extends "res://scripts/nodes/collectable.gd" func pickedUp(): if unlock_type == "key": var ap = global.get_node("Archipelago") if ap.get_letter_behavior(unlock_key, level == 2) == ap.kLETTER_BEHAVIOR_VANILLA: ap.keyboard.collect_local_letter(unlock_key, level) else: ap.keyboard.update_unlocks() super.pickedUp() func setScoutedText(text): get_node("MeshInstance3D").mesh.text = text.replace(" ", "\n") ead>
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