From bb6fcf56ccda83ccb3c1643c89653a5ae0f34416 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Fri, 15 Aug 2025 06:09:00 -0400 Subject: Added the_keen --- data/maps/the_keen/doors.txtpb | 45 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 data/maps/the_keen/doors.txtpb (limited to 'data/maps/the_keen/doors.txtpb') diff --git a/data/maps/the_keen/doors.txtpb b/data/maps/the_keen/doors.txtpb new file mode 100644 index 0000000..e513f8e --- /dev/null +++ b/data/maps/the_keen/doors.txtpb @@ -0,0 +1,45 @@ +doors { + name: "K Panels" + type: EVENT + # TODO: This is a complete_at in the base game, but in normal progression you + # are forced to solve these specific panels. We should mod the game such that + # they are required even with non-standard progression. + panels { room: "Main Area" name: "TIN (1)" } + panels { room: "Main Area" name: "TIN (2)" } + panels { room: "Main Area" name: "NO (1)" } + panels { room: "Main Area" name: "I (1)" } +} +doors { + name: "Near Right Door" + type: EVENT + panels { room: "Main Area" name: "TIN (1)" } +} +doors { + name: "Near Left Door" + type: EVENT + panels { room: "Main Area" name: "TIN (2)" } +} +doors { + name: "Far Right Door" + type: EVENT + panels { room: "Main Area" name: "I (1)" } +} +doors { + name: "Far Left Door" + type: EVENT + panels { room: "Main Area" name: "NO (1)" } +} +doors { + name: "All Panels" + type: LOCATION_ONLY + panels { room: "Main Area" name: "TIN (1)" } + panels { room: "Main Area" name: "TIN (2)" } + panels { room: "Main Area" name: "TIN (3)" } + panels { room: "Main Area" name: "TIN (4)" } + panels { room: "Main Area" name: "TIN (5)" } + panels { room: "Main Area" name: "NO (1)" } + panels { room: "Main Area" name: "NO (2)" } + panels { room: "Main Area" name: "I (1)" } + panels { room: "Main Area" name: "I (2)" } + location_room: "Main Area" +} -- cgit 1.4.1