# lingo2-archipelago [Archipelago](https://archipelago.gg/) is an open-source project that supports randomizing a number of different games and combining them into one cooperative experience. Items from each game are hidden in other games. For more information about Archipelago, you can look at their website. This is a project that modifies the game [Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as part of an Archipelago multiworld game. There are multiple parts of this project: - [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) - [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) - [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) ## Frequently Asked Questions ### What about wall snipes? "Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. The player is never expected to or required to do this in normal gameplay. This randomizer does not change how wall snipes work, but it will likewise never require the use of them. ### How do cyan doors work? In the base game, there are a number of cyan-colored doors that ordinarily open once you collect H2 in The Repetitive. There are also a handful of panels that only appear upon getting H2 as well, which the apworld treats the same as the cyan doors. There is an option that lets you choose how these doors and panels behave. By default, they act the same as in the base game: they only open or appear after collecting H2. Note that this means the actual H2 collectable in The Repetitive. Receiving H2 via remote letter shuffle does not count for this requirement. However, you can also make cyan doors activate upon collecting or receiving your first double letter, regardless of what it is or if it's remote. Finally, you can lock cyan doors behind an item called "Cyan Doors". It is important to note, however, that the Cyan Door Behavior option only applies to cyan doors that are not already affected by another type of shuffling. When door shuffle is on, the following cyan doors are activated by individual items and are not impacted by your choice of Cyan Door Behavior: - The entrance to The Tower from The Great (The Great - Tower Entrance) - The entrance to The Butterfly from The Bearer (The Bearer - Butterfly Entrance) - The entrance to The Repetitive from The Entry (The Entry - Repetitive Entrance) - The eye painting near the yellow color hallway in Daedalus (Daedalus - Eye Painting) Additionally, when control center color shuffle is enabled, the orange door in The Unkempt (which ordinarily doubles as a cyan door) opens upon receiving the Control Center Orange Doors item, instead of following the Cyan Door Behavior option. ### Help! I lost C/G in The Congruent! If you place C or G into the relevant keyholders in The Congruent, the keyholder disappears. You can retrieve your letter immediately by pressing C or G again while standing in the same position, as the keyholder is still there, just invisible. If you have already left the room, though, there is an easier way to get your letters back: just use the Key Return in The Entry.