From c9da387ede51f207825b63d9f13036a7b661d4b3 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Thu, 7 Aug 2025 16:05:15 -0400 Subject: Started apworld vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go. --- data/maps/the_entry/doors.txtpb | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) (limited to 'data/maps') diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb index c43020c..0ff0797 100644 --- a/data/maps/the_entry/doors.txtpb +++ b/data/maps/the_entry/doors.txtpb @@ -3,12 +3,14 @@ doors { type: STANDARD receivers: "Components/Doors/side_1" panels { room: "Starting Room" name: "TRICK" } + location_room: "Starting Room" } doors { name: "Link Area Entrance" type: STANDARD receivers: "Components/Doors/side_2" panels { room: "Trick Room" name: "INK" answer: "link" } + location_room: "Trick Room" } # side_3 is vanilla because I don't think it's real? doors { @@ -16,12 +18,14 @@ doors { type: STANDARD receivers: "Components/Doors/side_4" panels { room: "Starting Room" name: "TRICK" answer: "treat" } + location_room: "Starting Room" } doors { name: "Second Room Right Door" type: STANDARD receivers: "Components/Doors/second_right" panels { room: "Starting Room" name: "HINT" } + location_room: "Starting Room" } doors { name: "Red Alcove Exit" @@ -29,6 +33,7 @@ doors { receivers: "Components/Doors/second_right2" panels { room: "Red Alcove" name: "DEAD" } panels { room: "Red Alcove" name: "BROW" } + location_room: "Red Alcove" } doors { name: "Four Corner Panels" @@ -43,6 +48,7 @@ doors { type: STANDARD receivers: "Components/Doors/second_right11" panels { room: "Least Blue Last" name: "CORNERS" } + location_room: "Least Blue Last" } doors { name: "Blue Alcove Exit" @@ -50,6 +56,7 @@ doors { receivers: "Components/Doors/second_right3" panels { room: "Blue Alcove" name: "BLUE" } panels { room: "Blue Alcove" name: "ARMY" } + location_room: "Blue Alcove" } doors { name: "Rabbithole Door" @@ -57,6 +64,7 @@ doors { receivers: "Components/Doors/second_right8" panels { room: "Wrath Room" name: "RABBIT" } panels { room: "Wrath Room" name: "HOLE" } + location_room: "Wrath Room" } # second_right is vanilla because it's like LOST door. doors { @@ -65,18 +73,21 @@ doors { receivers: "Components/Doors/second_right5" receivers: "Components/Doors/second_right10" panels { room: "Red Blue Halls" name: "CENTER DAY" } + location_room: "Red Blue Halls" } doors { name: "Scarf Door" type: STANDARD receivers: "Components/Doors/second_right6" panels { room: "Red Blue Halls" name: "RAIN WOMAN" } + location_room: "Red Blue Halls" } doors { name: "Blue Alcove Entrance" type: STANDARD receivers: "Components/Doors/second_right9" panels { room: "Wrath Room" name: "CORN" } + location_room: "Wrath Room" } doors { name: "Second Room Left Door" @@ -84,36 +95,42 @@ doors { receivers: "Components/Doors/second_left" # There's also the special behavior with returning from The Digital. panels { room: "Starting Room" name: "THIN" } + location_room: "Starting Room" } doors { name: "Flipped Second Room Right Door" type: STANDARD receivers: "Components/Doors/second_left_top" panels { room: "Flipped Second Room" name: "SLENDER" } + location_room: "Flipped Second Room" } doors { name: "Flipped Second Room Left Door" type: STANDARD receivers: "Components/Doors/second_right_top" panels { room: "Flipped Second Room" name: "CLUE" } + location_room: "Flipped Second Room" } doors { name: "Right Eye Entrance" type: STANDARD receivers: "Components/Doors/third_right" panels { room: "Trick Room" name: "INK" } + location_room: "Trick Room" } doors { name: "Red Blue Area Left Door" type: STANDARD receivers: "Components/Doors/fourth_right" panels { room: "Right Eye" name: "WANDER" } + location_room: "Right Eye" } doors { name: "Red Blue Area Right Door" type: ITEM_ONLY receivers: "Components/Doors/fifth_right" panels { room: "Right Eye" name: "WANDER" } + location_room: "Right Eye" } # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. doors { @@ -122,12 +139,14 @@ doors { receivers: "Components/Doors/back_left_2" panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } # "wall" is supposed to also work. idk man + location_room: "Colored Doors Area" } doors { name: "Lime Room Entrance" type: STANDARD receivers: "Components/Doors/back_left_5" panels { room: "Ctrl Tutorial" name: "RIGHT" } + location_room: "Ctrl Tutorial" } doors { name: "Revitalized Entrance" @@ -136,6 +155,7 @@ doors { receivers: "Components/Doors/back_left_9" panels { room: "Lime Room" name: "HIDE" } panels { room: "Lime Room" name: "SEEK" } + location_room: "Lime Room" } doors { name: "Control Center White Door" @@ -150,24 +170,28 @@ doors { type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_2" panels { room: "Starting Room" name: "HI" answer: "bye" } + location_room: "Starting Room" } doors { name: "Composite Room Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_3" panels { room: "Starting Room" name: "HI" answer: "hidden" } + location_room: "Starting Room" } doors { name: "Flip Area Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_4" panels { room: "Starting Room" name: "HI" answer: "high" } + location_room: "Starting Room" } doors { name: "Daedalus Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_5" panels { room: "Starting Room" name: "HI" answer: "hide" } + location_room: "Starting Room" } doors { name: "Repetitive Entrance" @@ -180,12 +204,14 @@ doors { type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_6" panels { room: "Shop Entrance" name: "TURN" } + location_room: "Shop Entrance" } doors { name: "Liberated Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_10" panels { room: "Flipped Pyramid Area" name: "TURN (1)" } + location_room: "Flipped Pyramid Area" } doors { name: "Flipped Pyramid Area Entrance" @@ -198,24 +224,28 @@ doors { type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_11" panels { room: "Flipped Pyramid Area" name: "TURN (2)" } + location_room: "Flipped Pyramid Area" } doors { name: "Parthenon Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_proxied_7" panels { room: "Parthenon Return" name: "RETURN" } + location_room: "Parthenon Return" } doors { name: "Colored Doors Area Entrance" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_proxied_8" panels { room: "Parthenon Return" name: "RETURN" } + location_room: "Parthenon Return" } doors { name: "D Room Entrance" type: STANDARD receivers: "Components/Doors/Entry/d_1" panels { room: "Starting Room" name: "THAN" } + location_room: "Starting Room" } doors { name: "Near D Room Painting" @@ -243,6 +273,7 @@ doors { type: STANDARD receivers: "Components/Doors/Entry/entry_return_1" panels { room: "Gallery Return" name: "RETURN" } + location_room: "Gallery Return" } # entry_front_1 - _6 are part of the vanilla intro. doors { @@ -251,6 +282,7 @@ doors { receivers: "Components/Doors/Entry/entry_front_7" receivers: "Components/Doors/Entry/entry_front_8" panels { room: "Trick Room" name: "INK" } + location_room: "Trick Room" } doors { name: "Least Blue Last Panels" @@ -271,10 +303,12 @@ doors { type: STANDARD move_paintings { room: "Right Eye" name: "PSYCHIC" } panels { room: "Right Eye" name: "FAINT" } + location_room: "Right Eye" } doors { name: "Third Eye Painting" type: STANDARD move_paintings { room: "Eye Room" name: "GALLERY" } panels { room: "Eye Room" name: "I" } + location_room: "Eye Room" } \ No newline at end of file -- cgit 1.4.1