From e36aead557d767539326b230f9ba8b89b4d1d1df Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Mon, 4 Aug 2025 16:02:12 -0400 Subject: Mapped out The Entry --- data/connections.yaml | 49 +++++ data/maps/the_entry/connections.yaml | 108 +++++++++++ data/maps/the_entry/doors.yaml | 210 +++++++++++++++++++++ data/maps/the_entry/rooms/Blue Alcove.yaml | 15 ++ data/maps/the_entry/rooms/Colored Doors Area.yaml | 14 ++ data/maps/the_entry/rooms/Ctrl Tutorial.yaml | 12 ++ data/maps/the_entry/rooms/D Room Final.yaml | 4 + data/maps/the_entry/rooms/D Room.yaml | 57 ++++++ data/maps/the_entry/rooms/Entry Exit.yaml | 6 + data/maps/the_entry/rooms/Eye Room.yaml | 30 +++ data/maps/the_entry/rooms/Flipped Link Area.yaml | 20 ++ .../maps/the_entry/rooms/Flipped Pyramid Area.yaml | 15 ++ data/maps/the_entry/rooms/Flipped Right Eye.yaml | 15 ++ data/maps/the_entry/rooms/Flipped Second Room.yaml | 26 +++ data/maps/the_entry/rooms/Gallery Return.yaml | 13 ++ data/maps/the_entry/rooms/Least Blue Last.yaml | 75 ++++++++ data/maps/the_entry/rooms/Lime Room.yaml | 26 +++ data/maps/the_entry/rooms/Link Area.yaml | 31 +++ data/maps/the_entry/rooms/Parthenon Return.yaml | 13 ++ data/maps/the_entry/rooms/Rabbit Hole.yaml | 11 ++ data/maps/the_entry/rooms/Red Alcove.yaml | 15 ++ data/maps/the_entry/rooms/Red Blue Halls.yaml | 55 ++++++ data/maps/the_entry/rooms/Right Eye.yaml | 29 +++ data/maps/the_entry/rooms/Shop Entrance.yaml | 13 ++ data/maps/the_entry/rooms/Starting Room.yaml | 74 ++++++++ data/maps/the_entry/rooms/Trick Room.yaml | 9 + data/maps/the_entry/rooms/Wrath Room.yaml | 36 ++++ data/maps/the_entry/rooms/X Area.yaml | 8 + 28 files changed, 989 insertions(+) create mode 100644 data/connections.yaml create mode 100644 data/maps/the_entry/connections.yaml create mode 100644 data/maps/the_entry/doors.yaml create mode 100644 data/maps/the_entry/rooms/Blue Alcove.yaml create mode 100644 data/maps/the_entry/rooms/Colored Doors Area.yaml create mode 100644 data/maps/the_entry/rooms/Ctrl Tutorial.yaml create mode 100644 data/maps/the_entry/rooms/D Room Final.yaml create mode 100644 data/maps/the_entry/rooms/D Room.yaml create mode 100644 data/maps/the_entry/rooms/Entry Exit.yaml create mode 100644 data/maps/the_entry/rooms/Eye Room.yaml create mode 100644 data/maps/the_entry/rooms/Flipped Link Area.yaml create mode 100644 data/maps/the_entry/rooms/Flipped Pyramid Area.yaml create mode 100644 data/maps/the_entry/rooms/Flipped Right Eye.yaml create mode 100644 data/maps/the_entry/rooms/Flipped Second Room.yaml create mode 100644 data/maps/the_entry/rooms/Gallery Return.yaml create mode 100644 data/maps/the_entry/rooms/Least Blue Last.yaml create mode 100644 data/maps/the_entry/rooms/Lime Room.yaml create mode 100644 data/maps/the_entry/rooms/Link Area.yaml create mode 100644 data/maps/the_entry/rooms/Parthenon Return.yaml create mode 100644 data/maps/the_entry/rooms/Rabbit Hole.yaml create mode 100644 data/maps/the_entry/rooms/Red Alcove.yaml create mode 100644 data/maps/the_entry/rooms/Red Blue Halls.yaml create mode 100644 data/maps/the_entry/rooms/Right Eye.yaml create mode 100644 data/maps/the_entry/rooms/Shop Entrance.yaml create mode 100644 data/maps/the_entry/rooms/Starting Room.yaml create mode 100644 data/maps/the_entry/rooms/Trick Room.yaml create mode 100644 data/maps/the_entry/rooms/Wrath Room.yaml create mode 100644 data/maps/the_entry/rooms/X Area.yaml (limited to 'data') diff --git a/data/connections.yaml b/data/connections.yaml new file mode 100644 index 0000000..9963cba --- /dev/null +++ b/data/connections.yaml @@ -0,0 +1,49 @@ +- from: + panel: + map: the_entry + room: Starting Room + panel: HI + answer: thewords + to: ["the_words", "Entrance"] + oneway: True +- from: + port: ["the_entry", "Gallery Return", "GALLERY"] + to: + port: ["the_gallery", "Main Area", "ENTRY"] +- from: + port: ["the_entry", "Shop Entrance", "SHOP"] + to: + port: ["the_shop", "Shop", "ENTRY"] +- from: + painting: ["the_entry", "Right Eye", "PSYCHIC"] + to: ["the_partial", "Entrance"] + oneway: True +- from: + port: ["the_entry", "Flipped Second Room", "FOUR"] + to: + port: ["the_four_rooms", "Entry Room", "ENTRY"] +- from: + port: ["the_entry", "Eye Room", "LIONIZED"] + to: + port: ["the_lionized", "Area", "ENTRY"] +- from: + port: ["the_entry", "Least Blue Last", "DARKROOM"] + to: + port: ["the_darkroom", "First Room", "ENTRY"] +- from: + port: ["the_entry", "Parthenon Return", "PARTHENON"] + to: + port: ["the_parthenon", "Area", "ENTRY"] +- from: + port: ["the_entry", "Lime Room", "DAEDALUS"] + to: + port: ["daedalus", "", ""] # TODO +- from: + port: ["the_entry", "Lime Room", "REVITALIZED"] + to: + port: ["the_revitalized", "Entrance", "PARTHENON"] + oneway: True +- from: + painting: ["the_entry", "Link Area", "PYRAMID"] + to: ["the_wise", "Entrance"] + oneway: True diff --git a/data/maps/the_entry/connections.yaml b/data/maps/the_entry/connections.yaml new file mode 100644 index 0000000..c292352 --- /dev/null +++ b/data/maps/the_entry/connections.yaml @@ -0,0 +1,108 @@ +- from: Starting Room + to: Gallery Return + door: Gallery Entrance +- from: Starting Room + to: Trick Room + door: Trick Door +- from: Starting Room + to: Shop Entrance + door: Shop Entrance +- from: Starting Room + to: Entry Exit + door: Second Room Right Door +- from: Entry Exit + to: Right Eye + door: Right Eye Entrance +- from: Starting Room + to: Flipped Second Room + door: Flip Area Entrance +- from: Starting Room + to: Least Blue Last + door: L Room Entrance +- from: Starting Room + to: Parthenon Return + door: Parthenon Entrance +- from: Starting Room + to: D Room + door: D Room Entrance +- from: Starting Room + to: X Area + door: X Area Entrance +- from: Trick Room + to: Link Area + door: Link Area Entrance +- from: Trick Room + to: Shop Entrance + door: Trick To Shop Door +- from: Flipped Link Area + to: Flipped Pyramid Area + door: Flipped Pyramid Area Entrance +- from: Right Eye + to: Least Blue Last + door: Red Blue Area Left Door +- from: Flipped Second Room + to: Flipped Right Eye + door: Flipped Second Room Left Door +- from: + painting: ["Flipped Second Room", "EYE"] + to: + painting: ["Eye Room", "ENTER"] + oneway: True +- from: + painting: ["Eye Room", "EXIT"] + to: + painting: ["Red Blue Halls", "EYE"] + oneway: True +- from: Least Blue Last + to: Red Blue Halls + door: Red Blue Area Right Door +- from: Red Blue Halls + to: Wrath Area + door: Noon Door +- from: Red Blue Halls + to: Red Alcove + door: Scarf Door +- from: Wrath Area + to: Rabbit Hole + door: Rabbithole Door +- from: Wrath Area + to: Blue Alcove + door: Blue Alcove Entrance +- from: Red Alcove + to: Least Blue Last + door: Red Alcove Exit +- from: Blue Alcove + to: Least Blue Last + door: Red Alcove Exit +- from: Parthenon Return + to: Colored Doors Area + door: Colored Doors Area Entrance +- from: Colored Doors Area + to: Ctrl Tutorial + door: Orange Door Hider +- from: + painting: ["Starting Room", "PAINS"] + to: + painting: ["Ctrl Tutorial", "PAINS"] + oneway: True +- from: + painting: ["Least Blue Last", "PAINS"] + to: + painting: ["Ctrl Tutorial", "PAINS"] + oneway: True +- from: Ctrl Tutorial + to: Lime Room + door: Lime Room Entrance +- from: + painting: ["Link Area", "NEAR"] + to: + painting: ["Flipped Link Area", "NEAR"] + oneway: True +- from: + painting: ["Flipped Link Area", "FAR"] + to: + painting: ["Link Area", "FAR"] + oneway: True +- from: D Room + to: D Room Final + door: D Room Panels diff --git a/data/maps/the_entry/doors.yaml b/data/maps/the_entry/doors.yaml new file mode 100644 index 0000000..b305354 --- /dev/null +++ b/data/maps/the_entry/doors.yaml @@ -0,0 +1,210 @@ +Trick Door: + door_id: "Components/Doors/side_1" + panels: + - ["Starting Room", "TRICK"] +Link Area Entrance: + door_id: "Components/Doors/side_2" + panels: + - room: Trick Room + panel: INK + answer: LINK +Trick To Shop Door: + door_id: "Components/Doors/side_4" + panels: + - room: Starting Room + panel: TRICK + answer: TREAT +# side_3 is vanilla because I don't think it's real? +Second Room Right Door: + door_id: "Components/Doors/second_right" + panels: + - ["Starting Room", "HINT"] +Red Alcove Exit: + door_id: "Components/Doors/second_right2" + panels: + - ["Red Alcove", "DEAD"] + - ["Red Alcove", "BROW"] +Four Corner Panels: + event: True + panels: + - ["Red Alcove", "DEAD"] + - ["Red Alcove", "BROW"] + - ["Blue Alcove", "BLUE"] + - ["Blue Alcove", "ARMY"] +Corners Painting: + door_id: "Components/Doors/second_right11" + panels: + - ["Least Blue Last", "CORNERS"] +Blue Alcove Exit: + door_id: "Components/Doors/second_right3" + panels: + - ["Blue Alcove", "BLUE"] + - ["Blue Alcove", "ARMY"] +Rabbithole Door: + door_id: "Components/Doors/second_right8" + panels: + - ["Wrath Room", "RABBIT"] + - ["Wrath Room", "HOLE"] +# second_right is vanilla because it's like LOST door. +Noon Door: + door_id: + - "Components/Doors/second_right5" + - "Components/Doors/second_right10" + panels: + - ["Red Blue Halls", "CENTER DAY"] +Scarf Door: + door_id: "Components/Doors/second_right6" + panels: + - ["Red Blue Halls", "RAIN WOMAN"] +Blue Alcove Entrance: + door_id: "Components/Doors/second_right9" + panels: + - ["Wrath Room", "CORN"] +Second Room Left Door: + door_id: "Components/Doors/second_left" + # There's also the special behavior with returning from The Digital. + panels: + - ["Starting Room", "THIN"] +Flipped Second Room Right Door: + door_id: "Components/Doors/second_left_top" + panels: + - ["Flipped Second Room", "SLENDER"] +Flipped Second Room Left Door: + door_id: "Components/Doors/second_right_top" + panels: + - ["Flipped Second Room", "CLUE"] +Right Eye Entrance: + door_id: "Components/Doors/third_right" + panels: + - ["Trick Room", "INK"] +Red Blue Area Left Door: + door_id: "Components/Doors/fourth_right" + panels: + - ["Right Eye", "WANDER"] +Red Blue Area Right Door: + door_id: "Components/Doors/fifth_right" + panels: + - ["Right Eye", "WANDER"] +# Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. +Orange Door Hider: + door_id: "Components/Doors/back_left_2" + panels: + # "wall" is supposed to also work. idk man + - room: Colored Doors Area + panel: OPEN + answer: orange +Lime Room Entrance: + door_id: "Components/Doors/back_left_5" + panels: + - ["Ctrl Tutorial", "RIGHT"] +Revitalized Entrance: + door_id: + - "Components/Doors/back_left_8" + - "Components/Doors/back_left_9" + panels: + - ["Lime Room", "HIDE"] + - ["Lime Room", "SEEK"] +Control Center White Door: + door_id: "Components/Doors/back_left_7" + control_center_color: white +# exit_1 should maybe just be removed. +# entry_proxied_1 is part of the vanilla intro. +X Area Entrance: + door_id: "Components/Doors/Entry/entry_proxied_2" + panels: + - room: Starting Room + panel: HI + answer: bye +Composite Room Entrance: + door_id: "Components/Doors/Entry/entry_proxied_3" + panels: + - room: Starting Room + panel: HI + answer: hidden +Flip Area Entrance: + door_id: "Components/Doors/Entry/entry_proxied_4" + panels: + - room: Starting Room + panel: HI + answer: high +Daedalus Entrance: + door_id: "Components/Doors/Entry/entry_proxied_5" + panels: + - room: Starting Room + panel: HI + answer: hide +Repetitive Entrance: + door_id: "Components/Doors/Entry/entry_proxied_9" + switches: + - double_letters +Shop Entrance: + door_id: "Components/Doors/Entry/entry_proxied_6" + panels: + - ["Shop Entrance", "TURN"] +Liberated Entrance: + door_id: "Components/Doors/Entry/entry_proxied_10" + panels: + - ["Flipped Pyramid Area", "TURN (1)"] +Flipped Pyramid Area Entrance: + door_id: "Components/Doors/Entry/entry_proxied_12" + switches: + - double_letters +Literate Entrance: + door_id: "Components/Doors/Entry/entry_proxied_11" + panels: + - ["Flipped Pyramid Area", "TURN (2)"] +Parthenon Entrance: + door_id: "Components/Doors/Entry/entry_proxied_7" + panels: + - ["Parthenon Return", "RETURN"] +Colored Doors Area Entrance: + door_id: "Components/Doors/Entry/entry_proxied_8" + panels: + - ["Parthenon Return", "RETURN"] +D Room Entrance: + door_id: "Components/Doors/Entry/d_1" + panels: + - ["Starting Room", "THAN"] +Near D Room Painting: + door_id: + - "Components/Doors/Entry/d_3" + - "Components/Doors/Entry/d_4" + switches: + - double_letters +D Room Panels: + event: True + door_id: "Components/Doors/Entry/d_2" + panels: + - ["D Room", "BASEBALL"] + - ["D Room", "BIKERS"] + - ["D Room", "RED"] + - ["D Room", "SUN"] + - ["D Room", "BLACK"] + - ["D Room", "COWBOY"] + - ["D Room", "SPRAY"] + - ["D Room", "BOWLER"] + - ["D Room", "CARPENTER"] +Gallery Entrance: + door_id: "Components/Doors/Entry/entry_return_1" + panels: + - ["Gallery Return", "RETURN"] +# entry_front_1 - _6 are part of the vanilla intro. +L Room Entrance: + door_id: + - "Components/Doors/Entry/entry_front_7" + - "Components/Doors/Entry/entry_front_8" + panels: + - ["Trick Room", "INK"] +Least Blue Last Panels: + paintings: + - ["Starting Room", "OWL"] + panels: + - ["Least Blue Last", "CAPABLE (1)"] + - ["Least Blue Last", "CAPABLE (2)"] + - ["Least Blue Last", "LUSTRE"] + - ["Least Blue Last", "WANT"] + - ["Least Blue Last", "STEALER"] + - ["Least Blue Last", "OLD"] + - ["Least Blue Last", "TRUST"] + - ["Least Blue Last", "LABEL"] + - ["Least Blue Last", "AIL"] diff --git a/data/maps/the_entry/rooms/Blue Alcove.yaml b/data/maps/the_entry/rooms/Blue Alcove.yaml new file mode 100644 index 0000000..92315ac --- /dev/null +++ b/data/maps/the_entry/rooms/Blue Alcove.yaml @@ -0,0 +1,15 @@ +name: Blue Alcove +display_name: Red Blue Area +panels: + BLUE: + id: "Panels/Back Right/br_11" + clue: blue + answer: orange + symbol: + - sun + ARMY: + id: "Panels/Back Right/br_13" + clue: army + answer: navy + symbol: + - example diff --git a/data/maps/the_entry/rooms/Colored Doors Area.yaml b/data/maps/the_entry/rooms/Colored Doors Area.yaml new file mode 100644 index 0000000..01f0818 --- /dev/null +++ b/data/maps/the_entry/rooms/Colored Doors Area.yaml @@ -0,0 +1,14 @@ +name: Colored Doors Area +display_name: Colored Doors Area +panels: + OPEN: + id: "Panels/Back Left/backleft_proxying_1" + clue: open + answer: open + proxies: + left: "Panels/Back Left/backleft_proxied_1" + right: "Panels/Back Left/backleft_proxied_2" + wall: "Panels/Back Left/backleft_proxied_3" + orange: "Panels/Back Left/backleft_proxied_4" + purple: "Panels/Back Left/backleft_proxied_5" + green: "Panels/Back Left/backleft_proxied_6" diff --git a/data/maps/the_entry/rooms/Ctrl Tutorial.yaml b/data/maps/the_entry/rooms/Ctrl Tutorial.yaml new file mode 100644 index 0000000..831e4b7 --- /dev/null +++ b/data/maps/the_entry/rooms/Ctrl Tutorial.yaml @@ -0,0 +1,12 @@ +name: Ctrl Tutorial +display_name: Colored Doors Area +panels: + RIGHT: + id: "Panels/Back Left/backleft_proxying_2" + clue: right + answer: right +paintings: + PAINS: + id: "Components/Paintings/pains2" + orientation: west + display_name: Alcove Painting diff --git a/data/maps/the_entry/rooms/D Room Final.yaml b/data/maps/the_entry/rooms/D Room Final.yaml new file mode 100644 index 0000000..02de869 --- /dev/null +++ b/data/maps/the_entry/rooms/D Room Final.yaml @@ -0,0 +1,4 @@ +name: D Room Final +display_name: D Room +letters: + - d1 diff --git a/data/maps/the_entry/rooms/D Room.yaml b/data/maps/the_entry/rooms/D Room.yaml new file mode 100644 index 0000000..9469de2 --- /dev/null +++ b/data/maps/the_entry/rooms/D Room.yaml @@ -0,0 +1,57 @@ +name: D Room +display_name: D Room +panels: + BASEBALL: + id: "Panels/D/d_2" + clue: baseball + answer: hat + symbol: + - example + BIKERS: + id: "Panels/D/d_3" + clue: biker's + answer: tan + symbol: + - example + RED: + id: "Panels/D/d_4" + clue: red + answer: ant + symbol: + - example + SUN: + id: "Panels/D/d_5" + clue: sun + answer: tan + symbol: + - example + BLACK: + id: "Panels/D/d_6" + clue: black + answer: ant + symbol: + - example + COWBOY: + id: "Panels/D/d_7" + clue: cowboy + answer: hat + symbol: + - example + SPRAY: + id: "Panels/D/d_8" + clue: spray + answer: tan + symbol: + - example + BOWLER: + id: "Panels/D/d_9" + clue: bowler + answer: hat + symbol: + - example + CARPENTER: + id: "Panels/D/d_10" + clue: carpenter + answer: ant + symbol: + - example diff --git a/data/maps/the_entry/rooms/Entry Exit.yaml b/data/maps/the_entry/rooms/Entry Exit.yaml new file mode 100644 index 0000000..8b32805 --- /dev/null +++ b/data/maps/the_entry/rooms/Entry Exit.yaml @@ -0,0 +1,6 @@ +name: Entry Exit +display_name: Starting Room +ports: + GREAT: + id: "Components/Warps/worldport2" + orientation: north diff --git a/data/maps/the_entry/rooms/Eye Room.yaml b/data/maps/the_entry/rooms/Eye Room.yaml new file mode 100644 index 0000000..5e0a7b5 --- /dev/null +++ b/data/maps/the_entry/rooms/Eye Room.yaml @@ -0,0 +1,30 @@ +name: Eye Room +display_name: Eye Room +panels: + I: + id: "Panels/Entry/eyes_1" + clue: i + answer: eyes + symbol: + - zero + - planet +paintings: + ENTER: + id: "Components/Paintings/eyes2" + orientation: south + display_name: Black Wall Painting + EXIT: + id: "Components/Paintings/eyes4" + orientation: west + display_name: Beige Wall Painting + GALLERY: + id: "Components/Paintings/eyes5" + orientation: east + move: True + enter_only: True + required_door: Third Eye Painting + display_name: Painting Beside Panel +ports: + LIONIZED: + id: "Components/Warps/worldport10" + orientation: north diff --git a/data/maps/the_entry/rooms/Flipped Link Area.yaml b/data/maps/the_entry/rooms/Flipped Link Area.yaml new file mode 100644 index 0000000..ecaa37d --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Link Area.yaml @@ -0,0 +1,20 @@ +name: Flipped Link Area +display_name: Pyramid Area +panels: + WANDER: + id: "Panels/Pilgrimage/cream_4" + clue: wander + answer: roam + symbol: + - sun +paintings: + NEAR: + id: "Components/Paintings/aches2" + orientation: north + flipped: True + display_name: Flipper Near Painting + FAR: + id: "Components/Paintings/aches4" + orientation: south + flipped: True + display_name: Flipped Far Painting diff --git a/data/maps/the_entry/rooms/Flipped Pyramid Area.yaml b/data/maps/the_entry/rooms/Flipped Pyramid Area.yaml new file mode 100644 index 0000000..f1a8dfd --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Pyramid Area.yaml @@ -0,0 +1,15 @@ +name: Flipped Pyramid Area +display_name: Pyramid Area +panels: + TURN (1): + id: "Panels/Entry/l_opener_3" + clue: turn + answer: flip + symbol: + - sun + TURN (2): + id: "Panels/Entry/l_opener_4" + clue: turn + answer: spin + symbol: + - sun diff --git a/data/maps/the_entry/rooms/Flipped Right Eye.yaml b/data/maps/the_entry/rooms/Flipped Right Eye.yaml new file mode 100644 index 0000000..f07d09b --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Right Eye.yaml @@ -0,0 +1,15 @@ +name: Flipped Right Eye +display_name: Flip Area +panels: + WHERE: + id: "Panels/Pilgrimage/cream_5" + clue: where + answer: here + symbol: + - sparkles + HERE: + id: "Panels/Pilgrimage/cream_6" + clue: here + answer: there + symbol: + - sparkles diff --git a/data/maps/the_entry/rooms/Flipped Second Room.yaml b/data/maps/the_entry/rooms/Flipped Second Room.yaml new file mode 100644 index 0000000..5816b9e --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Second Room.yaml @@ -0,0 +1,26 @@ +name: Flipped Second Room +display_name: Flip Area +panels: + CLUE: + id: "Panels/Entry/second_right_top" + clue: clue + answer: hint + symbol: + - sun + SLENDER: + id: "Panels/Entry/second_left_top" + clue: slender + answer: thin + symbol: + - sun +paintings: + EYE: + id: "Components/Paintings/eyes" + orientation: north + flipped: True + display_name: Eye Painting +ports: + FOUR: + id: "Components/Warps/worldport9" + orientation: south + required_door: Flipped Second Room Right Door diff --git a/data/maps/the_entry/rooms/Gallery Return.yaml b/data/maps/the_entry/rooms/Gallery Return.yaml new file mode 100644 index 0000000..5a57824 --- /dev/null +++ b/data/maps/the_entry/rooms/Gallery Return.yaml @@ -0,0 +1,13 @@ +name: Gallery Return +display_name: Starting Room +panels: + RETURN: + id: "Panels/Entry/gallery_return" + clue: return + answer: turn + symbol: + - sparkles +ports: + GALLERY: + id: "Components/Warps/worldport4" + orientation: north diff --git a/data/maps/the_entry/rooms/Least Blue Last.yaml b/data/maps/the_entry/rooms/Least Blue Last.yaml new file mode 100644 index 0000000..45d5c08 --- /dev/null +++ b/data/maps/the_entry/rooms/Least Blue Last.yaml @@ -0,0 +1,75 @@ +name: Least Blue Last +display_name: Red Blue Area +panels: + CAPABLE (1): + id: "Panels/LBL/lbl_1" + clue: capable + answer: able + symbol: + - sun + CAPABLE (2): + id: "Panels/LBL/lbl_2" + clue: capable + answer: able + symbol: + - sparkles + LUSTRE: + id: "Panels/LBL/lbl_3" + clue: lustre + answer: lust + symbol: + - sparkles + WANT: + id: "Panels/LBL/lbl_4" + clue: want + answer: lust + symbol: + - sun + STEALER: + id: "Panels/LBL/lbl_5" + clue: stealer + answer: stale + symbol: + - sparkles + OLD: + id: "Panels/LBL/lbl_6" + clue: old + answer: stale + symbol: + - sun + TRUST: + id: "Panels/LBL/lbl_7" + clue: trust + answer: lust + symbol: + - zero + LABEL: + id: "Panels/LBL/lbl_8" + clue: label + answer: able + symbol: + - zero + AIL: + id: "Panels/LBL/lbl_9" + clue: ail + answer: stale + symbol: + - zero + CORNERS: + id: "Panels/Back Right/br_14" + clue: corners + answer: born + required_door: Four Corner Panels +ports: + DARKROOM: + id: "Components/Warps/worldport5" + orientation: south +paintings: + PAINS: + id: "Components/Paintings/pains" + orientation: east + enter_only: True + required_door: Corners Painting + display_name: Corners Painting +letters: + - l1 diff --git a/data/maps/the_entry/rooms/Lime Room.yaml b/data/maps/the_entry/rooms/Lime Room.yaml new file mode 100644 index 0000000..f89f945 --- /dev/null +++ b/data/maps/the_entry/rooms/Lime Room.yaml @@ -0,0 +1,26 @@ +name: Lime Room +display_name: Colored Doors Area +panels: + HIDE: + id: "Panels/Back Left/backleft_proxying_3" + clue: hide + answer: hide + SEEK: + id: "Panels/Back Left/backleft_proxying_4" + clue: seek + answer: seek + COLOR: + id: "Panels/Back Left/backleft_proxying_5" + clue: color + answer: white + symbol: + - example +ports: + DAEDALUS: + id: "Components/Warps/worldport11" + orientation: west + required_door: Control Center White Door + REVITALIZED: + id: "worldport7" + orientation: north + required_door: Revitalized Entrance diff --git a/data/maps/the_entry/rooms/Link Area.yaml b/data/maps/the_entry/rooms/Link Area.yaml new file mode 100644 index 0000000..1ec0d48 --- /dev/null +++ b/data/maps/the_entry/rooms/Link Area.yaml @@ -0,0 +1,31 @@ +name: Link Area +display_name: Pyramid Area +panels: + WANDER: + id: "Panels/Pilgrimage/cream_3" + clue: wander + answer: amble + symbol: + - sun +paintings: + NEAR: + id: "Components/Paintings/aches" + orientation: north + display_name: Near Painting + FAR: + id: "Components/Paintings/aches3" + orientation: south + display_name: Far Painting + PYRAMID: + id: "Components/Paintings/triangle" + orientation: south + display_name: Center Painting +ports: + BLUE: + id: "worldport8" + orientation: west + required_door: Liberated Entrance + BROWN: + id: "worldport9" + orientation: east + required_door: Literate Entrance diff --git a/data/maps/the_entry/rooms/Parthenon Return.yaml b/data/maps/the_entry/rooms/Parthenon Return.yaml new file mode 100644 index 0000000..a65edc3 --- /dev/null +++ b/data/maps/the_entry/rooms/Parthenon Return.yaml @@ -0,0 +1,13 @@ +name: Parthenon Return +display_name: Starting Room +panels: + RETURN: + id: "Panels/Back Left/backleft_return" + clue: return + answer: turn + symbol: + - sparkles +ports: + PARTHENON: + id: "Components/Warps/worldport8" + orientation: north diff --git a/data/maps/the_entry/rooms/Rabbit Hole.yaml b/data/maps/the_entry/rooms/Rabbit Hole.yaml new file mode 100644 index 0000000..2bc700e --- /dev/null +++ b/data/maps/the_entry/rooms/Rabbit Hole.yaml @@ -0,0 +1,11 @@ +name: Rabbit Hole +display_name: Red Blue Area +panels: + PUZZLE: + id: "Panels/Back Right/br_6" + clue: "" + answer: down +ports: + HOLE: + id: "worldport4" + orientation: down diff --git a/data/maps/the_entry/rooms/Red Alcove.yaml b/data/maps/the_entry/rooms/Red Alcove.yaml new file mode 100644 index 0000000..9feec4f --- /dev/null +++ b/data/maps/the_entry/rooms/Red Alcove.yaml @@ -0,0 +1,15 @@ +name: Red Alcove +display_name: Red Blue Area +panels: + BROW: + id: "Panels/Back Right/br_10" + clue: brow + answer: brown + symbol: + - sparkles + DEAD: + id: "Panels/Back Right/br_12" + clue: dead + answer: red + symbol: + - zero diff --git a/data/maps/the_entry/rooms/Red Blue Halls.yaml b/data/maps/the_entry/rooms/Red Blue Halls.yaml new file mode 100644 index 0000000..83faa84 --- /dev/null +++ b/data/maps/the_entry/rooms/Red Blue Halls.yaml @@ -0,0 +1,55 @@ +name: Red Blue Halls +display_name: Red Blue Area +panels: + CENTER: + id: "Panels/Back Right/br_1" + clue: center + answer: middle + symbol: + - sun + DAY: + id: "Panels/Back Right/br_2" + clue: day + answer: night + symbol: + - sun + CENTER DAY: + id: "Panels/Back Right/br_3" + clue: "" + answer: noon + symbol: + - sun + - sparkles + WANDER: + id: "Panels/Pilgrimage/cream_2" + clue: wander + answer: meander + symbol: + - sun + RAIN: + id: "Panels/Back Right/br_7" + clue: rain + answer: snow + symbol: + - cross + WOMAN: + id: "Panels/Back Right/br_8" + clue: woman + answer: man + symbol: + - gender + RAIN WOMAN: + id: "Panels/Back Right/br_9" + clue: "" + answer: scarf + symbol: + - boxes +paintings: + BLARE: + id: "Components/Paintings/blare" + orientation: east + display_name: Brown Wall Painting + EYE: + id: "Components/Paintings/eyes3" + orientation: west + display_name: Beige Wall Painting diff --git a/data/maps/the_entry/rooms/Right Eye.yaml b/data/maps/the_entry/rooms/Right Eye.yaml new file mode 100644 index 0000000..ee17bf9 --- /dev/null +++ b/data/maps/the_entry/rooms/Right Eye.yaml @@ -0,0 +1,29 @@ +name: Right Eye +display_name: Right Eye Area +panels: + EYE: + id: "Panels/Entry/front_2" + clue: eye + answer: spy + symbol: + - zero + WANDER: + id: "Panels/Pilgrimage/cream_1" + clue: wander + answer: wander + proxies: + lust: "Panels/Pilgrimage/cream_1_proxy_1" + FAINT: + id: "Panels/Entry/partial_1" + clue: faint + answer: paint + symbol: + - sparkles +paintings: + PSYCHIC: + id: "Components/Paintings/psychic" + required_door: Red Room Painting + enter_only: True + move: True + orientation: west + display_name: Red Room Painting diff --git a/data/maps/the_entry/rooms/Shop Entrance.yaml b/data/maps/the_entry/rooms/Shop Entrance.yaml new file mode 100644 index 0000000..2addc97 --- /dev/null +++ b/data/maps/the_entry/rooms/Shop Entrance.yaml @@ -0,0 +1,13 @@ +name: Shop Entrance +display_name: Starting Room +panels: + TURN: + id: "Panels/Entry/l_opener_2" + clue: turn + answer: turned + symbol: + - sparkles +ports: + SHOP: + id: "Components/Warps/worldport13" + orientation: east diff --git a/data/maps/the_entry/rooms/Starting Room.yaml b/data/maps/the_entry/rooms/Starting Room.yaml new file mode 100644 index 0000000..35ee50f --- /dev/null +++ b/data/maps/the_entry/rooms/Starting Room.yaml @@ -0,0 +1,74 @@ +name: Starting Room +display_name: Starting Room +panels: + HI: + id: "Panels/Entry/entry_proxying_1" + clue: hi + answer: hi + proxies: + bye: "Panels/Entry/entry_proxied_2" + hidden: "Panels/Entry/entry_proxied_5" + high: "Panels/Entry/entry_proxied_3" + hide: "Panels/Entry/entry_proxied_4" + thewords: "Components/Listeners/entry_proxied_6" + TRICK: + id: "Panels/Entry/side_1" + clue: trick + answer: trick + proxies: + treat: "Panels/Entry/side_proxy_1" + EYE: + id: "Panels/Entry/front_1" + clue: eye + answer: i + symbol: + - zero + HINT: + id: "Panels/Entry/second_right" + clue: hint + answer: hint + THIN: + id: "Panels/Entry/second_left" + clue: thin + answer: thin + THAN: + id: "Panels/D/d_entry" + clue: than + answer: than +letters: + - h1 + - i1 + - n1 + - t1 +paintings: + # Maze painting should stay vanilla as a hint. + OWL: + id: "Components/Paintings/owl" + move: True # how do + enter_only: True + orientation: north + required_door: Least Blue Last Panels + display_name: "Near Trick Painting" + PAINS: + id: "Components/Paintings/pains3" + enter_only: True + orientation: east + required_door: Near D Room Painting + display_name: Near D Room Painting +ports: + DIGITAL: + id: "Components/Warps/worldport" + orientation: west + required_door: Second Room Left Door + DAEDALUS: + id: "Components/Warps/worldport6" + orientation: west + required_door: Daedalus Entrance + REPETITIVE: + id: "Components/Warps/worldport7" + orientation: north + required_door: Repetitive Entrance + COMPOSITE: + id: "Components/Warps/worldport12" + orientation: east + required_door: Composite Room Entrance diff --git a/data/maps/the_entry/rooms/Trick Room.yaml b/data/maps/the_entry/rooms/Trick Room.yaml new file mode 100644 index 0000000..964c8a6 --- /dev/null +++ b/data/maps/the_entry/rooms/Trick Room.yaml @@ -0,0 +1,9 @@ +name: Trick Room +display_name: Starting Room +panels: + INK: + id: "Panels/Entry/l_opener_1" + clue: ink + answer: ink + proxies: + link: "Panels/Entry/l_opener_proxy_1" diff --git a/data/maps/the_entry/rooms/Wrath Room.yaml b/data/maps/the_entry/rooms/Wrath Room.yaml new file mode 100644 index 0000000..0608649 --- /dev/null +++ b/data/maps/the_entry/rooms/Wrath Room.yaml @@ -0,0 +1,36 @@ +name: Wrath Room +display_name: Red Blue Area +panels: + RABBIT: + id: "Panels/Back Right/br_4" + clue: rabbit + answer: hair + symbol: + - sun + - zero + HOLE: + id: "Panels/Back Right/br_5" + clue: hole + answer: part + symbol: + - zero + - boxes + WREATH: + id: "Panels/Back Right/br_17" + clue: wreath + answer: wrath + symbol: + - sparkles + DICE: + id: "Panels/Back Right/br_16" + clue: dice + answer: die + symbol: + - planet + CORN: + id: "Panels/Back Right/br_15" + clue: corn + answer: corners + symbol: + - sparkles + - planet diff --git a/data/maps/the_entry/rooms/X Area.yaml b/data/maps/the_entry/rooms/X Area.yaml new file mode 100644 index 0000000..111e6a3 --- /dev/null +++ b/data/maps/the_entry/rooms/X Area.yaml @@ -0,0 +1,8 @@ +name: X Area +display_name: Starting Room +letters: + - x1 +ports: + CC: + id: "Components/Warps/worldport3" + orientation: west -- cgit 1.4.1