extends Node func _ready(): var runtime = global.get_node("Runtime") # Some helpful logging. if Steam.isSubscribed(): global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) else: global._print("Provisioning failed.") # Undo the load screen removing our cursor get_tree().get_root().set_disable_input(false) Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) # Increase the WebSocket input buffer size so that we can download large # data packages. ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) switcher.layer = 4 # Create the global AP manager, if it doesn't already exist. if not global.has_node("Archipelago"): var ap_script = runtime.load_script("manager.gd") var ap_instance = ap_script.new() ap_instance.name = "Archipelago" ap_instance.SCRIPT_client = runtime.load_script("client.gd") ap_instance.SCRIPT_keyboard = runtime.load_script("keyboard.gd") ap_instance.SCRIPT_locationListener = runtime.load_script("locationListener.gd") ap_instance.SCRIPT_minimap = runtime.load_script("minimap.gd") ap_instance.SCRIPT_victoryListener = runtime.load_script("victoryListener.gd") ap_instance.SCRIPT_websocketserver = runtime.load_script("vendor/WebSocketServer.gd") global.add_child(ap_instance) # Let's also inject any scripts we need to inject now. installScriptExtension(runtime.load_script("animationListener.gd")) installScriptExtension(runtime.load_script("collectable.gd")) installScriptExtension(runtime.load_script("door.gd")) installScriptExtension(runtime.load_script("keyHolder.gd")) installScriptExtension(runtime.load_script("keyHolderChecker.gd")) installScriptExtension(runtime.load_script("keyHolderResetterListener.gd")) installScriptExtension(runtime.load_script("painting.gd")) installScriptExtension(runtime.load_script("panel.gd")) installScriptExtension(runtime.load_script("pauseMenu.gd")) installScriptExtension(runtime.load_script("player.gd")) installScriptExtension(runtime.load_script("saver.gd")) installScriptExtension(runtime.load_script("teleport.gd")) installScriptExtension(runtime.load_script("teleportListener.gd")) installScriptExtension(runtime.load_script("visibilityListener.gd")) installScriptExtension(runtime.load_script("worldport.gd")) installScriptExtension(runtime.load_script("worldportListener.gd")) var proto_script = runtime.load_script("../generated/proto.gd") var gamedata_script = runtime.load_script("gamedata.gd") var gamedata_instance = gamedata_script.new(proto_script) gamedata_instance.load(runtime.read_path("../generated/data.binpb")) gamedata_instance.name = "Gamedata" global.add_child(gamedata_instance) var messages_script = runtime.load_script("messages.gd") var messages_instance = messages_script.new() messages_instance.name = "Messages" messages_instance.SCRIPT_rainbowText = runtime.load_script("rainbowText.gd") global.add_child(messages_instance) var effects_script = runtime.load_script("effects.gd") var effects_instance = effects_script.new() effects_instance.name = "Effects" global.add_child(effects_instance) var textclient_script = runtime.load_script("textclient.gd") var textclient_instance = textclient_script.new() textclient_instance.name = "Textclient" global.add_child(textclient_instance) var compass_overlay_script = runtime.load_script("compass_overlay.gd") var compass_overlay_instance = compass_overlay_script.new() compass_overlay_instance.name = "Compass" compass_overlay_instance.SCRIPT_compass = runtime.load_script("compass.gd") global.add_child(compass_overlay_instance) var ap = global.get_node("Archipelago") var gamedata = global.get_node("Gamedata") ap.ap_connected.connect(connectionSuccessful) ap.could_not_connect.connect(connectionUnsuccessful) ap.connect_status.connect(connectionStatus) # Populate textboxes with AP settings. get_node("../Panel/server_box").text = ap.ap_server get_node("../Panel/player_box").text = ap.ap_user get_node("../Panel/password_box").text = ap.ap_pass var history_box = get_node("../Panel/connection_history") if ap.connection_history.is_empty(): history_box.disabled = true else: history_box.disabled = false var i = 0 for details in ap.connection_history: history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) i += 1 history_box.get_popup().id_pressed.connect(historySelected) # Show client version. var version = gamedata.objects.get_version() get_node("../Panel/title").text = ( "ARCHIPELAGO (%d.%d.%d)" % [version.get_major(), version.get_minor(), version.get_patch()] ) # Increase font size in text boxes. get_node("../Panel/server_box").add_theme_font_size_override("font_size", 36) get_node("../Panel/player_box").add_theme_font_size_override("font_size", 36) get_node("../Panel/password_box").add_theme_font_size_override("font_size", 36) # Set up version mismatch dialog. get_node("../Panel/VersionMismatch").confirmed.connect(startGame) get_node("../Panel/VersionMismatch").get_cancel_button().pressed.connect( versionMismatchDeclined ) # Set up buttons. get_node("../Panel/connect_button").pressed.connect(_connect_pressed) get_node("../Panel/quit_button").pressed.connect(_back_pressed) func _connect_pressed(): get_node("../Panel/connect_button").disabled = true var ap = global.get_node("Archipelago") ap.ap_server = get_node("../Panel/server_box").text ap.ap_user = get_node("../Panel/player_box").text ap.ap_pass = get_node("../Panel/password_box").text ap.saveSettings() ap.connectToServer() func _back_pressed(): var ap = global.get_node("Archipelago") ap.disconnect_from_ap() ap.client.sendQuit() get_tree().quit() # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd func installScriptExtension(childScript: Resource): # Force Godot to compile the script now. # We need to do this here to ensure that the inheritance chain is # properly set up, and multiple mods can chain-extend the same # class multiple times. # This is also needed to make Godot instantiate the extended class # when creating singletons. # The actual instance is thrown away. childScript.new() var parentScript = childScript.get_base_script() var parentScriptPath = parentScript.resource_path global._print("ModLoader: Installing script extension over %s" % parentScriptPath) childScript.take_over_path(parentScriptPath) func connectionStatus(message): var popup = get_node("../Panel/AcceptDialog") popup.title = "Connecting to Archipelago" popup.dialog_text = message popup.exclusive = true popup.get_ok_button().visible = false popup.popup_centered() func connectionSuccessful(): var ap = global.get_node("Archipelago") var gamedata = global.get_node("Gamedata") # Check for major version mismatch. if ap.apworld_version[0] != gamedata.objects.get_version().get_major(): get_node("../Panel/AcceptDialog").exclusive = false var popup = get_node("../Panel/VersionMismatch") popup.title = "Version Mismatch!" popup.dialog_text = ( "This slot was generated using v%d.%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." % [ ap.apworld_version[0], ap.apworld_version[1], ap.apworld_version[2], gamedata.objects.get_version().get_major(), gamedata.objects.get_version().get_minor(), gamedata.objects.get_version().get_patch() ] ) popup.exclusive = true popup.popup_centered() return startGame() func startGame(): var ap = global.get_node("Archipelago") # Save connection details var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] if ap.connection_history.has(connection_details): ap.connection_history.erase(connection_details) ap.connection_history.push_front(connection_details) if ap.connection_history.size() > 10: ap.connection_history.resize(10) ap.saveSettings() # Switch to the_entry Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) global.user = ap.getSaveFileName() global.universe = "lingo" global.map = "the_entry" unlocks.resetCollectables() unlocks.resetData() ap.setup_keys() unlocks.loadCollectables() unlocks.loadData() unlocks.unlockKey("capslock", 1) if ap.shuffle_worldports: settings.worldport_fades = "default" else: settings.worldport_fades = "never" clearResourceCache("res://objects/meshes/gridDoor.tscn") clearResourceCache("res://objects/nodes/collectable.tscn") clearResourceCache("res://objects/nodes/door.tscn") clearResourceCache("res://objects/nodes/keyHolder.tscn") clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") clearResourceCache("res://objects/nodes/panel.tscn") clearResourceCache("res://objects/nodes/player.tscn") clearResourceCache("res://objects/nodes/saver.tscn") clearResourceCache("res://objects/nodes/teleport.tscn") clearResourceCache("res://objects/nodes/worldport.tscn") clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") var paintings_dir = DirAccess.open("res://objects/meshes/paintings") if paintings_dir: paintings_dir.list_dir_begin() var file_name = paintings_dir.get_next() while file_name != "": if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): clearResourceCache("res://objects/meshes/paintings/" + file_name) file_name = paintings_dir.get_next() switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn") func connectionUnsuccessful(error_message): get_node("../Panel/connect_button").disabled = false var popup = get_node("../Panel/AcceptDialog") popup.title = "Could not connect to Archipelago" popup.dialog_text = error_message popup.exclusive = true popup.get_ok_button().visible = true popup.popup_centered() func versionMismatchDeclined(): get_node("../Panel/AcceptDialog").hide() get_node("../Panel/connect_button").disabled = false var ap = global.get_node("Archipelago") ap.disconnect_from_ap() func historySelected(index): var ap = global.get_node("Archipelago") var details = ap.connection_history[index] get_node("../Panel/server_box").text = details[0] get_node("../Panel/player_box").text = details[1] get_node("../Panel/password_box").text = details[2] func clearResourceCache(path): ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE) ='#n236'>236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388