From 1eacf01378d4dff3aed73fffcc42e0352b93835e Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Thu, 7 Aug 2025 10:48:01 -0400 Subject: Trying out protobuf I guess --- data/maps/the_entry/rooms/Starting Room.yaml | 74 ---------------------------- 1 file changed, 74 deletions(-) delete mode 100644 data/maps/the_entry/rooms/Starting Room.yaml (limited to 'data/maps/the_entry/rooms/Starting Room.yaml') diff --git a/data/maps/the_entry/rooms/Starting Room.yaml b/data/maps/the_entry/rooms/Starting Room.yaml deleted file mode 100644 index 35ee50f..0000000 --- a/data/maps/the_entry/rooms/Starting Room.yaml +++ /dev/null @@ -1,74 +0,0 @@ -name: Starting Room -display_name: Starting Room -panels: - HI: - id: "Panels/Entry/entry_proxying_1" - clue: hi - answer: hi - proxies: - bye: "Panels/Entry/entry_proxied_2" - hidden: "Panels/Entry/entry_proxied_5" - high: "Panels/Entry/entry_proxied_3" - hide: "Panels/Entry/entry_proxied_4" - thewords: "Components/Listeners/entry_proxied_6" - TRICK: - id: "Panels/Entry/side_1" - clue: trick - answer: trick - proxies: - treat: "Panels/Entry/side_proxy_1" - EYE: - id: "Panels/Entry/front_1" - clue: eye - answer: i - symbol: - - zero - HINT: - id: "Panels/Entry/second_right" - clue: hint - answer: hint - THIN: - id: "Panels/Entry/second_left" - clue: thin - answer: thin - THAN: - id: "Panels/D/d_entry" - clue: than - answer: than -letters: - - h1 - - i1 - - n1 - - t1 -paintings: - # Maze painting should stay vanilla as a hint. - OWL: - id: "Components/Paintings/owl" - move: True # how do - enter_only: True - orientation: north - required_door: Least Blue Last Panels - display_name: "Near Trick Painting" - PAINS: - id: "Components/Paintings/pains3" - enter_only: True - orientation: east - required_door: Near D Room Painting - display_name: Near D Room Painting -ports: - DIGITAL: - id: "Components/Warps/worldport" - orientation: west - required_door: Second Room Left Door - DAEDALUS: - id: "Components/Warps/worldport6" - orientation: west - required_door: Daedalus Entrance - REPETITIVE: - id: "Components/Warps/worldport7" - orientation: north - required_door: Repetitive Entrance - COMPOSITE: - id: "Components/Warps/worldport12" - orientation: east - required_door: Composite Room Entrance -- cgit 1.4.1