get_node("/root/scene/Components").add_child.call_deferred(collectables) var usl = usl_prefab.instantiate() usl.name = "unlockSetterListenerMastery" usl.key = "stellar_mastery" usl.value = "unlocked" usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable")) root.get_node("/root/scene/Components").add_child.call_deferred(usl) var saver = saver_prefab.instantiate() saver.name = "saver_collectables" saver.type = "collectables" saver.senderGroup.append(NodePath("/root/scene/Components/Collectables")) root.get_node("/root/scene").add_child.call_deferred(saver)