From eb23fc8152fa0f7033f3efeafbc0b9bec4ab865b Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Thu, 14 Aug 2025 14:18:48 -0400 Subject: Added the_great --- data/maps/the_great/connections.txtpb | 258 ++++++++++++++++++++++++++++++++++ 1 file changed, 258 insertions(+) create mode 100644 data/maps/the_great/connections.txtpb (limited to 'data/maps/the_great/connections.txtpb') diff --git a/data/maps/the_great/connections.txtpb b/data/maps/the_great/connections.txtpb new file mode 100644 index 0000000..f1a7e25 --- /dev/null +++ b/data/maps/the_great/connections.txtpb @@ -0,0 +1,258 @@ +connections { + from_room: "Main Area" + to_room: "East Landscape" +} +connections { + from_room: "Main Area" + to_room: "West Side" + door { name: "West/East Divider" } +} +connections { + from_room: "West Side" + to_room: "Main Area" + door { name: "East/West Divider" } +} +connections { + from_room: "East Landscape" + to_room: "Purple Room" + door { name: "Control Center Purple Door" } +} +connections { + from_room: "Main Area" + to_room: "Salmon Room" + door { name: "Between Entrance" } +} +connections { + from_room: "Main Area" + to_room: "Daedalus Entrance" + door { name: "Control Center Gray Door" } +} +connections { + from_room: "West Side" + to_room: "Jubilant Entrance" + door { name: "Control Center Red Door" } +} +connections { + from_room: "West Side" + to_room: "Magnet Room" + door { name: "Magnet Room Entrance" } +} +connections { + from_room: "Hive Entrance" + to_room: "West Side" + door { name: "Hive Entrance" } +} +connections { + from_room: "West Side" + to_room: "Pillar Room" + door { name: "Pillar Room Entrance" } +} +connections { + from_room: "Pillar Room" + to_room: "Colorful Entrance" + door { name: "Colorful Entrance" } + oneway: true +} +connections { + from_room: "Colorful Entrance" + to_room: "Pillar Room" + oneway: true +} +connections { + from_room: "West Side" + to_room: "Outside Jail" + door { name: "Jail Entrance" } +} +connections { + from_room: "Outside Jail" + to_room: "Jail Part 1" + door { name: "Jail Mouth" } + oneway: true +} +connections { + from_room: "Jail Part 1" + to_room: "Jail Part 2" + door { name: "Jail First Bowels" } +} +connections { + from_room: "Main Area" + to_room: "Back Area" + door { name: "Back Area Entrance" } +} +connections { + from_room: "Outside Jail" + to_room: "Back Area" + oneway: true +} +connections { + from_room: "Back Area" + to_room: "West Side" + oneway: true +} +connections { + from_room: "Main Area" + to_room: "Maze Start" + door { name: "Courtyard Entrance" } +} +connections { + from_room: "Maze Start" + to_room: "Maze South Area" + door { name: "Maze Out/South Door" } +} +connections { + from_room: "Maze Start" + to_room: "Maze Empty Vestibule" + door { name: "Maze Out/Vestibule Door" } +} +connections { + from_room: "Maze South Area" + to_room: "Maze Up Area" + door { name: "Maze South/Up Door" } +} +connections { + from_room: "Maze Empty Vestibule" + to_room: "Maze In Area" + door { name: "Maze Vestibule/In Door" } +} +connections { + from_room: "Maze Empty Vestibule" + to_room: "Maze Off Area" + door { name: "Maze Vestibule/Off Door" } +} +connections { + from_room: "Maze In Area" + to_room: "Maze Slice Area" + door { name: "Maze In/Slice Door" } +} +connections { + from_room: "Maze Slice Area" + to_room: "Maze Smooth Area" + door { name: "Maze Slice/Smooth Door" } +} +connections { + from_room: "Maze Slice Area" + to_room: "Maze Wreck Area" + door { name: "Maze Slice/Wreck Door" } +} +connections { + from_room: "Maze Wreck Area" + to_room: "G Room" + door { name: "G Door" } +} +connections { + from_room: "Maze Slice Area" + to_room: "Maze Cold Area" + door { name: "Maze Slice/Cold Door" } +} +connections { + from_room: "Maze Cold Area" + to_room: "Maze Moon Area" + door { name: "Maze Cold/Moon Door" } +} +connections { + from_room: "Maze Cold Area" + to_room: "Maze Off Area" + door { name: "Maze Cold/Off Door" } +} +connections { + from_room: "Maze Off Area" + to_room: "Maze Center" + door { name: "Maze Off/Center Door" } +} +connections { + from_room: "Maze Off Area" + to_room: "Maze Tower" + door { name: "Maze Off/Tower Door" } +} +connections { + from_room: "Maze Slice Area" + to_room: "West Side" + door { name: "Courtyard Side Door" } +} +connections { + from_room: "West Side" + to_room: "Question Room What" + oneway: true +} +connections { + from_room: "Question Room What" + to_room: "Main Area" + oneway: true +} +connections { + from_room: "Question Room What" + to_room: "Question Room How" + door { name: "Question First Door" } +} +connections { + from { + painting { + room: "Question Room How" + name: "WHY" + } + } + to { + painting { + room: "Question Room When" + name: "WHY" + } + } + oneway: true +} +connections { + from_room: "Question Room When" + to_room: "West Side" + oneway: true +} +connections { + from_room: "Question Room How" + to_room: "Question Room Who" + door { name: "Question Who Door" } +} +connections { + from_room: "Question Room How" + to_room: "Y Room" + door { name: "Question Why Door" } +} +connections { + from_room: "Y Room" + to_room: "Under Question Room" + door { name: "Big Y" } + oneway: true + # This is because the wall in the middle only opens if you grab Y1 from the + # other side. +} +connections { + from_room: "Under Question Room" + to_room: "Talented Entrance" + door { name: "Talented Entrance" } +} +connections { + from_room: "Main Area" + to_room: "Behind Question Area" + door { name: "Near UC Painting Door" } +} +connections { + from_room: "Behind Question Area" + to_room: "Under Question Room" + door { name: "Question Room Back Door" } +} +connections { + from_room: "Main Area" + to_room: "North Landscape" + door { name: "North Landscape Entrance" } +} +connections { + from_room: "North Landscape" + to_room: "Nature Room" + door { name: "Nature Room Door" } +} +connections { + from_room: "North Landscape" + to_room: "Whole Room" +} +connections { + from_room: "Main Area" + to_room: "Zero Room" + door { name: "Lavender Cube" } +} -- cgit 1.4.1