From 8960e61dc612fe2c4ad5df5cdaf2abf6a7edd773 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sun, 28 Sep 2025 13:29:39 -0400 Subject: Separate The Orb's middle port into own region --- data/maps/the_orb/rooms/B Room.txtpb | 13 ------------- 1 file changed, 13 deletions(-) (limited to 'data/maps/the_orb/rooms/B Room.txtpb') diff --git a/data/maps/the_orb/rooms/B Room.txtpb b/data/maps/the_orb/rooms/B Room.txtpb index e5ed320..633232f 100644 --- a/data/maps/the_orb/rooms/B Room.txtpb +++ b/data/maps/the_orb/rooms/B Room.txtpb @@ -9,19 +9,6 @@ paintings { # TODO: This is too high up to enter. It's also a hint painting. exit_only: true } -# TODO: Should these two be independent for shuffling purposes, or always tied -# to the Main Area's port? -ports { - name: "MID" - display_name: "Middle Worldport" - path: "Components/Warps/worldport4" - destination { x: -69 y: 0 z: 43 } - rotation: 90 - # This port is in the room immediately after solving the B puzzles, which - # means it seems like it would be inaccessible if you enter the map from the - # painting or from the final port, but entering the O or R areas brings you - # back to the beginning. -} ports { name: "FINAL" display_name: "Final Worldport" -- cgit 1.4.1