From a5ccb21fcd037f5675a7c7209884be92d383a159 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Thu, 21 Aug 2025 08:46:42 -0400 Subject: Added the_unyielding --- data/maps/the_unyielding/doors.txtpb | 474 +++++++++++++++++++++++++++++++++++ 1 file changed, 474 insertions(+) create mode 100644 data/maps/the_unyielding/doors.txtpb (limited to 'data/maps/the_unyielding/doors.txtpb') diff --git a/data/maps/the_unyielding/doors.txtpb b/data/maps/the_unyielding/doors.txtpb new file mode 100644 index 0000000..c0b2c19 --- /dev/null +++ b/data/maps/the_unyielding/doors.txtpb @@ -0,0 +1,474 @@ +# The following doors open after solving the puzzles on both sides of the door, +# and thus they don't impact logic: +# - Secret Doors/northwest_1 +# - Secret Doors/northwest_5 +# - Secret Doors/northeast_4 +# - Secret Doors/northeast_3 +# - Secret Doors/northeast_5 (assuming the adjacent door is vanilla) +# - Secret Doors/northeast_8 +# - Secret Doors/northeast_9 +# - Secret Doors/northeast_15 +# - Secret Doors/northeast_10 +# - Secret Doors/northeast_11 +# - Secret Doors/northwest_9 +# - Secret Doors/northeast_2 +# - Secret Doors/southwest_2 +# - Secret Doors/southwest_3 +# - Secret Doors/southwest_7 +# - Secret Doors/southwest_8 +# - Secret Doors/southwest_11 +# - Secret Doors/southwest_19 +# - Secret Doors/southwest_12 (assuming Discovery Room entrances are vanilla) +# - Secret Doors/southwest_15 +# - Secret Doors/southwest_14 +# - Secret Doors/southeast_2 +doors { + name: "Yellow Room Left Door" + type: EVENT + panels { room: "Central Connected Area" name: "HEROINE" } + panels { room: "Central Connected Area" name: "KNIGHT" } + panels { room: "Central Connected Area" name: "HATCHLING" } + panels { room: "Central Connected Area" name: "WALTZ" } +} +doors { + name: "Yellow Room Right Door" + type: EVENT + panels { room: "Central Connected Area" name: "NIGHTMARE" } + panels { room: "Central Connected Area" name: "ESCAPE" } + panels { room: "Central Connected Area" name: "HID" } + panels { room: "Central Connected Area" name: "SEEK" } +} +doors { + name: "Yellow Room Puzzles" + type: LOCATION_ONLY + panels { room: "Central Connected Area" name: "HEROINE" } + panels { room: "Central Connected Area" name: "KNIGHT" } + panels { room: "Central Connected Area" name: "HATCHLING" } + panels { room: "Central Connected Area" name: "WALTZ" } + panels { room: "Central Connected Area" name: "NIGHTMARE" } + panels { room: "Central Connected Area" name: "ESCAPE" } + panels { room: "Central Connected Area" name: "HID" } + panels { room: "Central Connected Area" name: "SEEK" } + panels { room: "Central Connected Area" name: "EWE" } + panels { room: "Central Connected Area" name: "WILL" } + panels { room: "Central Connected Area" name: "SHORE" } + panels { room: "Central Connected Area" name: "GOT" } + panels { room: "Central Connected Area" name: "LESS" } + location_room: "Central Connected Area" +} +doors { + name: "Northwest Corner Exit" + type: EVENT + panels { room: "White Corners" name: "ARCH" } +} +doors { + name: "Northwest Corner Behind" + type: EVENT + panels { room: "White Corners" name: "ARCH" } +} +doors { + name: "Missing 2 Blocker" + type: EVENT + panels { room: "Missing 1" name: "SING" } +} +doors { + name: "Triplet Blocker" + type: EVENT + panels { room: "Missing 2" name: "MISS" } +} +doors { + name: "Daisy Alcove" + type: EVENT + panels { room: "Central Connected Area" name: "DAY" } +} +doors { + name: "Missing 3 Blocker" + type: EVENT + panels { room: "Triplet Room" name: "ICE" } + panels { room: "Triplet Room" name: "FILM" } + panels { room: "Triplet Room" name: "ICE FILM" } +} +doors { + name: "Northwest 6" + type: EVENT + # This technically does impact logic. It connects four rooms (Yellow Left, + # Northwest Room, Jay Painting, and Star Rooms), but only panels from Star + # Rooms and Northwest Room are needed to open it. + panels { room: "Star Rooms" name: "BACK" } + panels { room: "Northwest Room" name: "SEE" } + panels { room: "Northwest Room" name: "ONES" } + panels { room: "Northwest Room" name: "TIC" } + panels { room: "Northwest Room" name: "RAT" } + panels { room: "Northwest Room" name: "DATE" } + panels { room: "Northwest Room" name: "DUG" } + panels { room: "Northwest Room" name: "NONE" } + panels { room: "Northwest Room" name: "HER" } + panels { room: "Northwest Room" name: "DAM" } +} +doors { + name: "Plaza Entrance Blocker" + type: EVENT + panels { room: "Plaza Entrance" name: "GEE" } +} +doors { + name: "Southeast Room Circlet" + type: EVENT + panels { room: "Directions Room" name: "ABS" } + panels { room: "Directions Room" name: "AM" } + panels { room: "Directions Room" name: "LINGO" } + panels { room: "Directions Room" name: "ATE" } + panels { room: "Directions Room" name: "LUTE" } + panels { room: "Directions Room" name: "FAN" } + panels { room: "Directions Room" name: "BOLT" } + panels { room: "Directions Room" name: "DUPE" } + panels { room: "Directions Room" name: "LICE" } + panels { room: "Directions Room" name: "FIND" } + panels { room: "Directions Room" name: "REDS" } + panels { room: "Directions Room" name: "END" } + panels { room: "Directions Room" name: "RING" } + panels { room: "Directions Room" name: "AFT" } + panels { room: "Directions Room" name: "PANT" } + panels { room: "Directions Room" name: "TIN" } + panels { room: "Directions Room" name: "HAM" } + panels { room: "Directions Room" name: "ATOM" } +} +doors { + name: "Southeast Room 1" + type: LOCATION_ONLY + panels { room: "Directions Room" name: "ABS" } + panels { room: "Directions Room" name: "AM" } + panels { room: "Directions Room" name: "LINGO" } + panels { room: "Directions Room" name: "ATE" } + panels { room: "Directions Room" name: "LUTE" } + panels { room: "Directions Room" name: "FAN" } + panels { room: "Directions Room" name: "BOLT" } + panels { room: "Directions Room" name: "DUPE" } + panels { room: "Directions Room" name: "LICE" } + location_room: "Directions Room" +} +doors { + name: "Southeast Room 2" + type: LOCATION_ONLY + panels { room: "Directions Room" name: "FIND" } + panels { room: "Directions Room" name: "REDS" } + panels { room: "Directions Room" name: "END" } + panels { room: "Directions Room" name: "RING" } + panels { room: "Directions Room" name: "AFT" } + panels { room: "Directions Room" name: "PANT" } + panels { room: "Directions Room" name: "TIN" } + panels { room: "Directions Room" name: "HAM" } + panels { room: "Directions Room" name: "ATOM" } + location_room: "Directions Room" +} +doors { + name: "Red Eyes Blocker" + type: EVENT + panels { room: "Missing 3" name: "SIN" } +} +doors { + name: "Blue Eyes Blocker" + type: EVENT + panels { room: "Missing 3" name: "SIN" } +} +doors { + name: "East Room 1 Entrance" + type: LOCATION_ONLY + panels { room: "Central Connected Area" name: "PUNK" } + panels { room: "Central Connected Area" name: "WILY" } + panels { room: "Central Connected Area" name: "FUN (1)" } + panels { room: "Central Connected Area" name: "DEUS" } + panels { room: "Central Connected Area" name: "WIZ" } + panels { room: "Central Connected Area" name: "HIM" } + panels { room: "Central Connected Area" name: "WARD" } + panels { room: "Central Connected Area" name: "CHIN" } + panels { room: "Central Connected Area" name: "DING" } + location_room: "Central Connected Area" +} +doors { + name: "Orange Alcove" + type: EVENT + panels { room: "Central Connected Area" name: "RANGE" } +} +doors { + name: "Gray Alcove" + type: EVENT + panels { room: "Central Connected Area" name: "HAD" } + panels { room: "Central Connected Area" name: "SOW" } + panels { room: "Central Connected Area" name: "ARK" } + panels { room: "Central Connected Area" name: "MET" } +} +doors { + name: "Hero Room Entrance" + type: LOCATION_ONLY + panels { room: "Northeast Room 1" name: "HAT" } + panels { room: "Northeast Room 1" name: "CON" } + panels { room: "Northeast Room 1" name: "LEND" } + panels { room: "Northeast Room 1" name: "ALE" } + panels { room: "Northeast Room 1" name: "SIDE" } + panels { room: "Northeast Room 1" name: "SIT" } + panels { room: "Northeast Room 1" name: "ATE" } + panels { room: "Northeast Room 1" name: "CAR" } + panels { room: "Northeast Room 1" name: "SIR" } + location_room: "Northeast Room 1" +} +doors { + name: "Northeast Corner Behind" + type: EVENT + panels { room: "Northeast Room 1" name: "HAT" } + panels { room: "Northeast Room 1" name: "CON" } + panels { room: "Northeast Room 1" name: "LEND" } + panels { room: "Northeast Room 1" name: "ALE" } + panels { room: "Northeast Room 1" name: "SIDE" } + panels { room: "Northeast Room 1" name: "SIT" } + panels { room: "Northeast Room 1" name: "ATE" } + panels { room: "Northeast Room 1" name: "CAR" } + panels { room: "Northeast Room 1" name: "SIR" } +} +doors { + name: "Jay Painting" + type: LOCATION_ONLY + panels { room: "Northwest Room" name: "SEE" } + panels { room: "Northwest Room" name: "ONES" } + panels { room: "Northwest Room" name: "TIC" } + panels { room: "Northwest Room" name: "RAT" } + panels { room: "Northwest Room" name: "DATE" } + panels { room: "Northwest Room" name: "DUG" } + panels { room: "Northwest Room" name: "NONE" } + panels { room: "Northwest Room" name: "HER" } + panels { room: "Northwest Room" name: "DAM" } + location_room: "Northwest Room" +} +doors { + name: "Cyan Alcove" + type: EVENT + panels { room: "Star Rooms" name: "CYANIDE" } +} +doors { + name: "Northeast Room 1 Entrance" + type: EVENT + panels { room: "White Corners" name: "ZERO" } +} +doors { + name: "Southwest Room 3 Entrance" + type: EVENT + panels { room: "White Corners" name: "WHEN" } +} +doors { + name: "Southwest Corner Behind" + type: LOCATION_ONLY + panels { room: "Southwest Room 3" name: "RING" } + panels { room: "Southwest Room 3" name: "MINE" } + panels { room: "Southwest Room 3" name: "PAL" } + panels { room: "Southwest Room 3" name: "PIT" } + panels { room: "Southwest Room 3" name: "AGE" } + panels { room: "Southwest Room 3" name: "MAZE" } + panels { room: "Southwest Room 3" name: "URN" } + panels { room: "Southwest Room 3" name: "HOST" } + panels { room: "Southwest Room 3" name: "MUG" } + location_room: "Southwest Room 3" +} +doors { + name: "Southwest Room 2 Entrance" + type: EVENT + panels { room: "Missing 1" name: "SING" } +} +doors { + name: "Brown Alcove" + type: LOCATION_ONLY + panels { room: "Southwest Room 2" name: "RAT" } + panels { room: "Southwest Room 2" name: "EGO" } + panels { room: "Southwest Room 2" name: "FIT" } + panels { room: "Southwest Room 2" name: "GORY" } + panels { room: "Southwest Room 2" name: "NINE" } + panels { room: "Southwest Room 2" name: "RAIL" } + panels { room: "Southwest Room 2" name: "CAT" } + panels { room: "Southwest Room 2" name: "ION" } + panels { room: "Southwest Room 2" name: "INN" } + location_room: "Southwest Room 2" +} +doors { + name: "Southwest 4" + type: EVENT + # This technically does impact logic. It connects four rooms (Southwest Room, + # Southwest Room 3, Star Rooms, and Central Connected Area), but panels from + # Central Connected Area are not required to open it. + panels { room: "Star Rooms" name: "CYANIDE" } + panels { room: "Southwest Room" name: "MAN" } + panels { room: "Southwest Room" name: "ATE" } + panels { room: "Southwest Room" name: "RAT (1)" } + panels { room: "Southwest Room" name: "SON" } + panels { room: "Southwest Room" name: "THEN" } + panels { room: "Southwest Room" name: "RAT (2)" } + panels { room: "Southwest Room" name: "TON" } + panels { room: "Southwest Room" name: "SEA" } + panels { room: "Southwest Room" name: "SEAL" } + panels { room: "Southwest Room 3" name: "RING" } + panels { room: "Southwest Room 3" name: "MINE" } + panels { room: "Southwest Room 3" name: "PAL" } + panels { room: "Southwest Room 3" name: "PIT" } + panels { room: "Southwest Room 3" name: "AGE" } + panels { room: "Southwest Room 3" name: "MAZE" } + panels { room: "Southwest Room 3" name: "URN" } + panels { room: "Southwest Room 3" name: "HOST" } + panels { room: "Southwest Room 3" name: "MUG" } +} +doors { + name: "Southwest Room" + type: LOCATION_ONLY + panels { room: "Southwest Room" name: "MAN" } + panels { room: "Southwest Room" name: "ATE" } + panels { room: "Southwest Room" name: "RAT (1)" } + panels { room: "Southwest Room" name: "SON" } + panels { room: "Southwest Room" name: "THEN" } + panels { room: "Southwest Room" name: "RAT (2)" } + panels { room: "Southwest Room" name: "TON" } + panels { room: "Southwest Room" name: "SEA" } + panels { room: "Southwest Room" name: "SEAL" } + location_room: "Southwest Room" +} +doors { + name: "Missing 1 Blocker" + type: EVENT + panels { room: "Southwest Room" name: "MAN" } + panels { room: "Southwest Room" name: "ATE" } + panels { room: "Southwest Room" name: "RAT (1)" } + panels { room: "Southwest Room" name: "SON" } + panels { room: "Southwest Room" name: "THEN" } + panels { room: "Southwest Room" name: "RAT (2)" } + panels { room: "Southwest Room" name: "TON" } + panels { room: "Southwest Room" name: "SEA" } + panels { room: "Southwest Room" name: "SEAL" } + panels { room: "Discovery Room" name: "INDUCE" } + panels { room: "Discovery Room" name: "OVER" } + panels { room: "Discovery Room" name: "DICEY" } + panels { room: "Discovery Room" name: "TROD" } +} +doors { + name: "Discovery Room Entrance" + type: EVENT + panels { room: "Directions Room" name: "EAT" } + panels { room: "Directions Room" name: "NOT" } + panels { room: "Directions Room" name: "OUT" } + panels { room: "Directions Room" name: "WET" } +} +doors { + name: "Star Rooms West Entrance" + type: EVENT + panels { room: "Central Connected Area" name: "ALE" } + panels { room: "Central Connected Area" name: "ACE" } + panels { room: "Central Connected Area" name: "JET" } + panels { room: "Central Connected Area" name: "MORE" } + panels { room: "Central Connected Area" name: "FUN (2)" } + panels { room: "Central Connected Area" name: "LOW" } + panels { room: "Central Connected Area" name: "FOR" } + panels { room: "Central Connected Area" name: "RED" } +} +doors { + name: "Star Rooms South Entrance" + type: EVENT + panels { room: "Brown Alcove" name: "BROW" } + panels { room: "Gray Alcove" name: "GRAVELY" } + panels { room: "Central Connected Area" name: "BURROWING" } + panels { room: "Central Connected Area" name: "RAY" } +} +doors { + name: "Star Rooms North Entrance" + type: EVENT + panels { room: "Central Connected Area" name: "ALMOND" } + panels { room: "Cyan Alcove" name: "CAN" } +} +doors { + name: "Star Rooms East Entrance" + type: EVENT + panels { room: "Black Alcove" name: "LACK" } + panels { room: "Orange Alcove" name: "ON" } + panels { room: "Star Rooms" name: "BACK" } + panels { room: "Central Connected Area" name: "RANGE" } +} +doors { + name: "Northwest Room Entrance" + type: EVENT + panels { room: "Missing 1" name: "SING" } +} +doors { + name: "South Left Painting" + type: LOCATION_ONLY + panels { room: "Central Connected Area" name: "SOY" } + panels { room: "Central Connected Area" name: "RIM" } + panels { room: "Central Connected Area" name: "GRACE" } + panels { room: "Central Connected Area" name: "ICE" } + panels { room: "Central Connected Area" name: "EON" } + panels { room: "Central Connected Area" name: "SIT" } + panels { room: "Central Connected Area" name: "CITY" } + panels { room: "Central Connected Area" name: "SON (1)" } + panels { room: "Central Connected Area" name: "URGE" } + location_room: "Central Connected Area" +} +doors { + name: "South Right Painting" + type: EVENT + panels { room: "Central Connected Area" name: "SOY" } + panels { room: "Central Connected Area" name: "RIM" } + panels { room: "Central Connected Area" name: "GRACE" } + panels { room: "Central Connected Area" name: "ICE" } + panels { room: "Central Connected Area" name: "EON" } + panels { room: "Central Connected Area" name: "SIT" } + panels { room: "Central Connected Area" name: "CITY" } + panels { room: "Central Connected Area" name: "SON (1)" } + panels { room: "Central Connected Area" name: "URGE" } +} +doors { + name: "Southwest 6" + type: EVENT + # This is an alternate entrance to Discovery Room. + panels { room: "Southwest Room" name: "MAN" } + panels { room: "Southwest Room" name: "ATE" } + panels { room: "Southwest Room" name: "RAT (1)" } + panels { room: "Southwest Room" name: "SON" } + panels { room: "Southwest Room" name: "THEN" } + panels { room: "Southwest Room" name: "RAT (2)" } + panels { room: "Southwest Room" name: "TON" } + panels { room: "Southwest Room" name: "SEA" } + panels { room: "Southwest Room" name: "SEAL" } + panels { room: "Central Connected Area" name: "ALE" } + panels { room: "Central Connected Area" name: "ACE" } + panels { room: "Central Connected Area" name: "JET" } + panels { room: "Central Connected Area" name: "MORE" } +} +doors { + name: "Southeast Corner Exit" + type: EVENT + panels { room: "White Corners" name: "DAM" } +} +doors { + name: "Mastery" + type: EVENT + panels { room: "Red Eyes" name: "RED EYES" } + panels { room: "Blue Eyes" name: "BLUE EYES" } +} +doors { + name: "Digital Entrance" + type: STANDARD + receivers: "Components/Doors/entry_1" + panels { room: "Digital Entrance" name: "ORANGE" } + location_room: "Digital Entrance" +} +doors { + name: "Nuanced Entrance" + type: STANDARD + receivers: "Components/Doors/entry_2" + panels { room: "Yellow Left" name: "SICKNESS" } + location_room: "Yellow Left" +} +doors { + name: "Bearer Entrance" + type: STANDARD + receivers: "Components/Doors/entry_5" + panels { room: "Yellow Right" name: "HEALTH" } + location_room: "Yellow Right" +} +doors { + name: "Cyan Doors" + type: EVENT + switches: "double_letters" +} -- cgit 1.4.1