From e36aead557d767539326b230f9ba8b89b4d1d1df Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Mon, 4 Aug 2025 16:02:12 -0400 Subject: Mapped out The Entry --- data/maps/the_entry/doors.yaml | 210 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 210 insertions(+) create mode 100644 data/maps/the_entry/doors.yaml (limited to 'data/maps/the_entry/doors.yaml') diff --git a/data/maps/the_entry/doors.yaml b/data/maps/the_entry/doors.yaml new file mode 100644 index 0000000..b305354 --- /dev/null +++ b/data/maps/the_entry/doors.yaml @@ -0,0 +1,210 @@ +Trick Door: + door_id: "Components/Doors/side_1" + panels: + - ["Starting Room", "TRICK"] +Link Area Entrance: + door_id: "Components/Doors/side_2" + panels: + - room: Trick Room + panel: INK + answer: LINK +Trick To Shop Door: + door_id: "Components/Doors/side_4" + panels: + - room: Starting Room + panel: TRICK + answer: TREAT +# side_3 is vanilla because I don't think it's real? +Second Room Right Door: + door_id: "Components/Doors/second_right" + panels: + - ["Starting Room", "HINT"] +Red Alcove Exit: + door_id: "Components/Doors/second_right2" + panels: + - ["Red Alcove", "DEAD"] + - ["Red Alcove", "BROW"] +Four Corner Panels: + event: True + panels: + - ["Red Alcove", "DEAD"] + - ["Red Alcove", "BROW"] + - ["Blue Alcove", "BLUE"] + - ["Blue Alcove", "ARMY"] +Corners Painting: + door_id: "Components/Doors/second_right11" + panels: + - ["Least Blue Last", "CORNERS"] +Blue Alcove Exit: + door_id: "Components/Doors/second_right3" + panels: + - ["Blue Alcove", "BLUE"] + - ["Blue Alcove", "ARMY"] +Rabbithole Door: + door_id: "Components/Doors/second_right8" + panels: + - ["Wrath Room", "RABBIT"] + - ["Wrath Room", "HOLE"] +# second_right is vanilla because it's like LOST door. +Noon Door: + door_id: + - "Components/Doors/second_right5" + - "Components/Doors/second_right10" + panels: + - ["Red Blue Halls", "CENTER DAY"] +Scarf Door: + door_id: "Components/Doors/second_right6" + panels: + - ["Red Blue Halls", "RAIN WOMAN"] +Blue Alcove Entrance: + door_id: "Components/Doors/second_right9" + panels: + - ["Wrath Room", "CORN"] +Second Room Left Door: + door_id: "Components/Doors/second_left" + # There's also the special behavior with returning from The Digital. + panels: + - ["Starting Room", "THIN"] +Flipped Second Room Right Door: + door_id: "Components/Doors/second_left_top" + panels: + - ["Flipped Second Room", "SLENDER"] +Flipped Second Room Left Door: + door_id: "Components/Doors/second_right_top" + panels: + - ["Flipped Second Room", "CLUE"] +Right Eye Entrance: + door_id: "Components/Doors/third_right" + panels: + - ["Trick Room", "INK"] +Red Blue Area Left Door: + door_id: "Components/Doors/fourth_right" + panels: + - ["Right Eye", "WANDER"] +Red Blue Area Right Door: + door_id: "Components/Doors/fifth_right" + panels: + - ["Right Eye", "WANDER"] +# Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. +Orange Door Hider: + door_id: "Components/Doors/back_left_2" + panels: + # "wall" is supposed to also work. idk man + - room: Colored Doors Area + panel: OPEN + answer: orange +Lime Room Entrance: + door_id: "Components/Doors/back_left_5" + panels: + - ["Ctrl Tutorial", "RIGHT"] +Revitalized Entrance: + door_id: + - "Components/Doors/back_left_8" + - "Components/Doors/back_left_9" + panels: + - ["Lime Room", "HIDE"] + - ["Lime Room", "SEEK"] +Control Center White Door: + door_id: "Components/Doors/back_left_7" + control_center_color: white +# exit_1 should maybe just be removed. +# entry_proxied_1 is part of the vanilla intro. +X Area Entrance: + door_id: "Components/Doors/Entry/entry_proxied_2" + panels: + - room: Starting Room + panel: HI + answer: bye +Composite Room Entrance: + door_id: "Components/Doors/Entry/entry_proxied_3" + panels: + - room: Starting Room + panel: HI + answer: hidden +Flip Area Entrance: + door_id: "Components/Doors/Entry/entry_proxied_4" + panels: + - room: Starting Room + panel: HI + answer: high +Daedalus Entrance: + door_id: "Components/Doors/Entry/entry_proxied_5" + panels: + - room: Starting Room + panel: HI + answer: hide +Repetitive Entrance: + door_id: "Components/Doors/Entry/entry_proxied_9" + switches: + - double_letters +Shop Entrance: + door_id: "Components/Doors/Entry/entry_proxied_6" + panels: + - ["Shop Entrance", "TURN"] +Liberated Entrance: + door_id: "Components/Doors/Entry/entry_proxied_10" + panels: + - ["Flipped Pyramid Area", "TURN (1)"] +Flipped Pyramid Area Entrance: + door_id: "Components/Doors/Entry/entry_proxied_12" + switches: + - double_letters +Literate Entrance: + door_id: "Components/Doors/Entry/entry_proxied_11" + panels: + - ["Flipped Pyramid Area", "TURN (2)"] +Parthenon Entrance: + door_id: "Components/Doors/Entry/entry_proxied_7" + panels: + - ["Parthenon Return", "RETURN"] +Colored Doors Area Entrance: + door_id: "Components/Doors/Entry/entry_proxied_8" + panels: + - ["Parthenon Return", "RETURN"] +D Room Entrance: + door_id: "Components/Doors/Entry/d_1" + panels: + - ["Starting Room", "THAN"] +Near D Room Painting: + door_id: + - "Components/Doors/Entry/d_3" + - "Components/Doors/Entry/d_4" + switches: + - double_letters +D Room Panels: + event: True + door_id: "Components/Doors/Entry/d_2" + panels: + - ["D Room", "BASEBALL"] + - ["D Room", "BIKERS"] + - ["D Room", "RED"] + - ["D Room", "SUN"] + - ["D Room", "BLACK"] + - ["D Room", "COWBOY"] + - ["D Room", "SPRAY"] + - ["D Room", "BOWLER"] + - ["D Room", "CARPENTER"] +Gallery Entrance: + door_id: "Components/Doors/Entry/entry_return_1" + panels: + - ["Gallery Return", "RETURN"] +# entry_front_1 - _6 are part of the vanilla intro. +L Room Entrance: + door_id: + - "Components/Doors/Entry/entry_front_7" + - "Components/Doors/Entry/entry_front_8" + panels: + - ["Trick Room", "INK"] +Least Blue Last Panels: + paintings: + - ["Starting Room", "OWL"] + panels: + - ["Least Blue Last", "CAPABLE (1)"] + - ["Least Blue Last", "CAPABLE (2)"] + - ["Least Blue Last", "LUSTRE"] + - ["Least Blue Last", "WANT"] + - ["Least Blue Last", "STEALER"] + - ["Least Blue Last", "OLD"] + - ["Least Blue Last", "TRUST"] + - ["Least Blue Last", "LABEL"] + - ["Least Blue Last", "AIL"] -- cgit 1.4.1