From e36aead557d767539326b230f9ba8b89b4d1d1df Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Mon, 4 Aug 2025 16:02:12 -0400 Subject: Mapped out The Entry --- data/maps/the_entry/rooms/Blue Alcove.yaml | 15 +++++ data/maps/the_entry/rooms/Colored Doors Area.yaml | 14 ++++ data/maps/the_entry/rooms/Ctrl Tutorial.yaml | 12 ++++ data/maps/the_entry/rooms/D Room Final.yaml | 4 ++ data/maps/the_entry/rooms/D Room.yaml | 57 ++++++++++++++++ data/maps/the_entry/rooms/Entry Exit.yaml | 6 ++ data/maps/the_entry/rooms/Eye Room.yaml | 30 +++++++++ data/maps/the_entry/rooms/Flipped Link Area.yaml | 20 ++++++ .../maps/the_entry/rooms/Flipped Pyramid Area.yaml | 15 +++++ data/maps/the_entry/rooms/Flipped Right Eye.yaml | 15 +++++ data/maps/the_entry/rooms/Flipped Second Room.yaml | 26 ++++++++ data/maps/the_entry/rooms/Gallery Return.yaml | 13 ++++ data/maps/the_entry/rooms/Least Blue Last.yaml | 75 ++++++++++++++++++++++ data/maps/the_entry/rooms/Lime Room.yaml | 26 ++++++++ data/maps/the_entry/rooms/Link Area.yaml | 31 +++++++++ data/maps/the_entry/rooms/Parthenon Return.yaml | 13 ++++ data/maps/the_entry/rooms/Rabbit Hole.yaml | 11 ++++ data/maps/the_entry/rooms/Red Alcove.yaml | 15 +++++ data/maps/the_entry/rooms/Red Blue Halls.yaml | 55 ++++++++++++++++ data/maps/the_entry/rooms/Right Eye.yaml | 29 +++++++++ data/maps/the_entry/rooms/Shop Entrance.yaml | 13 ++++ data/maps/the_entry/rooms/Starting Room.yaml | 74 +++++++++++++++++++++ data/maps/the_entry/rooms/Trick Room.yaml | 9 +++ data/maps/the_entry/rooms/Wrath Room.yaml | 36 +++++++++++ data/maps/the_entry/rooms/X Area.yaml | 8 +++ 25 files changed, 622 insertions(+) create mode 100644 data/maps/the_entry/rooms/Blue Alcove.yaml create mode 100644 data/maps/the_entry/rooms/Colored Doors Area.yaml create mode 100644 data/maps/the_entry/rooms/Ctrl Tutorial.yaml create mode 100644 data/maps/the_entry/rooms/D Room Final.yaml create mode 100644 data/maps/the_entry/rooms/D Room.yaml create mode 100644 data/maps/the_entry/rooms/Entry Exit.yaml create mode 100644 data/maps/the_entry/rooms/Eye Room.yaml create mode 100644 data/maps/the_entry/rooms/Flipped Link Area.yaml create mode 100644 data/maps/the_entry/rooms/Flipped Pyramid Area.yaml create mode 100644 data/maps/the_entry/rooms/Flipped Right Eye.yaml create mode 100644 data/maps/the_entry/rooms/Flipped Second Room.yaml create mode 100644 data/maps/the_entry/rooms/Gallery Return.yaml create mode 100644 data/maps/the_entry/rooms/Least Blue Last.yaml create mode 100644 data/maps/the_entry/rooms/Lime Room.yaml create mode 100644 data/maps/the_entry/rooms/Link Area.yaml create mode 100644 data/maps/the_entry/rooms/Parthenon Return.yaml create mode 100644 data/maps/the_entry/rooms/Rabbit Hole.yaml create mode 100644 data/maps/the_entry/rooms/Red Alcove.yaml create mode 100644 data/maps/the_entry/rooms/Red Blue Halls.yaml create mode 100644 data/maps/the_entry/rooms/Right Eye.yaml create mode 100644 data/maps/the_entry/rooms/Shop Entrance.yaml create mode 100644 data/maps/the_entry/rooms/Starting Room.yaml create mode 100644 data/maps/the_entry/rooms/Trick Room.yaml create mode 100644 data/maps/the_entry/rooms/Wrath Room.yaml create mode 100644 data/maps/the_entry/rooms/X Area.yaml (limited to 'data/maps/the_entry/rooms') diff --git a/data/maps/the_entry/rooms/Blue Alcove.yaml b/data/maps/the_entry/rooms/Blue Alcove.yaml new file mode 100644 index 0000000..92315ac --- /dev/null +++ b/data/maps/the_entry/rooms/Blue Alcove.yaml @@ -0,0 +1,15 @@ +name: Blue Alcove +display_name: Red Blue Area +panels: + BLUE: + id: "Panels/Back Right/br_11" + clue: blue + answer: orange + symbol: + - sun + ARMY: + id: "Panels/Back Right/br_13" + clue: army + answer: navy + symbol: + - example diff --git a/data/maps/the_entry/rooms/Colored Doors Area.yaml b/data/maps/the_entry/rooms/Colored Doors Area.yaml new file mode 100644 index 0000000..01f0818 --- /dev/null +++ b/data/maps/the_entry/rooms/Colored Doors Area.yaml @@ -0,0 +1,14 @@ +name: Colored Doors Area +display_name: Colored Doors Area +panels: + OPEN: + id: "Panels/Back Left/backleft_proxying_1" + clue: open + answer: open + proxies: + left: "Panels/Back Left/backleft_proxied_1" + right: "Panels/Back Left/backleft_proxied_2" + wall: "Panels/Back Left/backleft_proxied_3" + orange: "Panels/Back Left/backleft_proxied_4" + purple: "Panels/Back Left/backleft_proxied_5" + green: "Panels/Back Left/backleft_proxied_6" diff --git a/data/maps/the_entry/rooms/Ctrl Tutorial.yaml b/data/maps/the_entry/rooms/Ctrl Tutorial.yaml new file mode 100644 index 0000000..831e4b7 --- /dev/null +++ b/data/maps/the_entry/rooms/Ctrl Tutorial.yaml @@ -0,0 +1,12 @@ +name: Ctrl Tutorial +display_name: Colored Doors Area +panels: + RIGHT: + id: "Panels/Back Left/backleft_proxying_2" + clue: right + answer: right +paintings: + PAINS: + id: "Components/Paintings/pains2" + orientation: west + display_name: Alcove Painting diff --git a/data/maps/the_entry/rooms/D Room Final.yaml b/data/maps/the_entry/rooms/D Room Final.yaml new file mode 100644 index 0000000..02de869 --- /dev/null +++ b/data/maps/the_entry/rooms/D Room Final.yaml @@ -0,0 +1,4 @@ +name: D Room Final +display_name: D Room +letters: + - d1 diff --git a/data/maps/the_entry/rooms/D Room.yaml b/data/maps/the_entry/rooms/D Room.yaml new file mode 100644 index 0000000..9469de2 --- /dev/null +++ b/data/maps/the_entry/rooms/D Room.yaml @@ -0,0 +1,57 @@ +name: D Room +display_name: D Room +panels: + BASEBALL: + id: "Panels/D/d_2" + clue: baseball + answer: hat + symbol: + - example + BIKERS: + id: "Panels/D/d_3" + clue: biker's + answer: tan + symbol: + - example + RED: + id: "Panels/D/d_4" + clue: red + answer: ant + symbol: + - example + SUN: + id: "Panels/D/d_5" + clue: sun + answer: tan + symbol: + - example + BLACK: + id: "Panels/D/d_6" + clue: black + answer: ant + symbol: + - example + COWBOY: + id: "Panels/D/d_7" + clue: cowboy + answer: hat + symbol: + - example + SPRAY: + id: "Panels/D/d_8" + clue: spray + answer: tan + symbol: + - example + BOWLER: + id: "Panels/D/d_9" + clue: bowler + answer: hat + symbol: + - example + CARPENTER: + id: "Panels/D/d_10" + clue: carpenter + answer: ant + symbol: + - example diff --git a/data/maps/the_entry/rooms/Entry Exit.yaml b/data/maps/the_entry/rooms/Entry Exit.yaml new file mode 100644 index 0000000..8b32805 --- /dev/null +++ b/data/maps/the_entry/rooms/Entry Exit.yaml @@ -0,0 +1,6 @@ +name: Entry Exit +display_name: Starting Room +ports: + GREAT: + id: "Components/Warps/worldport2" + orientation: north diff --git a/data/maps/the_entry/rooms/Eye Room.yaml b/data/maps/the_entry/rooms/Eye Room.yaml new file mode 100644 index 0000000..5e0a7b5 --- /dev/null +++ b/data/maps/the_entry/rooms/Eye Room.yaml @@ -0,0 +1,30 @@ +name: Eye Room +display_name: Eye Room +panels: + I: + id: "Panels/Entry/eyes_1" + clue: i + answer: eyes + symbol: + - zero + - planet +paintings: + ENTER: + id: "Components/Paintings/eyes2" + orientation: south + display_name: Black Wall Painting + EXIT: + id: "Components/Paintings/eyes4" + orientation: west + display_name: Beige Wall Painting + GALLERY: + id: "Components/Paintings/eyes5" + orientation: east + move: True + enter_only: True + required_door: Third Eye Painting + display_name: Painting Beside Panel +ports: + LIONIZED: + id: "Components/Warps/worldport10" + orientation: north diff --git a/data/maps/the_entry/rooms/Flipped Link Area.yaml b/data/maps/the_entry/rooms/Flipped Link Area.yaml new file mode 100644 index 0000000..ecaa37d --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Link Area.yaml @@ -0,0 +1,20 @@ +name: Flipped Link Area +display_name: Pyramid Area +panels: + WANDER: + id: "Panels/Pilgrimage/cream_4" + clue: wander + answer: roam + symbol: + - sun +paintings: + NEAR: + id: "Components/Paintings/aches2" + orientation: north + flipped: True + display_name: Flipper Near Painting + FAR: + id: "Components/Paintings/aches4" + orientation: south + flipped: True + display_name: Flipped Far Painting diff --git a/data/maps/the_entry/rooms/Flipped Pyramid Area.yaml b/data/maps/the_entry/rooms/Flipped Pyramid Area.yaml new file mode 100644 index 0000000..f1a8dfd --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Pyramid Area.yaml @@ -0,0 +1,15 @@ +name: Flipped Pyramid Area +display_name: Pyramid Area +panels: + TURN (1): + id: "Panels/Entry/l_opener_3" + clue: turn + answer: flip + symbol: + - sun + TURN (2): + id: "Panels/Entry/l_opener_4" + clue: turn + answer: spin + symbol: + - sun diff --git a/data/maps/the_entry/rooms/Flipped Right Eye.yaml b/data/maps/the_entry/rooms/Flipped Right Eye.yaml new file mode 100644 index 0000000..f07d09b --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Right Eye.yaml @@ -0,0 +1,15 @@ +name: Flipped Right Eye +display_name: Flip Area +panels: + WHERE: + id: "Panels/Pilgrimage/cream_5" + clue: where + answer: here + symbol: + - sparkles + HERE: + id: "Panels/Pilgrimage/cream_6" + clue: here + answer: there + symbol: + - sparkles diff --git a/data/maps/the_entry/rooms/Flipped Second Room.yaml b/data/maps/the_entry/rooms/Flipped Second Room.yaml new file mode 100644 index 0000000..5816b9e --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Second Room.yaml @@ -0,0 +1,26 @@ +name: Flipped Second Room +display_name: Flip Area +panels: + CLUE: + id: "Panels/Entry/second_right_top" + clue: clue + answer: hint + symbol: + - sun + SLENDER: + id: "Panels/Entry/second_left_top" + clue: slender + answer: thin + symbol: + - sun +paintings: + EYE: + id: "Components/Paintings/eyes" + orientation: north + flipped: True + display_name: Eye Painting +ports: + FOUR: + id: "Components/Warps/worldport9" + orientation: south + required_door: Flipped Second Room Right Door diff --git a/data/maps/the_entry/rooms/Gallery Return.yaml b/data/maps/the_entry/rooms/Gallery Return.yaml new file mode 100644 index 0000000..5a57824 --- /dev/null +++ b/data/maps/the_entry/rooms/Gallery Return.yaml @@ -0,0 +1,13 @@ +name: Gallery Return +display_name: Starting Room +panels: + RETURN: + id: "Panels/Entry/gallery_return" + clue: return + answer: turn + symbol: + - sparkles +ports: + GALLERY: + id: "Components/Warps/worldport4" + orientation: north diff --git a/data/maps/the_entry/rooms/Least Blue Last.yaml b/data/maps/the_entry/rooms/Least Blue Last.yaml new file mode 100644 index 0000000..45d5c08 --- /dev/null +++ b/data/maps/the_entry/rooms/Least Blue Last.yaml @@ -0,0 +1,75 @@ +name: Least Blue Last +display_name: Red Blue Area +panels: + CAPABLE (1): + id: "Panels/LBL/lbl_1" + clue: capable + answer: able + symbol: + - sun + CAPABLE (2): + id: "Panels/LBL/lbl_2" + clue: capable + answer: able + symbol: + - sparkles + LUSTRE: + id: "Panels/LBL/lbl_3" + clue: lustre + answer: lust + symbol: + - sparkles + WANT: + id: "Panels/LBL/lbl_4" + clue: want + answer: lust + symbol: + - sun + STEALER: + id: "Panels/LBL/lbl_5" + clue: stealer + answer: stale + symbol: + - sparkles + OLD: + id: "Panels/LBL/lbl_6" + clue: old + answer: stale + symbol: + - sun + TRUST: + id: "Panels/LBL/lbl_7" + clue: trust + answer: lust + symbol: + - zero + LABEL: + id: "Panels/LBL/lbl_8" + clue: label + answer: able + symbol: + - zero + AIL: + id: "Panels/LBL/lbl_9" + clue: ail + answer: stale + symbol: + - zero + CORNERS: + id: "Panels/Back Right/br_14" + clue: corners + answer: born + required_door: Four Corner Panels +ports: + DARKROOM: + id: "Components/Warps/worldport5" + orientation: south +paintings: + PAINS: + id: "Components/Paintings/pains" + orientation: east + enter_only: True + required_door: Corners Painting + display_name: Corners Painting +letters: + - l1 diff --git a/data/maps/the_entry/rooms/Lime Room.yaml b/data/maps/the_entry/rooms/Lime Room.yaml new file mode 100644 index 0000000..f89f945 --- /dev/null +++ b/data/maps/the_entry/rooms/Lime Room.yaml @@ -0,0 +1,26 @@ +name: Lime Room +display_name: Colored Doors Area +panels: + HIDE: + id: "Panels/Back Left/backleft_proxying_3" + clue: hide + answer: hide + SEEK: + id: "Panels/Back Left/backleft_proxying_4" + clue: seek + answer: seek + COLOR: + id: "Panels/Back Left/backleft_proxying_5" + clue: color + answer: white + symbol: + - example +ports: + DAEDALUS: + id: "Components/Warps/worldport11" + orientation: west + required_door: Control Center White Door + REVITALIZED: + id: "worldport7" + orientation: north + required_door: Revitalized Entrance diff --git a/data/maps/the_entry/rooms/Link Area.yaml b/data/maps/the_entry/rooms/Link Area.yaml new file mode 100644 index 0000000..1ec0d48 --- /dev/null +++ b/data/maps/the_entry/rooms/Link Area.yaml @@ -0,0 +1,31 @@ +name: Link Area +display_name: Pyramid Area +panels: + WANDER: + id: "Panels/Pilgrimage/cream_3" + clue: wander + answer: amble + symbol: + - sun +paintings: + NEAR: + id: "Components/Paintings/aches" + orientation: north + display_name: Near Painting + FAR: + id: "Components/Paintings/aches3" + orientation: south + display_name: Far Painting + PYRAMID: + id: "Components/Paintings/triangle" + orientation: south + display_name: Center Painting +ports: + BLUE: + id: "worldport8" + orientation: west + required_door: Liberated Entrance + BROWN: + id: "worldport9" + orientation: east + required_door: Literate Entrance diff --git a/data/maps/the_entry/rooms/Parthenon Return.yaml b/data/maps/the_entry/rooms/Parthenon Return.yaml new file mode 100644 index 0000000..a65edc3 --- /dev/null +++ b/data/maps/the_entry/rooms/Parthenon Return.yaml @@ -0,0 +1,13 @@ +name: Parthenon Return +display_name: Starting Room +panels: + RETURN: + id: "Panels/Back Left/backleft_return" + clue: return + answer: turn + symbol: + - sparkles +ports: + PARTHENON: + id: "Components/Warps/worldport8" + orientation: north diff --git a/data/maps/the_entry/rooms/Rabbit Hole.yaml b/data/maps/the_entry/rooms/Rabbit Hole.yaml new file mode 100644 index 0000000..2bc700e --- /dev/null +++ b/data/maps/the_entry/rooms/Rabbit Hole.yaml @@ -0,0 +1,11 @@ +name: Rabbit Hole +display_name: Red Blue Area +panels: + PUZZLE: + id: "Panels/Back Right/br_6" + clue: "" + answer: down +ports: + HOLE: + id: "worldport4" + orientation: down diff --git a/data/maps/the_entry/rooms/Red Alcove.yaml b/data/maps/the_entry/rooms/Red Alcove.yaml new file mode 100644 index 0000000..9feec4f --- /dev/null +++ b/data/maps/the_entry/rooms/Red Alcove.yaml @@ -0,0 +1,15 @@ +name: Red Alcove +display_name: Red Blue Area +panels: + BROW: + id: "Panels/Back Right/br_10" + clue: brow + answer: brown + symbol: + - sparkles + DEAD: + id: "Panels/Back Right/br_12" + clue: dead + answer: red + symbol: + - zero diff --git a/data/maps/the_entry/rooms/Red Blue Halls.yaml b/data/maps/the_entry/rooms/Red Blue Halls.yaml new file mode 100644 index 0000000..83faa84 --- /dev/null +++ b/data/maps/the_entry/rooms/Red Blue Halls.yaml @@ -0,0 +1,55 @@ +name: Red Blue Halls +display_name: Red Blue Area +panels: + CENTER: + id: "Panels/Back Right/br_1" + clue: center + answer: middle + symbol: + - sun + DAY: + id: "Panels/Back Right/br_2" + clue: day + answer: night + symbol: + - sun + CENTER DAY: + id: "Panels/Back Right/br_3" + clue: "" + answer: noon + symbol: + - sun + - sparkles + WANDER: + id: "Panels/Pilgrimage/cream_2" + clue: wander + answer: meander + symbol: + - sun + RAIN: + id: "Panels/Back Right/br_7" + clue: rain + answer: snow + symbol: + - cross + WOMAN: + id: "Panels/Back Right/br_8" + clue: woman + answer: man + symbol: + - gender + RAIN WOMAN: + id: "Panels/Back Right/br_9" + clue: "" + answer: scarf + symbol: + - boxes +paintings: + BLARE: + id: "Components/Paintings/blare" + orientation: east + display_name: Brown Wall Painting + EYE: + id: "Components/Paintings/eyes3" + orientation: west + display_name: Beige Wall Painting diff --git a/data/maps/the_entry/rooms/Right Eye.yaml b/data/maps/the_entry/rooms/Right Eye.yaml new file mode 100644 index 0000000..ee17bf9 --- /dev/null +++ b/data/maps/the_entry/rooms/Right Eye.yaml @@ -0,0 +1,29 @@ +name: Right Eye +display_name: Right Eye Area +panels: + EYE: + id: "Panels/Entry/front_2" + clue: eye + answer: spy + symbol: + - zero + WANDER: + id: "Panels/Pilgrimage/cream_1" + clue: wander + answer: wander + proxies: + lust: "Panels/Pilgrimage/cream_1_proxy_1" + FAINT: + id: "Panels/Entry/partial_1" + clue: faint + answer: paint + symbol: + - sparkles +paintings: + PSYCHIC: + id: "Components/Paintings/psychic" + required_door: Red Room Painting + enter_only: True + move: True + orientation: west + display_name: Red Room Painting diff --git a/data/maps/the_entry/rooms/Shop Entrance.yaml b/data/maps/the_entry/rooms/Shop Entrance.yaml new file mode 100644 index 0000000..2addc97 --- /dev/null +++ b/data/maps/the_entry/rooms/Shop Entrance.yaml @@ -0,0 +1,13 @@ +name: Shop Entrance +display_name: Starting Room +panels: + TURN: + id: "Panels/Entry/l_opener_2" + clue: turn + answer: turned + symbol: + - sparkles +ports: + SHOP: + id: "Components/Warps/worldport13" + orientation: east diff --git a/data/maps/the_entry/rooms/Starting Room.yaml b/data/maps/the_entry/rooms/Starting Room.yaml new file mode 100644 index 0000000..35ee50f --- /dev/null +++ b/data/maps/the_entry/rooms/Starting Room.yaml @@ -0,0 +1,74 @@ +name: Starting Room +display_name: Starting Room +panels: + HI: + id: "Panels/Entry/entry_proxying_1" + clue: hi + answer: hi + proxies: + bye: "Panels/Entry/entry_proxied_2" + hidden: "Panels/Entry/entry_proxied_5" + high: "Panels/Entry/entry_proxied_3" + hide: "Panels/Entry/entry_proxied_4" + thewords: "Components/Listeners/entry_proxied_6" + TRICK: + id: "Panels/Entry/side_1" + clue: trick + answer: trick + proxies: + treat: "Panels/Entry/side_proxy_1" + EYE: + id: "Panels/Entry/front_1" + clue: eye + answer: i + symbol: + - zero + HINT: + id: "Panels/Entry/second_right" + clue: hint + answer: hint + THIN: + id: "Panels/Entry/second_left" + clue: thin + answer: thin + THAN: + id: "Panels/D/d_entry" + clue: than + answer: than +letters: + - h1 + - i1 + - n1 + - t1 +paintings: + # Maze painting should stay vanilla as a hint. + OWL: + id: "Components/Paintings/owl" + move: True # how do + enter_only: True + orientation: north + required_door: Least Blue Last Panels + display_name: "Near Trick Painting" + PAINS: + id: "Components/Paintings/pains3" + enter_only: True + orientation: east + required_door: Near D Room Painting + display_name: Near D Room Painting +ports: + DIGITAL: + id: "Components/Warps/worldport" + orientation: west + required_door: Second Room Left Door + DAEDALUS: + id: "Components/Warps/worldport6" + orientation: west + required_door: Daedalus Entrance + REPETITIVE: + id: "Components/Warps/worldport7" + orientation: north + required_door: Repetitive Entrance + COMPOSITE: + id: "Components/Warps/worldport12" + orientation: east + required_door: Composite Room Entrance diff --git a/data/maps/the_entry/rooms/Trick Room.yaml b/data/maps/the_entry/rooms/Trick Room.yaml new file mode 100644 index 0000000..964c8a6 --- /dev/null +++ b/data/maps/the_entry/rooms/Trick Room.yaml @@ -0,0 +1,9 @@ +name: Trick Room +display_name: Starting Room +panels: + INK: + id: "Panels/Entry/l_opener_1" + clue: ink + answer: ink + proxies: + link: "Panels/Entry/l_opener_proxy_1" diff --git a/data/maps/the_entry/rooms/Wrath Room.yaml b/data/maps/the_entry/rooms/Wrath Room.yaml new file mode 100644 index 0000000..0608649 --- /dev/null +++ b/data/maps/the_entry/rooms/Wrath Room.yaml @@ -0,0 +1,36 @@ +name: Wrath Room +display_name: Red Blue Area +panels: + RABBIT: + id: "Panels/Back Right/br_4" + clue: rabbit + answer: hair + symbol: + - sun + - zero + HOLE: + id: "Panels/Back Right/br_5" + clue: hole + answer: part + symbol: + - zero + - boxes + WREATH: + id: "Panels/Back Right/br_17" + clue: wreath + answer: wrath + symbol: + - sparkles + DICE: + id: "Panels/Back Right/br_16" + clue: dice + answer: die + symbol: + - planet + CORN: + id: "Panels/Back Right/br_15" + clue: corn + answer: corners + symbol: + - sparkles + - planet diff --git a/data/maps/the_entry/rooms/X Area.yaml b/data/maps/the_entry/rooms/X Area.yaml new file mode 100644 index 0000000..111e6a3 --- /dev/null +++ b/data/maps/the_entry/rooms/X Area.yaml @@ -0,0 +1,8 @@ +name: X Area +display_name: Starting Room +letters: + - x1 +ports: + CC: + id: "Components/Warps/worldport3" + orientation: west -- cgit 1.4.1